
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Jul 30 → 10.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 21.2Kreviews | 83% | — | $16.1M |
| $59.99 | 17.2Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1204 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of my favorite games. The story is decent, gorgeous haunting open world with a lot of exploration, fun and not overly complicated combat system. It’s a game for those who enjoy Japan, and those who got hooked on games like Batman Arkham asylum/city/knight, cyberpunk, etc. Originally completed it on gamepass, but bought it on sale on steam and it has great replay value.
Um bom jogo: 6/10 Ghostwire: Tokyo começa com a promessa de ser um jogo divertido, bonito e extremamente cativante, mas acaba caindo na prateleira dos jogos repetitivos, desnecessariamente longos e com um chefe final decepcionante. Os primeiros capítulos são mágicos. O design dos inimigos é maravilhoso, as missões secundárias são excelentes e, em diversos momentos, o jogo beira o ápice do terror. O problema é que ele tenta seguir várias direções ao mesmo tempo e acaba não se aprofundando em nenhuma. Na minha opinião, Ghostwire: Tokyo teria sido muito melhor como um jogo linear, com maior foco no combate e na atmosfera de terror. A narrativa é fraca, o vilão é genérico e o protagonista cai naquele clichê clássico de anime: algo extraordinário acontece com ele e, de repente, precisa aceitar o destino de ser o salvador da história. Tóquio é linda e a ambientação é um dos grandes pontos fortes do jogo. Já a exploração, nem tanto. Coletar as almas espalhadas pela cidade rapidamente se torna cansativo, o minigame dos yokais é extremamente sem graça (tanto que recolhi pouquíssimas magatamas) e procurar estátuas Jizō ou os tesouros para completar as entregas dos nekomatas acaba sendo mais uma obrigação do que uma atividade divertida. Em suma, Ghostwire: Tokyo é um jogo com um potencial gigantesco, mas que acaba desperdiçado por seguir uma fórmula muito próxima da de Far Cry: um mapa enorme recheado de atividades repetitivas que apenas prolongam uma experiência que teria sido muito melhor se fosse mais enxuta.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
| $14.99−75% |
| 8.5Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
商店里只有猫猫售货员,没有山田小姐
游戏很好玩画面很精致,画面特效和反馈都很好,但上手难度有点高,剧情有点老套反派塑造得像个嘉豪,怪物有点多,普通模式下也一样,总体来说比较推荐入手玩
cool
250是傻子,24.9那才真香
很帅气哦小哥哥,有点像云游涩谷,总之战斗爽,唯恐啊。对这个日式文化感兴趣的恐游朋友可以尝试,买的时候是25
当時購入したものの、未クリアだったので、今回クリアしました。 個人的には、セール時であればおすすめかなと思います。 まず、渋谷の作り込みは本当に素晴らしく、散策がとても楽しかったです。犬と触れ合えるのが本当に好きです。マジでかわいい。 戦闘は最初こそ楽しめたのですが、後半になるにつれて単調に感じました。 ストーリーは、個人的にはなんとも……といったところ。ただ、KKとの掛け合いがストーリーの進行に合わせて変わっていくところは好きでした。 散策を楽しめる方には、おすすめです。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $490.7K | 1.3K | 75% | $24.99 | |
| $269.6K | 503 | 51% | $24.99 | |
| $20.3K | 67 | 96% | $14.99 | |
| $167 | 10 | 70% | $0.99 | |
| — | 0 | — | — | |
| $5.8M | 12.6K | 93% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.1M | 25K | 96% | $19.99 | |
| $16.1M | 22.6K | 87% | $29.99 | |
| $16M | 8.8K | 84% | $49.99 | |
| $16M | 18.7K | 79% | $24.99 | |
| $15.9M | 24.2K | 62% | $29.99 | |
| $15.9M | 38.4K | 96% | $19.99 |