
Miami, 1986. Chelo Martínez has started a private investigation business to find missing people. Make tough decisions, solve cases, and find love: but you might not have time for all three. Ghosts of Miami features five cases, beautiful art, and the best game OST of 2017!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Traditional Chinese, Simplified Chinese*languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]SOLID BUT IRRITATING[/h1] Yet again, lack of "average" rating on Steam gives me a really hard times... Ghosts of Miami is an 80s-themed Visual Novel with solid story and horrible gameplay systems. I rarely do it, but in this case [b]I recommend to find guide/walkthrough and play the game with it[/b]. Otherwise there's a high chance that you'll end frustrated. Still, it's worth to give GoM a chance. It's rare to see a Visual Novel with well written mature themes. [b]Story[/b] Story is definitely the best part of this game, but it's intended for more mature audience. If you're here just for some sweet romance and "feels good" moments, this won't be something for you. Colorful appearance is just a facade for drugs, abductions, xenophobia, corrupt cops... list goes on and on. We take the role of young detective Chelo Martínez and we're trying to solve various missing persons cases. Generally, everything feels fine. Solid writing (especially dialogues), distinct characters, realistic presentation of the world around us (rigged systems, corruption, additions). Almost all clues are sensible (a little bit repetitive, but I think that it was intended?), so it's quiet easy to deduce what's going on. My biggest complaint is about "romances". I'm not even sure if I can call them that. Guessing what to do to get affection with some characters is insanely frustrating. You're not even rewarded with anything meaningful. There's just a few scenes here and there + endings. It's a shame, because almost all romanceable characters aren't that bad. Yeah, almost. Richard was so out of place, that I don't even ant to think about it. It's even worse if you want to achieve "true ending". You're forced to romance him - there's no workaround. [b]Gameplay[/b] Most irritating part of Ghosts of Miami. Why there's no save, skip read text or fast forward text functions? It would fix so many problems with this game... To achieve different endings you need to get EXACT combination of choices for EACH character and there's no way to make it faster. You need to smash space button/left click through EVERY case and make different choices just to see other ending in last case. It's so damn annoying. I don't understand how devs were okay with that when they play-tested their game. I almost gave up when I wanted to "romance" Luci. It was almost impossible to know what you need to do without any guide. Also, being forced to romance two different characters (aka. replay the game twice) to see true ending was just dumb. It works in some perticular games (like Doki Doki Literature Club), but not here. Changes between each path were too small to make it worth to replay the game so many times. [b]Audio and Visuals[/b] I really loved the art style. It's not ideal, especially the backgrounds, but it fits the theme with bright colors and designs. No complaints about soundtrack. It did the job perfectly. Minor thing - animated intro was great. [i]Check my Curator's page for more reviews: https://store.steampowered.com/curator/41437353-mnik%2527s-Experience/[/i]
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game doesn't have a lot of options for customization in the menu. It also was impossible for me to get immersed in because it wouldn't load all the text in a box whenever I clicked, instead frequently stopping at punctuation marks. Trying to skip through the story after for fun after proved impossible with no skip feature.
中文的机翻味翻译很劝退,有大段的漏翻。文本里有一些前后不一致的地方。以及不能存档,让想多刷的人好辛苦。
La historia me pareció atrapante, en cada caso quería saber más sobre la historia y como se desarrollaba la relación entre los personajes, la animación es hermosa al igual que el ost, el único fallo que le encuentro es que el menú es demasiado sencillo y falla en no explicar cuales son los shrtcuts o no dejar ver los cg en una galeria aparte.
Fun enough to pick up on sale (Luci is probably my favourite).
- DIFFICULTY - 🔲 My 90 year old grandma could play it ☑️ Easy 🔲 Normal 🔲 Hard 🔲 "Dark Souls" - GRAPHICS - 🔲 "MS Paint" 🔲 Bad 🔲 Meh 🔲 Graphics don't matter in this game ☑️ Good 🔲 Beautiful 🔲 Masterpiece - MUSIC - 🔲 Bad 🔲 Not special ☑️ Good 🔲 Beautiful - STORY - 🔲 This game has no story 🔲 Like playing "Temple Runners" for the story 🔲 It's there for the people who want it ☑️ Well written 🔲 Excellent story - PRICE - 🔲 Free 🔲 Underpriced ☑️ Perfect price 🔲 Could be cheaper 🔲 Overpriced 🔲 Complete waste of money - REQUIREMENTS - ☑️ You can run it on a microwave 🔲 Average 🔲 High-end 🔲 "NASA" computer - LENGTH - 🔲 Very short (0 - 3 hours) ☑️ Short (3 - 15 hours) 🔲 Average (15 - 50 hours) 🔲 Long (50 - 90 hours) 🔲 Extremely long (90 - 110 hours) 🔲 No ending - FUN - 🔲 I'd rather watch paint dry 🔲 Hard to enjoy 🔲 Repetitive ☑️ Actually pretty amusing 🔲 Ride of your life - REPLAYABILITY - 🔲 It's a one - time experience 🔲 Only for achievements ☑️ If you wait a few months / years 🔲 Definitely 🔲 Infinitely replayable - WORTH BUYING - 🔲 No 🔲 Wait for sale ☑️ Yes
Ghosts of Miami is a fantastic game with a unique premise. A mystery-solving game (where the main shtick is finding missing persons rather than solving murders) where you also get to date people, all wrapped up in an 80's aesthetic? I was sold, and the game delivered. In terms of overall aesthetic, the game is lovely on all fronts. Like, that opening animated sequence?? Absolutely gorgeous, I watched it pretty much every time I booted the game. The art is colorful and a delight to look at; it does a great job of capturing the look and feel of 80's anime, and all the characters are expressive and distinct. Even the loading screens for when you travel between different areas have these really cool pixel animations. There's a lot of neat CGs too, I REALLY wish the game had a CG gallery!! Some dateable characters had more CGs/events than others though so kinda sucks if you liked, say, [spoiler]Richard[/spoiler]. In terms of music, the soundtrack is catchy and filled with 80's synth. It's great to listen to and effective at building up emotion and atmosphere. I sort of wish it was included as DLC so I could buy it or something, I can't seem to find it anywhere online. The game really shines in its story and characters. Everyone is fleshed-out, complex, and interesting. This is especially the case for Chelo, our protagonist – she seems very realistically flawed, but still compelling and relatable. It's rare to see a dating sim or VN protagonist who is little more than a stand-in for the player, let alone a fully-developed character in their own right. I loved learning more about each and every character, choosing different dialogue options or different routes to solve a case, just to see what they would say and what kind of insight that would give me about them. Pieces of dialogue that just seem like throwaway lines can actually end up being really meaningful. Even the dateable characters I wasn't personally interested in, I still liked seeing their different routes and how differently they interacted with Chelo. I actually really appreciated the fact that interacting with the romanceable characters actually HELPS to solve cases rather than hinders; they weren't just a distraction from the plot, they're actually well integrated. I sort of wish there was another case or two besides the game's five, just so I could see all these characters interact a bit more. One thing about this game that actually surprised and impressed me is the amount of historical references it contains to real events from the 70's-80's. Besides the more well-known stuff like the rise of Fidel Castro or the War on Drugs, the game not only mentions things such as the Mariel boatlift, or the Escobar family, or the Iranian revolution, (all of which I knew little to nothing about) it also incorporates the impact of these people/events into the characters themselves, their lives and motivations. I thought this was incredibly fascinating, and it even made me pause the game occasionally just to google this stuff. I feel like I actually learned something. The 80's setting isn't just for the aesthetic; the dev team must've done a lot of research. Unfortunately, the game has its flaws too. My biggest issue with the game involved its mechanics; it doesn't have options to adjust text speed, or quicksave, or skip previously-seen text, or to press the scroll wheel to get a full look at the game's art – and all of this stuff is pretty standard to have for VNs, so I didn't get why this game didn't have those! Lacking these options made the experience more frustrating than it needed to be, especially when I wanted to replay and see different routes/dialogue options. (Note: pressing the ~ key on your keyboard will skip text much faster than continuously jamming your space bar, but it [i]will not[/i] stop at unseen text). I also didn't really get why [spoiler]Luci and Richard's[/spoiler] routes aren't available from the start? You have to replay the whole game just to get their routes, [i]and[/i] you can't solve the final case without doing [i]both[/i]. Like, I enjoyed learning about these characters through their routes, but all that replaying – especially when you don't have a reliable way to skip seen text – got really slow and frustrating, and I wanted to solve that last case, dammit! Oh yeah, and the loading screens have some cool pixel animations but when you're trying to replay routes like that it just slows things down more. My other biggest issue is that sometimes it was hard for me to understand the dialogue. The slang played a part of it (I'm not very good with slang in general, moreso if any of it was specific to an era/city I never lived in) but sometimes the dialogue was just...confusingly worded? Like two characters will be having a conversation and it just doesn't seem to flow logically. One example that comes to mind (and this isn't a spoiler) is when Chelo first meets Tala and asks for her help with a case, Chelo says something like "I appreciate your honesty" and Tala suddenly goes "You should, I'm Iranian" and talks about her dad and the Iranian Revolution. It just.... didn't flow very well. Or, occasionally characters will just ask or say something really vague, and it isn't really clarified, and then I just have no idea what the hell they're talking about. The dialogue is perfectly fine for the most part, but in some moments it just left me scratching my head in confusion. Your mileage may vary on this point. The game also has the occasional spelling error, glitch, or grammar mistake. Sometimes the game can't also properly keep track of its timeline (i.e. it acts like you haven't talked to character X when you actually have). Fairly minor stuff, but still frustrating. Bottom line though? Ghosts of Miami is great. Despite my ♥♥♥♥♥♥♥♥ about its flaws, I still really enjoyed playing it and I wholeheartedly recommend it. Honestly? the worst thing about it is how [i]hecking underrated[/i] it is.
I want to give it a positive review. But two stakeouts for gathering information back to back are written in a way that pretends I did not just meet and talk to tbis person just one scene ago lol. The writing is done in a general way so that I guess any scene could come first since you’re choosing which place to stakeout/question someone for info. So you choose one, make acquaintances or enemies with someone. Choose the next place to go. Well, the game didnt write just a tiny bit of extra writing to account for you saw them just a moment ago, so instead it’s VERY awkward to see you, the main character, internalize thoughts and speak to this other person who also clearly doesnt know who you are bc the dec did not just slightly update dialogue for that. It’s so off putting I may not play any more. It was one of the most jarring and negativequality control things I’ve ever experienced in a game.
Editing my review of this game. I mostly talked about how there is no skip button in it, however it turns out there is! it's the `/~ key, which can hopefully save someone my aching wrists (and to be clear is not communicated in-game, which it absolutely should be) . This game feels too "dating sim" to be a mystery game but too "mystery game" to truly be a dating sim. That's my main thought now that I can actually go through dialogue efficiently, and I don't think it will change. It might be exactly what someone else wants! There's definitely quality in this game- The music is wonderful, the sprites are cute, and the animation when you open the game got me so hyped. I am just begging the devs to put some sort of onscreen UI element to skip already-seen dialogue or put the needed key in the settings or SOMETHING, because any fondness for this game faded after spending 5 hours clicking
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