
Backrooms - 2005 is a chapter-based Backrooms exploration game.
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About
Backrooms - 2005 is a chapter-based Backrooms exploration game. Progress through multiple chapters, each introducing new liminal spaces to explore.
More chapters will be released as free updates.
A unique camcorder graphic that makes the experience even better!
Interactions with Doors, Light Switches and much more!
Many Atmospheric and Liminal areas with Variation!
This game was made with the Unreal engine 5 and is not recommended for low end systems.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game but I'm super irritated that you have to completely start over if you exit out of the game. There are no save spots each time you get to a new floor. I made it to the 4th floor, exited out and when I opened the game back up, it restarted completely. Not cool...Other than that, it's not bad.
One of the better backrooms walking sims. Very interesting take on level 1. Good environmental variety and level design. Good sound design. Very well done overall. Highly recommending!
For a game with no dangerous entities [that you have to run or hide from] and just subtle creepiness and atmosphere, its a very good representation of the backrooms. The end of chapter one actually made me jump when the light went out. Did i get into the wrong elevator or is that how the chapter actually ends? If so im really happy with the experience. Excited to see more in chapter 2.
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Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Now this is a actual Backroom experience, its got none of that brain rot stuff like other games
for a game with no entities i was pretty impressed. I usually dont like games without entities, tbh i think those are for ppl with low skill levels, they can get really boring. But this was good, i liked the way it was an actual maze, a lot of dead ends that cause you to back track for multiple minutes which at first pissed me off but i grew to love bc it was the first time in a backrooms game that i got completely lost. Most games like this its literally just a never ending hallway you follow, which is so lazy. I actually had to stop and really think, where am i where have i been already, get orientated. Usually i just go right or left untill i cant and walk the boarders of the map, with this method most games you can speed run through the first time. This game i got lost so many time and that in itself became a puzzle which the backrooms is really all about, minus the entities. This is the first and only game i think to really capture the feeling of being in the backrooms and i will be playing it again bc its just so big. great job cant wait for more
I've played a good handful of these sorts of games at this point, so I knew what to expect going into this. For the price, especially if you get it on sale, this is one is an alright time. It's a bit bare, and may feel long or short depending on how you go about it. The value of your time with a game like this really comes down to how much you enjoy the introspective wandering of it all. I will say, if you're someone who prefers these games when there's not something chasing you, then you'll be happy to know that that isn't really a thing. That's not to say there aren't any creepy moments, but you don't have to worry about it devolving into thing running at you down a corridor gameplay. So, there's that. All in all, I'd say this is a nice first project, and would be interested in seeing more from the dev.
The game has no save, but you can reach one ending in 104 minutes if running all the way. Not the most ambience I've seen in a backroom and certainly lacks any mezzanines, attriums or slide and fall for the vertigo fix. I do not know if there are other paths, but it doesn't seem like it. The irony is : they say it's for high end systems, but the pixelated appearance and speed gives it PS1/2 vibes. For under 4$, it was a nice evening urbex. Most of it is level 0 with a few offices, house-like rooms, and changes in wallpapers. No poolrooms, no partyrooms, no playrooms. Some very sparse exterior shots. (Once again, this is from one path, there might be others.) This is pure exploration and getting lost for now though... It's not really creepy, and it doesn't speak too much to the sense of wonder. Though I must admit I was getting more into that slow burn experience in the last three levels. In any case, there are a few good ideas there and I'm gonna be waiting the promised chapter II with tempered though honest expectations.
The fact this game scares me even without monsters or jumpscares really just shows how far atmospheric horror gets you
The severe camera shaking (which cannot be turned off) while attempting to "sprint" is headache-inducing and nauseating, rendering this unplayable for some. Photos and video depicted on the store page are clearer and movement appears smoother than in actual game. Controls not clearly defined. Minimal settings.
The VHS filters and graphics make the game incredibly realistic! Good lengthy game to play in the dark and explore. Would like to see more levels in this game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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