
Ghostrunner offers a unique single-player experience: fast-paced, violent combat, and an original setting that blends science fiction with post-apocalyptic themes. It tells the story of a world that has already ended and its inhabitants who fight to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 11 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 66.9Kreviews | 91% | — | $7.6M |
| $29.99 | 11.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1219 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
모두가 고스트러너 레벨디 자이너의 유년시절을 알고있다 어린시절 그의 어머니는 그에게 매일같이 강도 높은 수준의 훈련을 시켰다 매일같이 벽을 타야했지만 끈적이가 붙은듯한 벽과 기름이 발린듯한 벽을 번갈아가며 배치했으며 그의 진행에 필수적인 루트에 적의 총알을 배치하여 로프를 타고 날아가는 도중 공격 당하는 것을 피할 수 없도록 디자인 했다 그의 이런 훈련 대부분은 줄타기와 벽타기로 구성되어 있었는데 그의 어머니가 정한 정확한 타이밍에 한치도 어긋나지 않고 행동해야 겨우 클리어 할 수 있는 수준의 빡빡한 맵디자인으로 혹독한 훈련을 거쳤다 또한 그의 훈련에는 적들이 등장하기도 했는데 도저히 피할 수 없는 좆같은 광역기를 사용하거나 맵이 뒤지게 좁아서 뒤로 갈 수 없는데도 불구하고 라인하르트의 방벽처럼 단단한 벽을 두른 몹이 등장하기도했다 하지만 그런 그에게도 대적할 수단이 있었으니 한방에 적을 죽일 수 있는 강력한 검과 조건부로 무적인 대시 그리고 꽤 유용하게 사용할 수 있는 스킬들이 그것이었다 하지만 그의 검은 엄지공주의 엄지발가락만큼 짧았으며 그의 대시는 다리 잘린 개구리의 점프와 같은 것이었다 그의 스킬들은 충전식이었기 때문에 편하게 신중하게 사용해야 했다 아주 열악한 조건 속에서도 그에게 삶의 보람이 있었으니 그것은 오디오북이었다 하지만 그의 생활 특성상 그는 시간을 내어 오디오북을 듣지 못하고 항상 혹독한 훈련 중에 들어야만 했다 이렇듯 그의 유년생활은 쉽지 않은 것이었지만 이 경험들은 그의 게임철학에 고스란히 녹아들어 고스트러너 개발에 많은 도움을 주었다 그렇게 우리가 사랑하는 좆같지만 재미있는 고스트러너가 탄생했다
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 16.2K | 94% | $15.99 | |
| $7.6M | 5.5K | 81% | $34.99 | |
| $7.6M | 15.6K | 85% | $19.99 | |
| $7.6M | 17.9K | 91% | $19.99 | |
| $7.6M | 15.4K | 94% | $19.99 | |
| $7.6M | 7.1K | 97% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 11.6K | 80% | $7.99 | |
| $12.1K | 47 | 79% | $9.99 | |
| — | 0 | — | — | |
| $1.4K | 17 | 88% | $4.99 | |
| — | 0 | — | — | |
| $14K | 53 | 74% | $11.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.33/day in the week to Aug 4 → 12/day in the week after.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese +2 more
| $7.49−75% |
| 1.9Kratings |
| 74% |
| — |
| not modelled |
| $7.49−75% | 664ratings | 80% | #218 | not modelled |
| $7.49−75% | — | — | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy bueno y muy dificil el parkour del ultimo nivel me hizo tensar el cuerpo y todo. La musica god
Good game. It can be difficult for some of you, but once you get into the flow, it really hits.
玩这款游戏需要什么 一台不错配置的电脑:× 一个永远按不坏的r键:√
神
Крутая игруха!
游戏体验感非常流畅!!!
好耍,丝滑,爽
Убрать ♥♥♥♥♥♥ платформинг и было бы прикольно
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.