
Blood will run in Ghostrunner 2, a hardcore FPP slasher set in a post-apocalyptic cyberpunk future. Become the ultimate cyber ninja and prepare for epic boss fights, improved skills, an interactive story, new game modes, and captivating synthwave soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 10 → 3.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 8Kreviews | 81% | — | $1.4M |
| $7.99−80% | 6.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 964 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After having quite enjoyed the first one, it's a bit sad to write this, but Ghostrunner 2 is just a worse version of its predecessor. It really seems like the developers lost focus on what the game's strengths actually are. The game is still more than fine, if a bit janky, since it's 90% the same as the first installment. The problem comes when you realize that every single addition made in this sequel is either fairly minor or a downgrade. GAMEPLAY Both games are vibe-based series of fast action puzzles. You slice through enemies while feeling like a badass and listening to a good OST. This gameplay is carried over almost 1-to-1 from Ghostrunner; the only changes are the skill tree system (which comes down to personal preference), the removal of some movement options (like carrying over momentum from dashes), and the block button. I found the block so irrelevant that when I unlocked an upgrade with the downside of removing it, I used it for the rest of the game without really noticing. It's a redundant option: you can already easily evade attacks, and only one enemy in the entire game requires it to be used (and to be frank, it's the worst enemy in the game, locking you in a parry/kill animation after you block its attack). LEVEL DESIGN The other changes are mainly in the way the levels are structured. Compared to the first game, I found that a lot more sections were filled with platforming and smaller encounters, while the big puzzle arenas were a bit more spread out. This comes down to preference, though I believe it's a slight downgrade, as it keeps you away from the most engaging sections. Then there are the gimmicky bike sections, which, while a bit buggy, are fun but a bit dull to replay (especially the big overworld/open level that you need to traverse). Finally, there's one last movement option introduced at the end of the game that is barely used, which is a shame. STORY All these platforming traversal sections are used to force the story down your throat. All of this dialogue is bad. All the characters are cardboard cutouts throwing out quirky jokes. Don't get me wrong, the first one didn't have much going on either, but at least it understood that its story was secondary to the vibe. It touched on every possible cyberpunk trope, and that was fine, it was just a backdrop to make you feel badass. Now, instead, they force you to go through a hub, talk to these empty characters, and listen to them every 5 minutes. It seems like they lost sight of the goal. TL;DR: Good game, but a slightly worse version of the first one. Same gameplay, but with a lot more talking and focus on a really bland story.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 4.14/day in the week after.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $7.99−80% |
| 466ratings |
| 78% |
| — |
| not modelled |
| $7.99−80% | 57ratings | 82% | #237 | not modelled |
| $7.99−80% | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 966 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Więcej i lepiej tego co było dobre w Ghostrunnerze 1. Dla fanów jedynki przyjemne odświeżenie formuły. Gra chodzi płynnie poza paroma poziomami na zewnątrz
怎么说呢,为了防止我电子阳痿,我买下了它,其实一般玩这种game我都他妈懒得花钱,如此短的流程,玩完后其实我也不想玩了,一般这种去神秘小网站入个破解版就完事了,不过这个我怎么说呢,唉,一不小心入了,刚进去就没绷住,那中文配音特别是boss的给我一种看成龙历险记的感觉,给我逗乐了,特别是最终boss密特拉,刚出场逼格拉满,可是听那个配音差点笑喷了哈哈哈。打完主线顺手把硬核模式通了一看时间才只玩了20h不到,然后又打了不同流派,暗影,手里剑,手里剑cos波风水门,还有那个暴风流派全部通了一遍,感觉难度也就那样,然后稀里糊涂又打了十几个小时,唉真的打不动了。 总之,能玩,初体验爽度拉满,后体验可以练脑子反应,推荐
One of the few times I write a review. I really enjoyed this game, I was always interested in the lore since the first game. So, I enjoyed the world building aspect a lot. I also enjoyed a lot of the old gimmicks being brought back and I can appreciate how much they tried to make new gimmicks for parkour and puzzles. With that being said, thats also the main gripe I personally have against the game. I loved the combat they had, I liked the bits of parkour, but the cybervoid felt lackluster compared to the first game. This game is also easier than the first which is kind of annoying to me, but Im going to replay on hardcore mode to see how that is. All in all the game is a solid 8/10 while the first was a 9/10.
Ghostrunner 2... Que puedo decir.? Tengo un conflicto enorme con este juego. En el comienzo, y durante el primer tramo tiene todos los puntos fuertes del primer titulo, y mas contando las nuevas mecánicas del entorno, sin embargo, hay un gran declive en la calidad de este titulo una vez llegamos a la segunda mitad de la campaña, y el porque para mi es simple -La moto, en papel suena genial, niveles rápidos, con movimientos fluidos, pero la ejecución me pareció fatal. No solo me parecieron toscos los movimientos, si no que la incapacidad de mover la cámara, y su angulo estándar hace mucho mas complicado los niveles en donde se maneja, sobre todo dentro de la Naga y en los conductos de Dharma durante la persecución de Mitra, puesto que terminas siempre mirando a una pared, conduciendo a ciegas a 100 km/h rezando por no chocar con nada, y la peor parte, es que los tramos de moto están repletos de bugs (mas visible en el nivel "Torres de Creación"), varias veces caí por el suelo, o simplemente la moto se atasco de la nada, forzándome a cargar el ultimo punto de guardado -Las habilidades en este juego son 3, Shuriken, Clon sombrio y el Tempest, que viene del anterior juego, de las 3, la unica que realmente es util es el shuriken al ser un ataque a distancia, y si bien me gusta que tengas que usar las habilidades para continuar con tramos de los niveles, el señuelo solo se usa en 3 niveles, el primero en el comienzo, y los otros dos en los ultimos 3 niveles, cuando ya practicamente te olvidas de que esa habilidad existe, y el Tempest... es literalmente una habilidad reciclada, no dire mas -Descontando lo anterior, este seria mi mayor problema con el titulo, los jefes, el unico aceptable es el Avatar, que es un parkour como la muerte del Arquitecto del final de Ghostrunner 1, sin embargo los otros se sienten mas flojos, sacando la Naga del tema, se sienten muy repetitivos, y sencillos, el unico que se salva un poco de esto Madhu con su mecanica de las 3 formas, pero la azul es sencilla, y la roja es seguirle el tiempo, cosa que tambien es simple, Ahriman se reduce a dash-dash-gancho-golpe con un parry cada tanto y Mitra tiene el mismo patron, sin embargo este punto es "pasable" para mi, puesto que aun asi son definitivamente mejores jefes que Mara en Ghostrunner 1
爽!爽!爽!爽!爽!爽!爽!爽!爽!爽!爽!爽!比一代简单,剧情的话也还行。玩法感觉比一代花哨了不少。
что это за ху*йня
好游戏,活该你赚钱
好玩爱玩
ну кайф в целом
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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