
Blood will run in Ghostrunner 2, a hardcore FPP slasher set in a post-apocalyptic cyberpunk future. Become the ultimate cyber ninja and prepare for epic boss fights, improved skills, an interactive story, new game modes, and captivating synthwave soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 10 → 3.29/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 11.6Kreviews | 80% | — | $2M |
| $7.99−80% | 6.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
第一人称跑酷版魂斗罗,难度确实比第三人称的要高出一个维度(比如曾经的波斯王子),但刺激感也上了一个层次,可以说非常适合预防老年痴呆症。这游戏的正常难度新手也可能会觉得难,但只要记住空中按住感官增强就行了,感官增强状态下你可以在半空中曲线甚至折线移动,掌握了这个那就是一路平推。 然而,专家硬核难度依然可能会劝退,不过还是建议一定要尝试下硬核难度,这个难度下关卡的几何结构都重新设计了(这一点确实很赞),你会对游戏有新的理解:人物的自由度高到几乎没有固定的解题思路,你可以从你之前认为不可能的地形上飞檐走壁过去,就这一点就和其他路线固定的攀爬游戏有了档次上的差距。硬核难度其实最后3关之前的流程体验还是很赞的,但最后3关确实难度一下子飙升了一档,我初见后3关时真是每一秒都是折磨(甚至差点想过来写个差评),但最后观摩了下高手的视频豁然开朗。总之玩这个游戏一定要放开思路大胆创意
POLECAM
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 4.14/day in the week after.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $7.99−80% |
| 466ratings |
| 78% |
| — |
| not modelled |
| $7.99−80% | 57ratings | 82% | #237 | not modelled |
| $7.99−80% | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 954 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredible game. It starts off a bit slow, but new mechanics and enemies are being introduced still around 6 hours in, and I'm really getting into the flow of the game. Banger.
Вторая часть просто во всем уступает первой! такое чувство что эта часть должна была выйти первой
아니 고스트러너 1 하다가 왔는데 타격감 실환가요?? 1 기대하고 샀으면 안됐다. 그냥 진행이 쥰내 지루함
beautiful
Ахуєнна гра, дуже круті бос файти, набагато краще першої частини, тільки зайобна механіка літання, а так суперсько поєднано слешер+платформер, ставлю лося
Good game by itself, but considering its prequal, I cannot give it a thumb up. Ghostrunner 2 was able to retain many of things from 1 that make it good, such as the flow of combat and mobility, adds many bloats that are not bad by itself, but distract the player from the main course of the game(like motorbike section, having a hub area that is a glorified menu, etc). The hardcore mode was supposed to be the main course of the game, where the added enemies allow you to truly slaughter your way through waves of enemy, but........they decided to add red barrier everywhere, make even the most basic transition between area into a parkour chore. The story is absolutely nothing, even from the standard of a fast paced game where combat is the main focus. There is no interesting conflict or character, nor any development of the character. The finale ending come out of nowhere. I almost cheered when Corner died. The character designs aren't interesting either, with very generic cyborg warrior design that lacks the charm of the GR, despite them and GR being basically cut from same cloth. The finale level absolutely lacks disclosure. There is no insane gauntlet of enemies, or insane visual and the boss fights are lackluster is both gameplay and presentation(The previous entry at least have the latter).
Ghostrunner 2 is a straggeringly inferior version of the first one, yes you get more stuff (bigger level, more character, more story, more power, more level interactions, more skills, new way to play and to have your own playstyle, bigger level, alternative gameplay, semi openworld gameplay), overall you get more of everything, more toys, more to look and listen at, but you pay for it by having a way waaaayyy less polished experience. Gameplay feel way less dynamic, more clunky, ennemy design is overall the same and pretty uninteresting, ennemey placement doesn't feel like its there, i ofently died because of scummy ennemy placement, not because a room was challenging. The story is okay, the ideas in it are interesting, however the writting is awful, it loses a ton of time to start doing its thing, you get awful dialogue, dialogues now have a marvel writting style (with all the bad thing that come with it) and it truly make for a miserable experience, the story is okay, but holy are the character inside it profoundly devoid of anything and just annoying. Levels are filled with gimmick interactions, i get why thing like that exist, but ramming as much gimmicky as possible into the game is annoying, it doesn't feel like im playing, just doing stuff with the mandatory toy im given and thats it and the core loop is left behind. The ennemy look ..... weird ? i feel like they were better to read in 1 and now they just look like .... well just look like guys and thats it. Overall while the story and the new gameplay elements have solid foundation, they are not interesting to follow and play with and the game feel overall diminished. Its extremely surprising to see such a downgrade and im kinda scared for what will come next, cause the feedback has been overall positive despite the game being a globale downgrade, just with more toys to play with, where do we go from here ? im curious to see what next but im extrelemy cautious about it.
セールで購入。なぜか1より2の方が安かったのでちょっと嫌な予感がしていたが、確かに2になっていらんものが増えたなという印象が強い。 よかったもの ・セールの割引率が高い ・基本はおおむね前作と同じ ・アップグレードが前作より充実 ・ウィングスーツ、バイクのような新鮮なムーブ ・バイクの初回ミッション 疾走感に欠けるミッションでストレスが溜まっていた中でのカタルシス なおその後 悪かったもの ・フックと引き寄せが同一UI 本当に一切擁護できないゴミ仕様。このゲームの疾走感を支える"基本操作のシンプルさ"を阻害している最悪の仕様であり、ギリギリを攻めるスタイルであればあるほどこのシステムの悪影響を受けることになる。攻めたムーヴでカッコつけたいのに、壁につぶされるわ足場には乗れんわ引き寄せが遅くて落下死するわでまあ散々。これが序盤から終盤までずっと続くので本当に嫌だった。正直これだけでBADつけるか迷ったレベルの糞仕様。 ・序盤からギミック、パルクールスタイルがメイン そっちじゃない 前作は中盤以降の登場だったためOK という感じだったが、今作は初っ端からこれだから結構辛い ・新要素、ほとんど持て余しがち ・ウィングスーツの出番が一瞬で終了 ・オープンワールド 開発側もいろいろ大変なんだろうなと思わずにはいられないコンテンツ内容だった。 セールで1000円未満でプレイさせてもらえたので全然Goodだが、定価だったら正直BAD押してたかもしれない。総合的にはまったく悪いゲームではないのだが、期待値が高いだけに要所要所のガッカリ具合がすさまじい。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 66.9K | 91% | $7.49 | |
| $12.1K | 47 | 79% | $9.99 | |
| $14K | 53 | 74% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 4.4K | 77% | $29.99 | |
| $2M | 6.2K | 89% | $9.99 | |
| $2M | 5.2K | 78% | $24.99 | |
| $2M | 5.1K | 84% | $19.99 | |
| $2M | 4.2K | 84% | $14.99 | |
| $2M | 3.1K | 95% | $29.99 |