
Blood will run in Ghostrunner 2, a hardcore FPP slasher set in a post-apocalyptic cyberpunk future. Become the ultimate cyber ninja and prepare for epic boss fights, improved skills, an interactive story, new game modes, and captivating synthwave soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 10 → 3.29/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 11.6Kreviews | 80% | — | $2M |
| $7.99−80% | 6.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Le jeu est bien. Les graphismes sont magnifiques et les déplacements restent aussi fluides et satisfaisants que dans le premier opus. Les nouveaux atouts, comme l'invisibilité, apportent une touche de fraîcheur au gameplay. Les combats de boss sont nettement plus réussis que dans Ghostrunner 1, et la plus grande variété d'ennemis rend les affrontements plus intéressants et dynamiques. PAR CONTRE les phases en moto sont inutiles au possible et servent juste à faire "transition" entre deux zones. les phases dans le désert sont affreuses quand on avait ghostrunner 1 nous avait habitué à des très bonnes phases de "couloir" et que ghostrunner 2 nous à pondu ce désert vide au possible on à l'impression d'un retour en arrière. En résumé, les boss et les ennemis sont cools, les capacités spéciales aussi mais par rapport au 1, le jeu est moins punchy, plus vide, et beaucoup moins bien optimisé. 12/20
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 4.14/day in the week after.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $7.99−80% |
| 465ratings |
| 78% |
| — |
| not modelled |
| $7.99−80% | 57ratings | 82% | — | not modelled |
| $7.99−80% | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Im jacking it. Im jacking it. Oh im jacking my ghostrunner so good
Masterpiece.
不如第一部
Also insgesamt muss ich sagen, ist das natürlich durch ein erschaffenes Narrativ etwas langsamer geworden, aber immerhin hat man mal kurz 1-2 Minuten out of Action. An sich ists mehr vom 1. Teil, ebenfalls sind neue Gegner bei und natürlich muss man immer wieder entweder mal nen Jump n Run durchlaufen oder in einer Art Arena Gegner schnetzeln. Das ist so weit alles fein. Wie ich hier aus anderen Rezensionen aber herauslesen kann, scheinen sich alle Aufzuregen bezüglich der Bike Missionen. Ich muss aber sagen...alter ist das geil, klar ist jetzt nichts besonderes, ebenfalls halt ne Art Jump n Run aber auf Speed, und es fühlt sich ganz normal an. Man sollte hier natürlich keinen Racer erwarten, das ist kein Rennspiel, aber jeder der kein Bewegungslegasteniker ist (entschuldige an alle, die es wirklich sind, aber ich nutze es mal zum Ausdruck der Unfähigkeit einiger) sollte das echt easy hinbekommen.
纯恶心人还没一爽
はっきり言ってこのゲームは面白いです。値段相応の面白さがあると思います。 ですが前作のほうがおもしろいと思いました。前作を遊んだファンなら遊んでもいいかなと思いますが、このゲームを単体でおすすめすることはありません。これを買うなら前作買って遊んでほしいという思いを込めて今作をお勧めしません。そういう作品です。
游戏体验:非常的顺滑而舒服,虽然依旧每关要死个几十次,但是那种沉浸式的第一人称灭杀体验,是其他游戏无可比拟的。。不管是游戏主要的一路砍杀过去,还是各种基于物理特性的谜题,抑或是非常酷炫的摩托车场景,《鬼鬼行者2》将各种咱们耳熟能详的游戏桥段,有机而生动的杂糅在一起,描绘出一幅典型反乌托邦的末世求生景象。。 不足之处:由于本作加入了可互动NPC,可以发现这些NPC都是面无表情的,除了会眨眼动嘴外,表演十分的生硬;剧情上依旧是出现了新的敌人派系,需要一路打过去,碰到过不了的难题就找人帮忙,因此剧情的俗套性比较强——还好这不是一个剧情向很强的游戏;摩托车场景有一种《半条命2》的风格,爽是很爽,但就是内容相对少了一些。。 与1代比较:由于故事发生在1代以后,鬼鬼行者把「建筑师」灭了,自己晕了一段时间,然后就像没事儿人一样又爬了起来。。 具体来说有这么一些变化: 1、取消了可拣取的手里剑,改成了常驻技能,可以用一系列升级加强。。 2、暴风技能也成了常驻技能,而连线斩改成了终极技能。。 3、技能树大幅度扩展,新增连杀分数奖励,解锁升级也要靠分数购买。。 4、技能系统复杂度大增,但是专精某种技能方向的思路没有变化。 5、新增关卡内挑战模式,有点像《毁灭战士4》里的机制,只是没有后者那么出戏。。 6、滑索从前作的悬吊,改成了脚踩的滑轨,因为需要一手拿剑、另一手丢手里剑,还是用悬吊索就忙不过来了。。 7、新增摩托车和翼装飞行服,不得不说这两者的场景是真好玩——死得也最多。。 8、BOSS战相对来说要更容易了,QTE的比例降低了,平砍也能推阶段了。。 9、由于技能系统重做、技能强度大增,敌方小兵的强度就显得弱了很多了。。 10、物理谜题的整体难度和《传送门2》相当,烧脑程度相当于《VIEWFINDER》,谜题逻辑和路径设计有些像《刺客信条兄弟会》。。 11、这一作增加了很大篇幅的室外场景,和室内场景丰富而充满细节不同,室外场景虽然大,但是比较粗糙,细节和彩蛋元素不足。。有一种空旷的感觉,有些室外场景中的谜题区域空旷得像《塔洛斯法则》的谜题。。 12、关卡复杂度、关卡长度、关卡强度都大幅度增加,相比1代中一关平均10分钟能过,本作一关打半个钟很正常。。 总结:2023年一款难得的、对得起这个价格的游戏大作!
☆ Высосанная из пальца история ☆ Баги ★ Дали покататься на байке ☆ Байк забаговал ☆ RogueRunner.exe вообще сквозь стены убивают https://steamcommunity.com/sharedfiles/filedetails/?id=3763217720 ★☆☆☆☆✔ https://steamcommunity.com/sharedfiles/filedetails/?id=2790654041
大多数地方挺原汁原味的,还可以,但是骑摩托去那三个塔的环节有点拖节奏,还有基地对话也让节奏变得比较拖沓,还有BOSS战设计感觉很有问题啊,纯纯非对称,BOSS可以失误无数次但我只能失误一次,难度有点过大了,还是比较喜欢一代的BOSS战设计
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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