
Blood will run in Ghostrunner 2, a hardcore FPP slasher set in a post-apocalyptic cyberpunk future. Become the ultimate cyber ninja and prepare for epic boss fights, improved skills, an interactive story, new game modes, and captivating synthwave soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 10 → 3.29/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 8Kreviews | 81% | — | $1.4M |
| $7.99−80% | 6.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ОООО да, здесь вы будете умирать, умирать и ещё раз умирать. 1 хп, 1 меч, ♥♥♥♥♥ врагов. Мне лично оч зашло, игра не простая, хороший сюжет, темповое музыкальное сопровождение и много страданий))
pretty solid game all round, I personally prefer the first game more, as it feels far more fluid and fast, but the 2nd game has its moments. the motorcycle levels feel pretty badass minus the open world bits, they just feel a little empty. I greatly prefered the 1st games characters more, they talked less and had less of priority around them. At one point I just completely muted the characters but the speech bubbles kept popping up and playing over combat, and needing to run back to the runner HQ after every other level got old quick, spamming space got old fast. cant wait to try the hardcore mode though, Im sure that'll meet expectations
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 4.14/day in the week after.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $7.99−80% |
| 465ratings |
| 78% |
| — |
| not modelled |
| $7.99−80% | 57ratings | 82% | — | not modelled |
| $7.99−80% | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have played it on my Xbox Series S and i can say, this is one of the best ninja game franchises i've ever tried, good parkour, good combat and good visuals.
没有1的爽感
The main company is just a demo, real game only starts on hard
Just isn't for me. Really liked to flow of the first one, not very present in this one.
Не грав в першу частину, тому не можу порівняти. Але концепція швидких і небезпечних боїв подобається ще з Hotline Miami, а тут ще 3д і паркур. Що сподобалось? - швидкий, але контрольований ігролад, де практично кожна смерть відчувається заслуженою. - кожна арена - це своєрідна головоломка. При цьому гравцю дається купа різних інструментів для її вирішення. Можна підлаштувати характер бою під власний стиль. - гра постійно підкидує щось новеньке і додає механіки, аж до фінального босу. Нудно не стає. - дуже стильне виконання. Дизайн рівнів (окремо сподобались текстові оголошення різними мовами), звуки, анімації - все затягує в кіберпанкову атмосферу. Крім озвучки персонажів - та підкачала. Що не сподобалось? - оптимізація. Гра підторможує на максималках навіть з 5090. - є трохи багів в геометрії рівнів. - більшість побічних персонажів не цікаві. Історія загалом досить слабка - ця гра більше про ігролад і загальний вайб.
닌자가 파쿠르하면서 적 썰어 넘기는 게임인 줄 알았는데 반쪽만 맞더라 너도 한 방 나도 한 방이라 동선 잘 짜면 도파민 팍팍 솟긴 하는데, 중반부턴 많이 아쉬움 중반부턴 카메라 이동이 이상한 바이크 액션을 채워넣고 이 후엔 그냥 3D 탄막 피하기 겜 되버림 초반까지는 취향이 너무 잘 맞아서 재밌었는데 중반부턴 그냥 딴 겜 되버림 솔직히 사기 당했단 느낌을 지울 수가 없네.. 참고로 바이크 끼임 버그 진짜 개 많이 나옴 할 사람은 참고하시고.. 간혹 맵 이동할 때 프레임 훅훅 떨어짐
10/10 concept and design. I personaly love the bike. However: Unoptimised Janky Occasionally inconsistent combat hitboxes Kira should've died I hate her quirky ass snark so much why is she loredumping me with that millenial level writing the world is interesting but ♥♥♥♥♥♥♥ hell why did she have to be the one doing the exposition
Ghostrunner 2 is a good sequel. It acts as a direct story continuation from the first game, but makes some interesting narrative turns while still flowing logically from the plot of the first. Initially I felt like the game was overcomplicating itself, but after a bit that settled down, and I think it's largely a function of avoiding oversimplification of the gameplay loop that veterans from the first game would be familiar with. It settled into a game with pretty good pacing, adding new abilities and features at a good clip and keeping things moving along. The aesthetic remains neat, the speed and fluidity of traversal and combat is still there, and the game increases the scope in a very impressive fashion (the levels and arenas are huge and really convey that the game is set in and around a functional megastructure). I wouldn't go straight into Ghostrunner 2 if you hadn't played the first, but if you did play Ghostrunner and enjoyed it, I think it's worth picking the second up too, it's a good time and largely smooths out some of the rough edges that the first game had.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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