
Blood will run in Ghostrunner 2, a hardcore FPP slasher set in a post-apocalyptic cyberpunk future. Become the ultimate cyber ninja and prepare for epic boss fights, improved skills, an interactive story, new game modes, and captivating synthwave soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 10 → 3.29/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 8Kreviews | 81% | — | $1.4M |
| $7.99−80% | 6.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
比一代多了很多东西玩,但是爽快感反而降低了,特别是摩托车关太牢了
Иногда подбешивало, а так кайф
After 8 hours and almost finishing the final boss I will finally say with a heavy heart NOT RECOMMEND GR1 was good apart from a few weird and forgettable bossfights with some odd animations just to be absolutely overshadowed with how good the hoard combat was only for GR2 to double down on ♥♥♥♥♥♥ boss design and to now have terrible parkour design as well. The motorcycle was such a cool ♥♥♥♥♥♥♥ concept only to be overshadowed with whoever keeps designing the parkour sections in this game ruining it. I might have forgotten both of these gripes if GR2 DIDNT HAVE more parkour and set design than combat and it HEAVILY weighs down on the experience. I pretty much felt a breath of fresh air every combat arena after dealing with whatever stupid parkour section or stale bossfight I had to deal with before. Near what I think was the end of the game, they added drone platforms you could grapple towards you. It seems interesting on paper but if they had a Q&A team who was honest with them they would have said its just a ♥♥♥♥♥♥♥♥ more unfun version of the normal grapple points. this line of criticism is throughout the problems I have with GR2. Its somehow a less fun GR1. Boss fights? we have maybe 3 and each with annoying problems. As a parry god, I ♥♥♥♥♥♥♥ WANTED to parry them so badly only to have to wait through several unparriable attacks or playing a glorified bullet hell in first person. I cant imagine how anyone can play this game under 120 FOV because I can barely tell where anything is still. 505, please get better at these things. I thought they wouldve been improved from GR1 but they only got worse.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.9K | 71% | $19.99 | |
| $1.4M | 3.2K | 91% | $19.99 | |
| $1.4M | 3.8K | 75% | $9.99 | |
| $1.4M | 2K | 75% | $24.99 | |
| $1.4M | 3.7K | 86% | $14.99 | |
| $1.4M | 5.7K | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 46.8K | 92% | $7.49 | |
| $11.3K | 44 | 82% | $9.99 | |
| $14K | 53 | 74% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 4.14/day in the week after.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $7.99−80% |
| 465ratings |
| 78% |
| — |
| not modelled |
| $7.99−80% | 57ratings | 82% | — | not modelled |
| $7.99−80% | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ghostrunner 2 ⭐⭐⭐⭐⭐ Una secuela excelente que mejora todo lo que hizo grande al primer juego. El movimiento es increíblemente fluido, los combates son rápidos y desafiantes, y la combinación de parkour con acción hace que cada nivel sea emocionante. Los nuevos escenarios, habilidades y enfrentamientos contra jefes convierten a Ghostrunner 2 en una experiencia espectacular para quienes buscan acción intensa y precisión. ¡Totalmente recomendado!
首发入的然后玩了四小时坐上那个逼摩托开始晕3D,然后就一直搁置了,时隔两年再次尝试,并且试了在屏幕四周固定了色块,晕3D依旧,感觉也可能是帧率不稳,很多地方感觉到low帧低。另外一个动作游戏非要塞个逼摩托跑图,找三个塔指引也不明显,左边的塔截止评论我还没找到路过去。 有想尝试的新玩家直接买1算了
Morri 75x numa fase de 30 minutos. Mas tô conseguindo (até agora). Recomendo.
pretty solid game all round, I personally prefer the first game more, as it feels far more fluid and fast, but the 2nd game has its moments. the motorcycle levels feel pretty badass minus the open world bits, they just feel a little empty. I greatly prefered the 1st games characters more, they talked less and had less of priority around them. At one point I just completely muted the characters but the speech bubbles kept popping up and playing over combat, and needing to run back to the runner HQ after every other level got old quick, spamming space got old fast. cant wait to try the hardcore mode though, Im sure that'll meet expectations
ОООО да, здесь вы будете умирать, умирать и ещё раз умирать. 1 хп, 1 меч, ♥♥♥♥♥ врагов. Мне лично оч зашло, игра не простая, хороший сюжет, темповое музыкальное сопровождение и много страданий))
Just isn't for me. Really liked to flow of the first one, not very present in this one.
Не грав в першу частину, тому не можу порівняти. Але концепція швидких і небезпечних боїв подобається ще з Hotline Miami, а тут ще 3д і паркур. Що сподобалось? - швидкий, але контрольований ігролад, де практично кожна смерть відчувається заслуженою. - кожна арена - це своєрідна головоломка. При цьому гравцю дається купа різних інструментів для її вирішення. Можна підлаштувати характер бою під власний стиль. - гра постійно підкидує щось новеньке і додає механіки, аж до фінального босу. Нудно не стає. - дуже стильне виконання. Дизайн рівнів (окремо сподобались текстові оголошення різними мовами), звуки, анімації - все затягує в кіберпанкову атмосферу. Крім озвучки персонажів - та підкачала. Що не сподобалось? - оптимізація. Гра підторможує на максималках навіть з 5090. - є трохи багів в геометрії рівнів. - більшість побічних персонажів не цікаві. Історія загалом досить слабка - ця гра більше про ігролад і загальний вайб.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.