
Uncover the truth about the Ghostland Yard investigators disappearance in this challenging 2D platformer. Travel across the world in more than 250 handcrafted levels to find your friends!
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super jeu.
[h1]《ghostland yard》:可爱的鬼魂跳跃游戏[/h1] [h1]前言[/h1] 《ghostland yard》是一款2D平台跳跃的闯关游戏,你需要操控一只滑溜溜的鬼在平台上跳跃,捡取独特的灵魂,躲避来自不明方向发射的子弹,在你获得足够的灵魂以后,你还能开启生死时速,挑战极限,在浪潮来临之前逃出这个房间。 [h1]粉粉的也很有杀伤力[/h1] 游戏中限制我们移动的主要就是粉色物品,只要跟粉色沾边的我们是一碰就碎,重新开始游戏,不过好在较为熟练的掌握跳跃技巧便能够避免这些。而粉色物品包括固定花与其发射的粉色子弹,粉色墙体与墙面,粉色液体与粉色回旋电锯等等。 与大多数平台跑酷游戏相同,这款游戏同样拥有计时系统,只要你在规定时间内到达,就能获得金牌,如果有需要,你也可以考虑肝一下,做个奖牌全收集,那样成就感一定很足吧。 地图中还会在一些刁钻的位置放置灵魂,亦或者是藏在某个角落,记得收集它们,吃到就行,死了倒是无所谓,只要你不要吃到灵魂就返回菜单,都会记在数据上,而收集它们的意义就在于,开启每一个章节的隐藏关卡,10个才能打开,所以多多益善。 你是否觉得游戏到这就没难度了,不不不,章节最后还有一个BOSS等着我们,就比如说第一章节的BOSS,需要我们利用机制攻击三次,才能胜利,救出我们的伙伴。 最后的最后,当然是必不可少的速通环节了,游戏很贴心的直接在菜单上加入速通功能,更方便大佬去挑战极限,不过本作难度也相对较小,唯一的难点就是本体略滑与掌握大跳小跳的时机罢了。 [h1]结语[/h1] 画风个人很喜欢,而且难度上也不高,上手难度极低,初玩跑酷游戏的可以考虑试试,除了本体是一碰就碎之外,游戏体验再好不过了,灵魂收集可能是本作唯一一个需要动脑筋去收集的物品,得计算好时机从缝隙中去碰到它。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
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Languages: English, French, Spanish - Latin America, Polish, German, Italian, Spanish - Spain, Simplified Chinese, Korean, Danish, Finnish, Greek +11 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Vraiment très bon. Les sensations sont top et il y a la frustration... qui donne envie de relancer chaque niveau parce qu'on peut faire un meilleur temps. Très bonne découverte de ce jeu indé. On se tire la bourre très facilement avec les potes avec le tableau des scores des amis steam toujours présent. C'est super sympa :)
Excellent jeu de plateformes ! Du très bon level design, de bonnes musiques, des mécaniques intéressantes, bref je recommande vivement ! Si en plus vous êtes intéressés par le speedrun, l'inclusion dans le jeu-même d'un classement et la possibilité de voir les replays des meilleurs temps (ainsi que de jouer contre eux) est vraiment excellente.
Excellent jeu indé de die & retry ! Si vous avez aimé jouer à Meatboy, vous allez adorer ce jeu, on court, on saute on speedrun vers l'arrivée. Chaque monde apporte ses nouvelles mécaniques et ses nouveaux environnements ce qui est très plaisant et les niveaux apocalypse apportent un réel challenge pour les grands amateurs de difficulté. Vivement recommandé !
Excellent controls precision platformer like Super Meat Boy. High quality game of its genre.
[h2]Français[/h2] Un jeu de plateformes sympathique et fluide. La direction artistique fantomatique est jolie et les différentes mécaniques sont intéressantes. Les derniers niveaux [spoiler]du mode Apocalypse[/spoiler] sont particulièrement exigeants cependant. -------------------------------------------------- [h2]English[/h2] A nice and smooth platformer. The ghostly art direction is pretty and the various mechanics are interesting. The last [spoiler]Apocalypse[/spoiler] levels are particularly demanding though.
Very smooth flowy 2D platforming, incredibly satisfying to thread some of these needles. Great for speedrunning!
It pains me to laeve a negative review to this game, but there is just too much wrong with it. In many ways, it ALMOST gets it - but in many more, the game is just... meh. It was several worlds in that I realized I... just wasn't having fun. Do boring levels with unfair obstacles again, and again, and again. No rhyme, no progression, every level is hard as f, just pray this one time your inputs actually bring you to the end of the levels. The difficulty is artifical and this game just goes on and on and on... 1) The controls are floaty. In a way, the game almost gets it, but the tail of our character doesn't help. This makes many jumps plain and simply way too hard. 2) You can't help but compare this to super meat boy; in a way, many of the things SMB did wouldn't pass today, and it was lucky to come out then, sure, but SMB had void worlds, hidden secrets, many chars, unlocks, and much, much clearer and easy to practice levels. 3) The extra levels for each world are just pure pain. Extremely hard, just cross your fingers and pray 4) The bosses are atrocious; they go from "completely unfair, too long, and tedious" to "extremely tedious and basically a waste of time 5) Some of the fires are hidden... bleh. It pains me to leave a negative review because the effort was clearly put in, and the fact this only has 85 reviews... Wow. This is the state of indie games today? But this isn't sometimes that is enjoyable.
Très bon jeu de plate forme , un sentiment de Super Meat Boy mais en un peu plus simple.
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