
Lead the Police investigation in the afterlife!
Modeled estimate, not a reported figure. How we estimate →

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 230reviews | 72% | — | $54.6K |
| $17.99 | 112ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a decent one, the puzzles are all pretty easy and the HOP are easy too with the exception of a few objects. The character design is hilarious though so that's always a plus.
[h1]Achievements don't force hard mode or require bonus chapter to complete[/h1] It's another short and sweet hidden object game by Artifex Mundi, and this one follows the tried and true formula of a female detective protected by Plot Armour as she hunts down a serial murderer. But who cares about that! We want our fix of PUZZLES! There are the standard mess scenes that we know and love, and as per normal, some of them require additional steps to reveal. They aren't too difficult to see which is a blessing, but the scenes themselves could have been better - they seemed on the borderline of low quality, but that might just be me. Other things to expect are alternative scenes where you have a list of shadowy pictures of objects you are trying to find, which helps to keep you awake I guess, as you work your way through the game. I mean, if you happen to fall asleep while playing, it's nothing to be ashamed of. It's a comfort zone. Additional collectables vary in type, but are limited to one per screen, so it's easy to keep track and get them all in one playthrough, just always look for the collectable before you do anything else on a new area. There are no morphing objects, but sometimes this is a good thing. It might be a standard detective story, but it also has weirdness - some scenes are in a limbo-type area, where you get elemental powers and have to escape back to the normal world. Sadly you can't take your powers with you when you leave... it's not like inFamous where you can start blowing up the city. If you like HOGs, this is pretty standard fare. I'd wager if you like the genre or you're a game collector you'll get the game anyway!
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Languages: English*, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game works (which I wish I could take for granted), and the puzzles were pretty good, so I'll recommend it. The protagonist, setting, mystery, lore, and killer's motives are all annoying, make no sense, or are just plain dumb, so be warned of that. The writer really thought they were doing something deep with this one, and didn't realize the inconsistent tone and the protagonist's barely explained superpowers stripped any narrative weight the story might have had RIGHT OFF and threw it in the trash.
This is a fine hidden object adventure game. Totally standard, wholly average. A Ghost Files 2 exists, and I'll play it soon.
cốt truyện cũng khá cuốn, đánh giá độ khó thì chắc tầm 2/5 thoi, game có mấy cái chưa đủ wow cho lắm
Considering I've played other hidden object games by this developer before, this game, unfortunately, isn't great. The game mechanics of having to find actual evidence relating to the crime is sadly poorly utilised, the plot itself is silly and illogical, and overall the puzzles are not as interesting as other games. The game is also riddled with spelling and grammatical errors. Strongly do not recommend.
its fun with nice approach
Ghost Files: The Face of Guilt is a hidden-object detective adventure that blends crime-scene investigation with supernatural intrigue, creating an experience that is equal parts forensic mystery and eerie ghost story. Developed by Brave Giant LTD and published by Artifex Mundi, the game follows Detective Emily Meyer of the Boston Police Department as she pursues a serial killer known only as “The Guilty Man.” What begins as a grounded thriller rooted in standard investigative procedures gradually transforms into something far stranger as Emily is forced to confront not only a cunning murderer, but also the creeping influence of the spirit world. The first stretch of the game leans heavily into procedural detective work. Emily moves from one crime scene to another, collecting clues, inspecting evidence, and using a forensic kit to analyze fingerprints, blood samples, and other materials. These early tasks establish a pleasant investigative rhythm, combining environmental exploration with a succession of minigames and hidden-object puzzles. Each scene offers a blend of interactive hotspots and items that must be combined, decoded, or carefully searched for, providing a satisfying sense of methodical progress. The structure recalls classic point-and-click mysteries, but with a more polished visual style and user-friendly interface. As the case deepens, however, the game’s tone shifts sharply. A major turning point plunges Emily into a liminal, ghost-infested space following an attack that leaves her soul partially dislodged from the physical world. Suddenly, her investigation is no longer limited to tangible evidence or earthly logic—she must communicate with spirits, use paranormal tools, and traverse spectral versions of familiar environments. These sequences dramatically change the game’s atmosphere. Crime scenes that once felt grounded now appear twisted or haunted, and the puzzles take on a more mystical quality. While this supernatural twist might surprise players expecting a purely realistic mystery, it infuses the story with personality and gives the game a more distinct identity among Artifex Mundi’s catalog. Visually, the game maintains a polished, moody aesthetic throughout its dual worlds. The realistic Boston settings—police stations, alleyways, grim apartments—are rendered with enough clarity to make hidden-object scenes readable without sacrificing atmosphere. When the story transitions into its paranormal dimension, the art becomes more stylized and surreal, with glowing effects, distorted imagery, and ghostly overlays that emphasize the unsettling nature of Emily’s predicament. This shift enhances the narrative tension while providing visual variety that keeps later chapters feeling fresh. The gameplay continues to revolve around a mix of hidden-object scenes, logic puzzles, and inventory-based interactions. For fans of the genre, these components are familiar but competently executed. Hidden-object scenes are clear and well-constructed, offering a balance of item searches, silhouette lists, and interactive elements. Minigames range from straightforward pattern matching to multi-step forensic puzzles, and although they rarely break new ground, they contribute to a satisfying rhythm of progress. The inclusion of forensic tools early on is a nice thematic touch, though these mechanics become less prominent as the supernatural elements take over, which may disappoint players who preferred the more grounded investigative segments. Narratively, the game struggles at times with pacing and tonal cohesion. The shift from a traditional detective story to a paranormal thriller is dramatic, and while some players may enjoy the twist, others may feel it disrupts the grounded intrigue built early on. Characters sometimes veer into melodrama, and the late-game revelations—including a face-swap twist and identity misdirections—can feel contrived. The story remains engaging enough to motivate progress, but it occasionally sacrifices coherence for spectacle. Those expecting a tightly plotted police procedural may find the supernatural turn and the final act’s twists less satisfying. Despite these narrative bumps, Ghost Files is still driven by a sense of momentum and discovery that makes it enjoyable to play. The puzzles are varied, the hidden-object segments are polished, and the shifting atmosphere creates a dynamic interplay between detective realism and eerie fantasy. The game is also approachable in difficulty, making it a good entry point for newcomers to hidden-object adventures while still offering enough content to entertain more experienced players. With a main story of roughly five to six hours, plus a bonus chapter that extends the mystery, the game provides a solid session-based experience without overstaying its welcome. Ultimately, Ghost Files: The Face of Guilt is a compelling fusion of investigative gameplay and supernatural storytelling. It may not always balance its tones perfectly, and its narrative twists may divide players, but the combination of polished puzzle design, atmospheric visuals, and a protagonist caught between the living and the dead gives it a unique charm. Fans of Artifex Mundi titles, hidden-object detectives, or mystery games with a paranormal edge will find plenty to enjoy, while those seeking gritty realism or intricate writing may come away wanting more. Rating: 6/10
it's decent. there are some grammatical errors at a few points that took me out of the game for a little while but nothing that makes the story incomprehensible. love the matching game whenever you do a hidden object puzzle because sometimes you can find the objects on a first glance, others not so much.
I have enjoyed this game, but the other games from this development were so much better! If you have not tried point&click games, especially from this studio, try others :)
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