
A game I made for a certain kind of person. To hurt them.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1303 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥♥♥♥
Прикольная!
내가 이거를 왜 하고 있지? 라고 현타가 와서 빡종 여러번 했습니다. 어찌 클리어는 했는데... 삭제하십쇼. 여러분들 오래 사셔야죠.. 정신 건강에 해롭습니다.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.9M | 24.1K | 94% | $24.99 | |
| $10.9M | 39.2K | 94% | $14.99 | |
| $10.9M | 21.8K | 78% | $14.99 | |
| $11M | 13.9K | 85% | $29.99 | |
| $10.9M | 10.8K | 83% | $29.99 | |
| $11M | 12.4K | 83% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9K | 41 | 59% | $4.99 | |
| $0 | 0 | 100% | $9.99 | |
| $2K | 14 | 100% | $5.99 | |
| $1.2M | 5.7K | 87% | $9.99 | |
| $26.7K | 160 | 65% | $5.99 | |
| $4.5K | 52 | 90% | $2.98 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Russian, Korean, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really good really nice
太好玩了mlgb,所有人现在立刻购买这个游戏哈哈
랴ㅐㄱ더래걀ㅇ 개 씨발련아
culerisimo el juego pero al final me termino gustando
A beautiful game, but if you want to raise your blood pressure and sugar, play it.
It was pretty fun
dont panic and you can mke it :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.