
Generation Zero is a stealth-action shooter where you wage guerilla warfare against lethal mechanical enemies. Explore a vast open world map inspired by the Swedish Cold War era, take part in the resistance alone or with up to three friends in seamless co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 8 → 4.29/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(game not complete at 5.7 hours in, part of my review all my games effort) (Short version) More fun with friends, the friends I was playing with dropped out and it become a bit more of a slog. I'd of liked this game more if it were more story based but around the second safe house it opens up the "looter shooter" procedurally generated missions... Please pick a lane story or procedurally generated. $25 is a decent price. Recommended if on sale.
el peor juego que jugue en mi vida
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1870.57/day in the week to Jul 25 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Polish*languages with full audio support
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Blowing up scary robots
EDIT: At 80 hours. Have just gotten two expansion DLCs. Pretty much no change to the original post below. A couple of things noted. Coop works well for the most part-if co-oping. If trouble inviting, we found we had to all go through Steam start to get it to work. Wishing there were not quite so many boarded up houses (but still plenty of houses to explore). The base building is you either can take it or leave it. Its kind of cool building a small functional walled base (no roofs or actual buildings can be used sadly). So if base building is your thing, you might some disappointment in the limited here. But other than that pretty much below stays part fo course. Map is huge-Im at 80 hours and maybe Ive discovered only close to half of main map-never mind the dlc extra islands. Early game-only 7 hours in. I take things a bit slow so Im not off the "Tutorial Island" yet-but I dont have a lot of experience with this genre, so those with more experience it may vary. After playing a game like 7 Days to Die where anything can be picked up, its an adjustment to just certain items, but thats fine. Unlike 7 days everything is shooting you (all robots, only humans Ive encountered-well one-is a questgiver NPC), so going in guns a blazing-I was learning how to tactic and cover real quick lol. There is a story you can follow, which I am for the tutorial area, but straight off, you can go in whatever direction you want and explore, which I like. Again, its early game for me in this regard and not a big player of the genre, so I cant make comparisons on how the challenge is to say a Vein or DayZ. Gun play feels pretty good, lots of environmental stuff to damage enemies, also things like distractions (radios for example) are cool. The audio is great, the chirps of birds, the wind, the attention getting sound of a robot you can see but not hear yet I found suspenseful in a fun way. Im sure other games in the genre have similar so its more a new thing for me. As I go on I'll edit it, but got it for 5 bucks on Steam, its a single player with online coop (so pve coop) and coop experience is enjoyable. Its fun having one member spotting while other is out making movies and following directions of spotter. Overall, for five bucks on sale recommended-its regularly 23.00 which still isnt bad at all. 8/10 so far.
Найс Игра
cara, q game daora, roda bem em uma 1050ti, tem loot e crafting saboroso, combate bem refinado na verdade, bastante conteudo pra fzr e uma progressão bem vasta, MAS, não espere uma história envolvente, os NPCs sao meros bonecos q falam e falam, seu personagem não interage com ninguem, então se você ta buscando um looter shooter com bastente conteudo pra fzr mas com uma história de plano de fundo, esse game é pra você.
Good, but not great. Fun, but not memorable. The initial feeling of the unknown is thrilling, but it fades rather quickly. The gunplay is very fun, but most enemies are balanced by being bullet sponges. The map is beautiful but feels rather empty past the starting island. The story is just there . . . Co-op works fine apart from some animation desync.
Fun w friends
Must. Protect. Sacred soil.
Probably my favorite game to play alone. The vibes of this game are better than anything else I've ever played. It's not perfect by any means. Gameplay can feel a little too arcade-y at times and the story is just meh. The environment and the world however, chills. I've spend probably a fifth of my gametime just soaking up the details of the wonderful environment. I love how lights can be seen from across the map, weather changes dynamically around the map (it can be drizzling in one part but not the other), and how the natural areas are full of sounds and beauty. I wish this was made on a modern game engine. I wish arc raider was just a modern version of this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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