
From one of gaming’s most acclaimed sagas, Gears is bigger than ever. With all-out war descending, Kait Diaz breaks away to uncover her connection to the enemy and discovers the true danger to Sera – herself.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 33.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 21.2Kreviews | 72% | — | $10.7M |
| $29.99 | 369.2Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1225 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gears 5: Symulator Bojowego Airfryera Grając jako 🕹️ Jack Uczucie, gdy podlatujesz do wroga i smażysz go prądem, rzeczywiście przypomina wrzucenie kawałka Locustowego mięsa do rozgrzanego na 200°C Airfryera. Wystarczy kilka sekund, charakterystyczne bzzzt, i przeciwnik jest chrupiący, wypieczony i gotowy do serwowania. Bon appetit 🕹️ 8/10 Grafika🖼️ 9/10 Muzyka🎧 8/10
tremendo juego. lo recomiendo al 100% esta super bien optimizado y lo pude a jugar a 30 fps estables sin tirones en la mayor parte del juego. si tiene la oportunidad de comprarlo en oferta y tienen una pc o laptom medianamente buena comprendo 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 11.1K | 81% | $59.99 | |
| $10.7M | 15.9K | 78% | $16.49 | |
| $10.8M | 10.1K | 47% | $34.79 | |
| $10.7M | 68.7K | 82% | $9.99 | |
| $10.8M | 6.5K | 86% | $59.99 | |
| $10.7M | 11.9K | 97% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $69.99 | |
| $30.3M | 71.6K | 77% | $19.99 | |
| $22.4M | 48.7K | 87% | $19.99 | |
| $14.3M | 32.2K | 78% | $19.99 | |
| $9.2M | 18.5K | 81% | $19.99 | |
| — | 3.4K | 65% | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese, Korean*, Polish, Portuguese - Brazil*, Russian, Simplified Chinese +3 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The camera doesn't rotate around the character; that's outdated.
COMO BERGAS CUANDO SE ACABA DEJAN LA WEBADA TAN INCONCLUSA Y TANTAS INCOGNITAS AL FINAL WTF QUIEN ESCRIBIO ESTO UN PATEASUELO?!!!!
★★★★
Excelente
играл до этого только в первую часть и в начале показалось что это будет такой же унылый кавер шутер времен 360 бокса, но игра удивила, стрельба ощущается сочно, враги почти никогда не дают сидеть в укрытии (на повышенном уровне сложности) и каждая перестрелка прям запоминается. есть отголоски старых гирзов типо неудобного спринта но в целом от игры кайфанул. взрывоопасное возбуждение
yes
La verdad que me parece buen juego en general pero arruina por completo la experiencia que el daño este tan randomizado, le pego con la gnasher a un jugador a quemaropa dandole todos los perdigones y no le hago ni cosquillas pero luego el hace lo mismo y me explota, ¿entonces cual es la logica que tienen para determinar cuando se hace daño y cuando no? me parece una basura de mecanica, el 4 no tenia eso y por eso me parece mucho mejor juego
i wish i could go back in time just to play the original at it's (and my) peak. in my experience, these games get progressively worse with each installment. i don't even remember half of this forgettable game. there is no medium in which sequels don't suck. also, there is no medium in which sequels aren't the majority of new releases. they're still making these... originality needs a comeback.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.