
Gates Of Nowhere is a Fantasy/Horror adventure for Vive & Oculus.You play as Lother, a Seeker, who is looking for the lost knowledge of the Alchemists. You'll be projected in a huge fantasy dungeon filled with dangerous creatures. You must find the way out revealing at the end the mystery behind your journey.
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ottima grafica con splendidi effetti luce. Atmosfera unica resa perfetta anche dall’ottimo comparto audio. Giocabilità, varietà di armi e magie rendono questo gioco uno dei migliori del genere, almeno per me. L’unica pecca, essendo sviluppatori italiani, avrei gradito anche la localizzazione nostrana. Aspettiamo miglioramenti e aggiornamenti.
游戏其实非常不错,但是有几个重大缺陷 The game is really good, but there are several major drawbacks. 1,移动速度太慢! 你们必须注意这是地牢游戏, 不该限制人物移动速度 1. The moving speed is too slow! You have to be aware that this is a dungeon game. You shouldn't restrict the speed of people's movement. 2,攻击判定太差,很多时候打到敌人,却造不出伤害 2. The judgement of attack is too bad. Many times it hits the enemy, but it does not cause harm. 3,关卡太少,我才玩到第3关,水牢那就卡住了,不知是不是bug,还是测试版缘故 3. There are too few checkpoints, so I can only play the third one. The water jam is stuck. I wonder if it's a bug or a test version? 虽然这样,我还是推荐,只希望你们能更新 In spite of this, I recommend that you update it.
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sehr atmosphärisch, mit hervorragendem leveldesign. die architetkur-designer haben hier ganze arbeit geleistet. selten habe ich mir die umgebung in einem vr-spiel so genau angesehen. die teils zerfallenen hallen, nur notdürftig durch behelfsmaterialien repariert und abgestützt bereiten ein beklemmendes gefühl. ebenso die hervorragenden schattenspiele. der gute soundtrack unterstützt das ganze. die gegner sind detailliert kommen glaubwürdig herüber. leider kommt das waffenfeeling sehr mau herüber. jede waffe scheint federleicht zu sein und das trefferfeetback ist quasi nicht vorhanden. die kämpfe arten, besonders bei gegnergruppen, meist in wildem gekloppe aus. aber unterm strich eine sehr immersive, düstere, fantasywelt, die einen sofort in ihren bann zieht. für kleines geld ein klasse game. nicht nur für mittelalter fans...
Un juego 10/10 con unos muy buenos graficos y efectos de iluminacion geniales, el poder explorar una mazmorra armado con tu espada y escudo hace que no pares de mirar a todos lados a la espera de que te ataquen por sorpresa, un juego que merece la pena su compra y debes probar, lo unico que le falta es la traduccion al ESPAÑOL, pero igualmente el juego no tiene historia narrativa por lo que sepas o no ingles es indiferente y no supone ningun imperimento para jugarlo ;)
swords break in 4 swings. as a fencer combat is horrid.
An interesting fighter that is not perfect but worthy to be called good, immersive, and challenging. Definately a challenging dungeon fighter game. Has very slow movement (Dark Soul-like fighting) and hits are effective with weapons when you make them. If you have a large playspace it makes using your body a little easier to help in the battles which make them feel more "real". There are a good variety of weapons to use right now which come in handy attacking certain mobs but they do break, quickly, so make sure you have a good amount in your inventory. When you heal in the blue flame whatever is in your inventory is repaired. You have potions to make that can be used to help you in your quest that do various things. Therefore, collect all the materials you can along your trek. The mobs are varied to a point as well and there are some boss encounters. In VR there should always be some interaction with the environment (the more the better imo) to help immersion and this has some besides making potions and fighting. Simple puzzles or actions if that is what you would call them are there before you can move on in some spots. I won't say too much about what you have to do other than fighting as not to spoil your journey. The thing that did annoy me most is the very slow trekking and the inventory. When under pressure playing with the wheel system is cumbersome and counter-intuative. I did manage to get by but not after dying a few times playing with the inventory. It would be nice to have, as I suggested already in the discussions, a system, especially when using potions, to have what you were holding in your hands come back after they are used rather then fumble to get your weapons back only to have half the time of the spell wear off before you even get to attack. Suggestion: Possibly, have the left menu button for weapons and the right for potions. That way when you use the potions you will have what was in your hand still since the game would know that. And for those who are left handed just add a left handed option in the game menu so that everything adjusts accordingly. I am no programmer so I don't know if that is doable but I think the inventory will frustrate some people like it does in Seeking Dawn which is slightly different but still has a wheel. Anyway, I still will recommend this game because it is extremely fun and a good length. My first play through which was edited a little, due to some redundent deaths and real life stuff, was well over 2 hours and that was just chapter 1 and a small part of 2. The graphics, fighting, atmosphere, and interaction will suck you in from the very start. But just remember you will be moving slow compared to other VR games out there. Be vigilant. My rating for this title is a solid 7/10 hoping for a few adjustments to address my gripes. :-) Video here of my first play in 4k resolution. No commentary. There was a little audio issue with my mic. ;-) . Enjoy. https://steamcommunity.com/sharedfiles/filedetails/?id=1460982109
let me say first off that i was not expecting to like this game. when i miss a vr game like this i assume its for a reason. but never the less i bought it and im glad i did. lets start with the pros; 1X. controls are here, smooth loco and smooth turning, a few options. 1. good visual style with a nice scary-ish setting. not neccisarily horror but dark and moody. 2.alchemist system is great. you pick up items and they return to your secret room, which im guessing there is a few of these rooms. i have seen one. 3. lots of craftable potions and gem like spells, i was surprised at the depth. 4. inventory system and several weapons. 5. cool weapon degrade system that actually breaks shields in mid battle, forcing you to use other weapons, now for the cons: also these play off the above pros respectively 1X. controls are cumbersome, the inventory is a button click and a wheel spin. why this wasnt a good inventory like a backpack i do not know. also instead of pressing grab to hold an item you click trigger, to drop or unequip you double tap grip button, heres where the issues appear. controls are just too clunky and finger aching, it could have been simple, grab item off belt with grip and when you let go it drops or equips into your sheath, the wheel would just put items onto your hips, or use another method for weapon selecting. 1.while things do look good, there are some anomolys where lag occurs during fights, not all the time but some, and some graphics issues in general, 2.alchemist system should have a pouch or backpack that you put items in. then you pull the items out at a crafting station. it would have made it so much better than double clicking drop and it teleports to crafting area. 3.lots of potions yes, but you basically toss them to the ground. this works, no real gripes here, they could improve it by making the items actual things like the healing rock thing could be a potion you drink ect. 4.i think we covered inventory so lets move on to weapons. the weapons on oculus are just off. they tilt down at a angle and your hands dissapear when grabbing them, annoying to say the least. combat suffers similiarly, while there are good ideas for the combat and sometimes it does work decently, it just has not physical bearing, meaning weapons slide through enemys and if you turn health bars off its hard to tell when your actually hitting them or missing or blocking. then theres some clearer issues but overall its not to much of a waggler. 5. the degrading of weapons is a good idea, i just wish that if you had a inventory like a backpack, that you could grab multiples of a items and basically use them like in the new legend of zelda game. basically the item degrades and breaks and you toss it, at that point you grab a new one, or unequip it before it breaks and repair it at a station. this said i know i have alot of feedback here, and considering the game isnt that old i wish they would rectify some of these issues, and make the game better, that said even with the shiz controls, i still loved the gameplay loop of fight, collect loot, heal and repair, move on and repeat. they do some things right and the environment makes for a good first time playthrough. if you catch it on sale i for sure reccomend you pick it up. i paid 6 dollars or so and it was a pleasant surprise, even with the issues mentioned. while im tempted to give a thumbs down to encourage the dev to fix the issues, i have to give them a thumbs up for actually doing it better than alot of other vr titles. still i would wait for a sale.
Just got decent so far graphics nice.playing on oculus is weird. Weapons dont fit with controller making this game almost unplayable. Example the mace is held coming out like a gun aswell as sword. Shield is nice. All weapons come out like a pointer level.3 out 5 as of now fix the noted problems. 4
Good immersive hack and slash with beautiful presentation and some glaring issues. "Gates of Nowhere" tends to attract what is in my opinion bit unjust number of negativity in reviews. There are numerous issues I will point below but I'd say it really works as immersive (linear) dungeon hack and slash horror crawler. With well done breakable weapons/shields. The presentation is flawless on the graphics side, the created dungeons are among the best VR underground sceneries I have seen. Be it narrow torches lit corridors, dark halls or oddly shaped tunnels with water dripping from some source above -this all works very well and doesn't feel like yet another store assets game (we've all seen the same dungeons/enemies models through many a games now, didn't we?). The combat becomes very hard as the games progresses to the point that ending of level 2 caused me to throw controllers in disgust. Also the weapons/spells controls are a bit cumbersome, especially in the heat of combat, but are not that big of an issue. Story? There is some bare minimal one I think, paid no attention, sorry! There are large (linear) levels to explore -and those nicely vary in gameplay. There might be moments of intense combat interviened with more scary (like, whole level 2... ohh my how well the tension was played in there. No, it was not the spooky moment. No not even now. Ha! Still not now. Maybe now? No... wait for it... oh how the f about now then?! Let me say my heart skipped a beat there...) traps avoiding through very spooky lone patch among darkness. There are big issues with "Gates of Nowhere", however. The weapons collisions with environment/other objects? Very not existing. Especially with scenery. Something what would be ok-ish in 2013 maybe but in times of games like Blade and Sorcery or Tales of Glory starts to be big issue. Another issue that developers apparently are unwilling to admit there is a problem with -is the very lack of interactions sounds. Smash your axe into wall, your own shield held in other hand, or a chain changing from ceiling -nothing, nada. Plus the non-existing collisions. Sometimes you can walk through 9 ft tall creature. Those really break the immersion that beautiful graphics and environmental ambient sounds create. And I will wave off the developers reasons not to fix this big breaker (performance impact issues with physics calculations and sounds triggering) as rather poor excuse. Those are things that if done well make games shine above the rest. As for combat, again, it's hit and miss. With blood. Once you get the hang of it and know how to time your attacks and blocks, going against several enemies at once is survivable. Use shields, those are your biggest adventage. Some shields serve also as blades, play with this fact to gain upper hand. Then pick up what enemies drop, sometimes your inventory wears off quickly. Or f it and use two weapons in both hands, maniac style, that creates quite a punch. Overall, the engagements let you choose your preferred method. Especially when you deal with the same group of enemies for the 5th time. Yes, you will die alot in this game. Spells help though ;) But there are times when nothing makes sense, swords bounce off air or go through enemies without effect. But when you time your strike well and enemy arm or head detaches into air ...then it is a good, good moment. Very nice animations of creatures help alot. Overall this games is hard. Dark Souls VR as people call it, can't verify, stayed away from DS series due to it's infamous difficulty level. This all aside as this review grew larger than I intended, do I recommend "Gates of Nowhere"? Heck yeah! If you like the Arx Fatalises, the Dark Messiashes of the 2d era and want to relive smaller bits of those in VR -then you shall find it here. Be warned of the issues I mentioned, pay less attention to those and you will enjoy the dark and gloomy patch in front of you. Just wear diaper during "Throught the Darkness" (you have been warned)
This is probably the closest thing to Dark Souls in VR right now. The atmosphere is pretty much spot on, and it's on another level when it's on VR. This game should have far more positive reviews in my opinion. The game is tough, and at first you might feel like it's just bad controls what are causing you to miss your attacks - but that's not it. You're just not getting your range right. The controls and hit boxes are good, but the game does take some skill, and it took me at least half the first chapter to get the hang of it. By the second chapter I was already accurately blocking attacks with my shield, and countering back. Also note that the harder you swing your arm, the more damage you'll do. There is a weapon-break mechanic that might be annoying to some, but blue flames that restore weapons, and alchemy items are plentiful. Your weapons will break faster if you block attacks with them, or if they get hit throughout fights. The game's main source for length is its difficulty. And if you can't handle losing and having to learn from your mistakes, then forget it. The game has some pretty awesome visuals and maps. The second chapter itself, which is replete with random traps, was pretty memorable. Having a giant axe come out of nowhere and nearly cut your nose off, is an entirely different feeling in VR. Enemies will respond accordingly to you. Some will just rush you if you try to spam your crossbow (best weapon IMO), and others will dodge or block your bolts. Others will throw feints with their shield at you, or react to feints you throw at them. Also there is a specific enemy type that just literally creeps me the f out, and I try to stay as far away as possible from. The alchemy power ups are varied and pretty useful. If you are stuck in a difficult spot, they might save you a lot of re-tries.
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