
As the legendary Persian hero, fight your way in a journey to revenge and reclaim the legendary mace of his ancestors stolen by the Deevs. Purchase before 5/16 and save!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Where my garshasp fans at?
So, I was expecting another medium or weak Iranian video game, but look at this game, it has almost anything you want from a standard video game! This combat system is deep; you can counter attack, perform finishers and combo. The visuals are really beautiful for a game in 2011. The both Persian and English dub is perfect and epic. The length of the game is good. I really appreciate what the devs did in that time since other Iranian game companies don't have the balls to make a game about old Iranian legends and stories, instead they take the dirty money of the government and regime to make video games which are not related to Persian culture. Still there are some issues about the achievements. If you finish the game on Hard difficulty, you won't get the achievements for Easy and Normal ones. Another one is that I died multiple times in the game but got the achievement which says finish the game with no game overs which is really strange. You may encounter some crashes and problems with launching or playing the game so I give you some solution for them here: 1) Runtime Error: Go to control panel then select Programs & features; find vcredist_x86_2008_sp1 and Repair it. I think the problem is that the game files are using an older version of this vcredist so repairing it will fix the issue. 2) The game won't start or launch in newer Windows: Go to Nvidia website and download the latest version of PhysX SystemSoftware Legacy. It is not related to other Physx programs installed on you system and needed to launch old games such as this one. 3) After doing the first 2 steps the game may say a dll file is missing: Just reinstall the game if you have a backup or search for the dll file on the internet, but be careful not to download infected files. 4) After starting a new game, the game crashes: Another reason for this issue is using uncommon resolution which were not persent or were rarely used back in 2011 such as 2560 x 1080 (ultrawide) and higher ones like super ultra wide and triple monitor. 1980 x 1080 is the highest supported resolution for this game (not sure about the 4k ones).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Polish*, Russian*, Persian**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Игра в целом неплохая и напоминает ранние части готов вар
Solidnych, starych slasherów na PC nie brakuje. Oto taki niesolidny, którego główną zaletą jest cena podczas wyprzedaży - 5,38 za tę grę, oraz Garshasp: Temple of the Dragon. Co gra robi dobrze? Mało, ciężko się doszukać, ale bez wątpienia całkiem nieźle odmóżdża, zwłaszcza na najłatwiejszym poziomie trudności. Wprawdzie i tak zdarzają się frustrujące momenty głównie związane z ułomnym poruszaniem się bohatera, ale jest to dość rzadkie. Przeciwnicy dość udanie sygnalizują swoje ataki. Mały plusik także za lokacje i polskiego lektora. Gra oferuje bardzo mało, ale to właśnie jest jej zaleta - odmóżdża. Ocena: 4, rekomendacja by była głównie ze względu na cenę, jednak często gęsto bez pomocy społeczności Steam gra się nie włącza (u mnie było to brak pliku Flash.ocx).
Game is unplayable on any system, crashes on start. I waited too long to play it so it cannot be returned.
از پاسارگاد و آپادانا تا جمهوری اسلامی با شاهنامه بزرگ و قرآن کریم زنده باد ایران
Horrible. Bad controlls, bad graphics and its crashing.
optmz. sorunları nedeniyle oyun açılmıyor artık
Garshasp: The Monster Slayer from Dead Mage and Digital Dragon is an ambitious attempt to bring a cinematic hack-and-slash experience into the indie space, drawing heavily from established genre heavyweights while grounding itself in the less commonly explored realm of Persian mythology. Released during a time when character action games were largely dominated by major studios, it stands out as a project driven more by vision and determination than by polish, offering a glimpse of what a smaller team can achieve when aiming high, even if the results are uneven. The game follows the story of Garshasp, a towering warrior on a revenge-driven quest to confront demonic forces and reclaim a stolen artifact. The narrative is straightforward, leaning into familiar themes of vengeance and heroism, but it gains some distinction through its mythological backdrop. The world is filled with monstrous creatures and ancient ruins that reflect Persian folklore, giving the journey a different flavor compared to the more commonly used Greek or Norse inspirations in similar titles. While the storytelling itself is not particularly deep, the setting provides enough identity to keep the experience from feeling entirely generic. Combat forms the backbone of the game, built around a system of light and heavy attacks, combo chains, and special abilities powered by a rage mechanic. On a surface level, it captures the essentials of the genre, allowing players to string together attacks and unleash powerful finishing moves against increasingly large enemies. There are moments when the combat delivers on its promise, particularly during encounters with larger foes or scripted sequences that emphasize scale and spectacle. These moments hint at the kind of experience the game is aiming to be—fast, cinematic, and empowering. However, the combat system struggles to maintain that impact consistently. Attacks often lack a satisfying sense of weight, and the feedback from hitting enemies can feel muted, reducing the sense of physicality that is crucial in this type of game. Encounters can quickly become repetitive, with limited variation in enemy behavior and a tendency to fall back on simple button-mashing rather than rewarding skillful play. The upgrade system adds some progression, but it does little to significantly deepen the combat or change how encounters are approached over time. Outside of combat, the game incorporates platforming and environmental navigation, attempting to mirror the structure of larger action-adventure titles. Players will climb, jump, and navigate hazards as they move through levels, occasionally solving simple environmental puzzles. These segments help break up the action and contribute to a sense of scale, but they are often hindered by imprecise controls and camera issues. Fixed or awkward camera angles can make movement feel unreliable, turning otherwise straightforward sequences into sources of frustration, particularly when precision is required. Visually, the game shows both its strengths and its limitations. While the technical fidelity is modest and was already somewhat dated at the time of release, the art direction succeeds in conveying a world of ancient ruins and mythological danger. Large environments and towering enemies give a sense of grandeur that aligns with the game’s cinematic ambitions. The presentation occasionally shines during scripted moments, where the scale of encounters and environmental design come together to create memorable scenes, even if the underlying technology struggles to keep up. Technical performance is another area where the game falls short of its aspirations. Issues such as inconsistent frame rates, collision problems, and occasional glitches can interrupt the flow of gameplay. These problems are not constant, but they occur frequently enough to affect the overall experience. Combined with a relatively short runtime, the game can feel more like a condensed or early iteration of a larger idea rather than a fully realized product. Despite its flaws, there is an undeniable sense of passion behind Garshasp: The Monster Slayer. It is a game that reaches beyond what might be expected from a project of its scale, attempting to deliver a full-fledged action experience complete with cinematic elements, varied gameplay segments, and a distinct thematic identity. While it does not fully succeed in achieving that vision, the effort itself is noteworthy and gives the game a certain charm. In the end, Garshasp: The Monster Slayer is best approached with measured expectations. It offers glimpses of a compelling action game, supported by a unique mythological setting, but is held back by mechanical inconsistencies and technical limitations. For players interested in hack-and-slash titles or curious about lesser-known projects with cultural inspiration, it can provide a worthwhile, if imperfect, experience. For others seeking a refined and polished action game, its shortcomings will be more difficult to overlook. Rating: 6/10
Players by region
Where this game's players are, estimated from review languages.
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