
Garden of Witches is a cute roguelike action game full of danger. Help the protagonist, Sil, as she tries to round up her unruly fellow witches and save the Garden.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #77, worst JP #79 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 28 → 59/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Garden of Witches is a fast-paced action roguelike where you wield giant scissors and use witchcraft to bring down other witches in the Garden. You’ll need to master enemy attack patterns, create powerful builds, and fight to bring together all the witches before the Garden falls apart.
As the Thread Witch, you need to gather all the witches for an annual tea party ritual, but they aren’t going to attend the tea party willingly. Face distinct bosses with their own personalities, transformations, and attack patterns. Learn how each one fights, and find the opening you need to beat them into submission.
Choose your favorite Scissors, Spells, and Special Skills from your Armory and personalize how you fight to save the Garden. While going through the Garden, you will be able to strengthen the abilities you love with Imprints and Relics and reshape how familiar skills behave from run to run.
Explore a hand-drawn world of mesmerizing witchcraft and wayward witches, each with their own unique domain. Get to know them through the game’s main five-chapter story arc and continue your journey through a three-part epilogue arc.
Japanese Voice Cast

A witch’s death does not end their story. Return stronger with permanent upgrades and knowledge of your past runs. Then experiment with other Spells and refine your favorite builds while pushing your mastery of witchcraft. Once you reach the peak, put your craft to the test by customizing the difficulty of the Garden.
And try not to get yourself killed along the way, even witches don’t like dying too much.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 670 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
8/10 画风可爱,但是流派稍微有点问题,本质是bossrush,群伤流派不太突出。后日谈里小怪血量涨的比角色快,就是想让你多刷几轮升级再打。总体没啥问题,流派再优化下比较好。 30价位左右比较值,75偏贵了 ----------- 7/10 构筑深度太低了,这蓄力剪刀有上场机会吗?有些武器流派就根本没法玩,火球弹反这些太强了搞得其他技能没有出场机会,游戏性这里还是要做一下,不过当剧情游戏没什么问题,还是那个问题,价不值
I like this.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 673 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
构筑不算丰富但体验还行,比较精致的小品级肉鸽 但是有个bug,我在日后谈2的地图里alt+f4退出游戏后局外养成直接清零了emmmmmm
两天一口气通关。很喜欢这个游戏。 1.画风讨喜。不管是人物还是场景看着都很舒服。美术的表现使得主角的战斗方式都很好看。动作也很好看。然后主角的战斗方式我也喜欢,很有想象力,把剪刀做成各种手感的战斗方式。(下次做一把能剪的战斗方式?)。 2.剧情不复杂,看得很舒服。可以像看短剧一样,放空大脑,享受一幕有趣的故事。各个角色之间的互动也很有趣。 3.既然标注了Roguelike。我就会习惯性地用以撒的结合这个标杆来衡量。嗯,感觉这个游戏还是更像线性的剧情游戏。 4.继续第三条的战斗系统评价。随着主线剧情的进行,战斗方式也变得多样。以主线剧情的长度来讲,一直会有新东西,所以不感觉无聊。但是主线剧情打完之后,我个人没有选择打挑战模式。所以就不评价挑战模式的手感。 5.综上,如果当作一个8-9h的线性战斗游戏,还是打折入手更有性价比。但如果你和我一样喜欢这个美术风格,那买了也不亏。 6.最后结局有可能的话,希望能多加一点内容,比如所有人来个聚会啥子的。然后多出几个皮肤给主角吧,有可能的话。最后是做个吸血鬼幸存者那样的模式出来?然后所以技能都可以添加,让我们看看完全体主角的性能。
画风可爱
영리한 구성의 좋은 게임이네요 (2챕 클리어 기준) 나머지 파트도 기대가 됩니다
I don't think the review quite highlight some of the better aspects of this game, and that is that it combines multiple differenty styles of roguelite games into separate stories of the game. The main story is a hades/cult of the lamb style progression where you pick a branching path the boss of each stage, and then the 3 epilogues after it have a different style. Epilogue 1 is wave based, Epilogue 2 is Binding of Isaac style where you can explore and revisit a completed room and Epilogue 3 is another linear style roguelite. There is plenty of charm to the story, and the mechanics are highly polished if not a little unbalanced in favour of a select few spells but it is worth it if you value a game that cares about well written characters and fun gameplay. Play it on easy mode if you want to blitz through the game but Normal would take between 8 to 10 hours and hard mode will take even longer. Worth the price in my opinion, and hopefully even more content comes through.
之前长期拖更我还以为teamtapas要跑路了 :O 幸好也是平稳落地发布正式版了 我不是什么资深肉鸽玩家,所以说不上来这游戏有多少符合肉鸽的点 :\ 有局外成长+构筑完能爽起来+有重复可玩性(虽说我是剧情党,看完剧情就不想再玩了)对我而言就算肉鸽了 :/ 美术不错这点应该不用说了,一开始就是看到熟悉的画风跟过来的 (你说是吧勇士食堂和漂流少女) 虽然官方在公告里不止一次说在避免数值对对碰和哪里亮了点哪里的情况,重置了一堆东西之类的,但玩起来感觉还是数值对对碰和哪里亮了点哪里(当然也可能是我的流派就是哪里亮了点哪里,我说突袭和横扫太弱势了必须加强有没有懂的 :]) 数值这一点后日谈2就是例子,你基本必须找一堆加强数值的工艺品才能打的动后面的怪(当时三个横扫打不死一个中型怪给我看傻了),而且除了三个特殊工艺品其他普通的的全是加伤害,血量升级后面更是查无此人(连带着初始茜尔的缝纫升级一同在后期查无此人了) 而且后日谈3的整体剧情感觉很紧凑,还有点虎头蛇尾的,感觉后日谈2也没有什么剧情,我还以为会补上卡涅来的人形态伏笔呢(这只凑猫,就算可能随着镜面世界的崩塌而消失也要来通知茜尔吗你这家伙),略微失望(结尾茜尔升天还以为真成追悼会了) 后面的剧情几乎重心都放在了新魔女上面,但塑造的感觉还是很奇怪,主要还是剧情太短,主线的魔女有五章的剧情塑造,而后面的四位只有一章后日谈的剧情塑造(莎莎和镜之魔女还是同一章),镜面世界的设定也有点烂大街的感觉(而且除了没碰到莎莎前的几个小怪就没有新的怪了,全是素材复用,只是换了皮而已,虽然在叙事上来说很符合剧情吧,只能说BGMremix还不错?) 这游戏的战斗后面还是哪里亮了点哪里,只要你用那个无敌帧冲刺基本能无脑丢招式轰死任何boss,一套没轰死就是走位等CD然后再来一套,然后就是再见了什么什么小弟(妹)我可能这辈子都不会记得你了,甚至我BGM都被技能音效盖住了,完全听不清最终BOSS的BGM 有些BOSS的攻击范围提示真的很杂,还会叠在一起根本看不出来哪个攻击会先发动,但是没事我们有无敌帧冲刺大人,我真的想不到怎么在关闭冲刺无敌帧的情况下躲部分BOSS的攻击,更想不到无伤怎么打(小怪是没有攻击提示的,角色后面有小怪尽量大四再攻哈大怪) 而后日谈的养成设计,熟悉teamtapas都知道是什么样了,每换一章就来一套全新的养成,基本全是加数值,感觉他们的团队还是没能搞好肉鸽游戏的设计思路,依赖他们手游的数值堆叠了 其实电话补人设和剧情这个小巧思挺不错的,但后面章节就没有电话了,通关了也没有新电话,只有对应章节才会有电话打过来,但你不让你一次看完,你得死一次才会刷新电话内容,还有可能是重复的.... 应该属于做挂机手游的厂商转型做的第一款作品吧?目前还是有很多不足,推荐打折入,整体流程挺短的(我为了体验日语配音去开的新档+后面赤不下去那个养成了读的一档打后面的剧情也只满了接近8小时),原价挺劳的感觉(虽然现在也在打折,就是当说给后人的吧) 至于为什么魔女全是女孩子,屁话当然是为了轻百合(划掉)当然是为了符合魔女这一词才全是女孩子的好吗 玩下来发现茜尔和克洛伊是真的好苦啊.....
a lot of early access reviews say that mouse&keyboard support sucks, but i can gladly report that this was fixed for the full rrelease
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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