
GARBANZO QUEST! The crazy bullet-heck platformer where your main weapon is your own spit! Bring a friend! Hand-crafted challenges, secrets, and branching paths galore!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 2 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
GARBANZO QUEST! The crazy bullet-heck platformer where your main weapon is your own spit! Help Garbanzo (and Pinto if you have a buddy) save their Friends from the evil Billi' Bones and his wacky world full of hand-crafted challenges, secrets, and branching paths!

EXPLORE a world full of secret branching paths and weird characters!
PLAY through the whole game alone or with a friend!
FIGHT challenging bosses!
COLLECT Badges that give you new Powers!
CUSTOMIZE yourself with different hats and color palette swaps!
WITNESS a huge variety of lovingly crafted pixel art locales and chiptune music!
SPIT on everything?
MADE by one person?!? Wow! Are they okay?


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very fun but challenging platformer. It's very similar to Super Mario World, but is able to differentiate itself with it's "bullet heck" platforming. Unlike some platformers where cool mechanics are ditched to put extra attention on new ones, Garbanzo Quest combines established mechanics with old ones to make the new mechanics stand out even more. While the simple yet cute art style may fool you, this game is tough and full of many secrets, some of which being evil to find. Considering all this, Garbanzo Quest is a new favorite of mine, 9/10 experience, would love to see more! (One point docked due to Mr. Smiley being spammed, it would've have been nice to seen the other chaser enemies used more frequently.)
This game is TECHNICALLY, by all accounts, a "Good" game, but i could never recommend it to fans of the genre or as a game itself. This game is like Poison Damage, where there's just so many small problems that tick tick tick at my psyche until i find it entirely frustrating. Made without a original bone in its body, at least any good ones, if you're playing this, then more or less you've already seen all of its mechanics somewhere else. Unlockable moves are outclassed by the first one you can get, other moves being either useless or too niche for their own good, levels of VARYING quality. My biggest problem with the levels is how many times the jackass smiley ball is used, seemingly thrown in whenever, not to be arsed to come up with something else for difficulty, including slight variations of the same mechanic. You cannot defeat thy foes in this title, but only merely disable them, or a timer dictated by their max health, then they return to frustrate. They want to keep the pressure up. The difficulty isn't challenging mechanics, but how much ♥♥♥♥ can be on-screen, bullet hell flavored. I'm no stranger to such, but with what tools you have at your disposal, being 1-2 usable abilities and your low-range pea shooter, difficulty in this game is mixed, 2 hit points every screen that regenerate, and no lives. It's a battle of attrition for MOST of the game. Then there's the S P A C E world that you'll find warps too throughout your journey, and about all of them have a little heart friend at the beginning for a one and done run, single hit point, and no check points, start over on death. I wanted to a hundred percent this before writing a review, but doing these levels injured something in me. If this game was a living, breathing person, I would kill them and then myself. Other points of contention include: The end game island does not have a map warp, unlike the starting house or the fact you are put on the island every time on launch. Going anywhere on the map ever for any reason The humor was clawed out of dirty ♥♥♥♥♥♥♥. Any feeling of progression, skill or unlocks being non-existent. The fact that buying it on sale is still not worth it It feels like a homage to all the developer's favorite games, while not having any love for what they did. Hope their next game fares better.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really fun 2D platformer :]
Amazing little game! There's a lot of really high-quality platforming to enjoy, with a lot of really neat level concepts. My biggest gripe with level design is that the Mr. Smiley enemy goes from being a cute little "we brought this guy back :)" joke between developer and player, into more of an almost universal inclusion. He can make for a fun challenge but it felt like he was the token "really hard mechanic" that ended up overused. More variety of ass-kickers would be welcome. I found the rules around pitfalls to be a little frustrating. Falling into a pit is supposed to launch you up onto a platform as a helpless little leguworm. However, it was really often that you wouldn't get launched high enough up from the pit, or would bonk your head immediately and die, and overall it felt a little undertuned. I think I would have preferred a more punishing instant-kill from pits with how inconsistent recovery could be. The powers are really neat and a fun highlight! I used the bounce powerup for most of my playthrough, but I had a friend who used the dog bark for almost all of his. We had different difficulties with our chosen playstyle, and learning from him helped me realize how fun learning the different techniques could be. I think the quick-select is a little clunky, I played on controller and would have liked the option to say, use the control stick for movement and the d-pad for power selection. There are some optional hidden objectives that essentially require you to rebind some buttons to dedicated powers, because you need 2-3 of them to make certain jumps. The game is really fun, and I'm absolutely looking forward to the developer's next game. Already donated on the game's kickstarter, keep up the great work! :D
(96th Review!) Garbanzo Quest has amazing SMW Romhack strong vibes aura!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :)
im droooooling and spitting all over the screen!!!! 🤤🤤🤤🤤🤤
Great Super Mario World-like with a good difficulty curve so far (nothing Souls-lilke). Works perfectly on the Steam Deck and / or with Steam controllers.
Fun game
This is like a hidden gem like its actually so peak might be top 10 games ngl zagawee please give me a shoutout i need this twin
good
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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