
"CyberGhitch" is a puzzle game: investigate online, explore mazes, build decks. You're student blogger Zhu Jue. Meet a girl in a disc, dive into a virtual adventure – grab your keyboard and fight back!
Modeled estimate, not a reported figure. How we estimate →
About
This game is not a direct sequel to The Hacker in terms of storyline, but a spin-off work.
Don't come into this game with the serious vibe of the previous title... because we are going totally casual this time. (Deadpan expression)
It's a puzzle adventure game that combines online investigation and dungeon exploration!
Play as a college student and rumor-busting blogger. With the help of the mysterious girl You, wipe out rumors and negative obsessions as a skilled netizen.
Search through web news and various social platforms to find a way into the "Resentment Universe".
Confront bizarre yet powerful anomalies that try to lead you astray. Fight back with your wits and keyboard skills.
Beneath those ridiculous rumors, you will eventually uncover shocking secrets...?!
So, are you ready to become a true online warrior? ( •̀ ω •́ )✧

You are Zhu Jue, an ordinary college student who loves surfing the internet. You lived a simple life devoted to schoolwork, until you met a mysterious girl sealed inside a computer disc, kicking off an adventure in the virtual realm.
You thought it was just a weird dream when you woke up, but the girl calling herself You has turned into a digital program and settled down in your computer.
You had no choice but to become her partner, willingly or not.
Side by side, you make a great team. You use your online savvy, while she wields her mystical powers. Together, you set off on journeys to debunk strange rumors, gradually uncover the truth behind those anomalies and the dark secrets lurking deep within the internet.
Overflowing hashtags, out-of-control memes and distorted emotions are no longer just trending topics online.
They have gained physical forms. Feeding on people's emotions, they linger in the shadow of the internet and turn into anomalies that corrupt people's minds.
Are you ready? Join You to surf the web properly... well, to save the online world!

Gather clues and dig out oddities behind viral events.
Draw on You's power to see through all disguises and find the truth.

Explore the alternate dimension hidden in cyberspace and take down the troublemakers ruining the online environment.

Build your deck and trigger powerful Synergy effects between talismans!
Harness the power of the "Keyboard Warrior" to defeat the lawless aberrations roaming the Grudge Universe!
(PS: No keyboards were harmed during the game.)
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 134 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
从第三章开始,玩一会一个bug,在群里反馈也是不理的。 跟全网公敌比差远了,玩法剧情什么都挺一般
玩到最后一章感觉都还行,就是结局好像烂尾了一样,最后一章的修女跟故事关联性太割裂了,我玩过全网公敌知道三缺一来不来的梗,没玩过的会觉得这段剧情纯弱智,而且来都来了就骑个摩托带主角逃,剧情改成主角跑快点都不影响,不知道是不是我记错了商店老头在demo里好像还有剧情,现在也没了,最后结局就好像游戏就做了一半然后直接去打了个类似怨念聚合体就结束了,总体而言游戏就像个半成品。
[h2]全网公敌制作组新作,却失去了他本来的味道[/h2] 对我来说《全网公敌》制作组的新作《全网有点怪》最多只能称得上一个“玩梗游戏”,而非过去那个经典而烧脑的解密类赛博游戏,我可以对制作组想要扩圈,想要进入一个新领域探索的理解,但是我也在这里表达我的失望,他丢掉了过去的味道。 “AI掌控世界,人类没有未来!大尺度国产解谜佳作《全网公敌》到底讲了什么?”这是2025年我了解到《全网公敌》的第一个视频,那是一个捎带寒冷但是却无比满足的夜晚,另类、伦理、震撼、血压、人性与赛博朋克,共同构成了小男孩比利,也就是 93511234,令人感叹而又传奇的一生。 我想大概是因为《全网公敌》真的抓住了瞬息万变的互联网上,那足以称作“永恒”的人性与丑恶,所以让我对新作也感到非常期待——直到我看到制作组步子迈的太大卡住了蛋。 有时候加入新内容不一定是一件好事情,特别是在没有预算精心打磨核心内容的情况下,多做就是错。 《全网有点怪》是一个杂糅了一二代《公敌》的上网搜集线索的剧情向解谜+类似于《第九圣诗》的迷宫探索+策略(卡牌?)组合的偏冒险向二次元游戏,在剧情模式下后者几乎可以完全忽略,但是由于游戏的完整体验又不能不忽略,导致前者没有深入挖掘“怨宇宙”这个概念,反而局限于“物”本身的怪谈属性,利用零碎的网络信息拼凑出进入迷宫的筹码。 仅以上来看,甚至互相都只是个添头,没有精神内核的解密好比网络上的MEME,带来一点短暂的刺激而根本没有对这些“后现代文化”进行诠释,况且这个游戏玩的梗真的老掉牙了,鸽们儿,2026年了还在诡异的诅咒CD、会带来不幸的博客、星座与MBTI等套路,根本不觉得有什么新鲜感。 并且诚如笔者所言,迷宫探索+策略卡牌的组合部分对解密帮助不大,打牌也是毫无乐趣可言,BD太少,随机性太小,思路太窄,都是显而易见的问题,更别提探索中遇到的各种奇特bug,距离现在已经过去两次更新了,我真的是服了,赶紧修。 不过我的结论还是很清楚,并且神作,但是也是一款普通的游戏,不会很出色,也不至于玩不了的那种程度,把bug修修补补,再把后面的玩法部分给予补充,也是显而易见的会有很多可取之处。 [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote]
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Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 134 reviews with recorded playtime.
好玩
毕竟中午才买来玩的,我要休息会了 游戏开头很不错,就是有些地方不能点赞有些出戏,但内容很有生活气息
画风很棒!游戏难度适中,反馈机制很好!
好玩,画风和艺术很吸引我,喜欢全网公敌的不要错过,也有点击探案的玩法, 至于战斗,基本两回合就都打完,战斗也有自动托管要花灵力,也有自动打键盘,
bug好多!我打BOSS战的时候临时有事就挂着离开了,等两小时后我回来游戏卡死了开始菜单也没了,至少别的游戏我临时挂机几小时都不会有问题。还有第三章开头怨宇宙上有红点我就点进去了,结果就给我卡死在了教程上。原本觉得虽然剧情比较平淡,但梗和战斗还算有点意思。几次BUG下来,我对这个游戏印象暴跌……
当麻将与推理解谜二者相互融合,又将会产生怎样神奇的表现呢,《全网有点怪》带给了我们属于自己的答案,超级丰富的玩法内容,电脑桌面点击式的推理解谜玩法,第一人称视角的场景探索,麻将对弈变种的战斗博弈。那么本作的表现究竟如何呢,让我们来一起看一看吧。 首先本作的剧情十分风趣,我们玩家将要扮演一位叫做“竹玦”的学生,因为选择了运营账号的课题从而成为了一位科普专栏的博主,一切以科学作为观点,实践为准则,挖掘出各种灵异故事所在背后的真相。今天我们接到了一位读者的请求,希望我们能帮忙看看一个叫做灵异光盘的事件,我们决定满足粉丝的要求。但我们不知道的是这将是一场神奇经历的开始。 游戏整体将多种玩法都结合在了一起,可能有些人会认为这会导致游戏玩起来会显得过于冗杂,但本作却恰到好处地将每一部分都整合得不错。通过浏览论坛博客、聊天软件收集线索,之后通过互联网进行详细搜索,游戏贴心地为玩家增加了记事本的功能,这样我们就能快速将信息直接通过点击收集起来,之后就能直接拖动记事本的信息放进搜索框中进行检索。并且除了记事本功能以外,游戏还将推理的每一个环节分成了数个单独小任务,这样能更好地引导我们去破解谜题,对于刚接触的新手来说很友好。 战斗,这是我个人体验下来感觉印象最深刻的地方,不同于一般的回合制游戏,本作融入的麻将元素让游戏的乐趣又提升了一个等级,我们在每回合开始前,能看到好几张叫做“符箓”的玩意,这类似我们的攻击的招式,而想要打出这个招式就需要打出对应的麻将,并且想要触发更加强力招式,打出的麻将不仅花色一致,还更讲究先后顺序的区别,一旦顺序错了也是无法打出这个招式。当然游戏也设计了一麻两吃的情况,因为我们是按顺序出麻将,那么当两个招式的麻将组合出现了重合,我们就能节约一张麻将同时打出两个招式。此外游戏还加入了类似遗物的流派养成内容,能进一步提升战斗可玩性,我们可以自由构筑属于自己的战斗打法,尝试每种打法所带来不同乐趣。 整体来说,本作带给我的体验是很惊艳的,整体推理收集线索的难度并不高,战斗动作画面拥有很直观的视觉效果,并且角色人物形象的塑造也很立体生动,通过类似网路论坛这种特殊的信息方式来侧面刻画了人物。对本作感兴趣的玩家可以尝试体验一下,十分不错的一个作品。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/46072643]“黄油收集师”[/url][/td][/table]
好玩还是好玩的,大概不到10小时游戏时常,UI BUG有一些,记得多保存、别覆盖。参照前作的惯例,估计后续会卖DLC,看剧情会联动前作。 关于那些负面评价,我这种剧情游戏一向是选择简单模式、剧情模式的,没怎么战斗,没什么体会。
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