
"CyberGhitch" is a puzzle game: investigate online, explore mazes, build decks. You're student blogger Zhu Jue. Meet a girl in a disc, dive into a virtual adventure – grab your keyboard and fight back!
Modeled estimate, not a reported figure. How we estimate →
About
This game is not a direct sequel to The Hacker in terms of storyline, but a spin-off work.
Don't come into this game with the serious vibe of the previous title... because we are going totally casual this time. (Deadpan expression)
It's a puzzle adventure game that combines online investigation and dungeon exploration!
Play as a college student and rumor-busting blogger. With the help of the mysterious girl You, wipe out rumors and negative obsessions as a skilled netizen.
Search through web news and various social platforms to find a way into the "Resentment Universe".
Confront bizarre yet powerful anomalies that try to lead you astray. Fight back with your wits and keyboard skills.
Beneath those ridiculous rumors, you will eventually uncover shocking secrets...?!
So, are you ready to become a true online warrior? ( •̀ ω •́ )✧

You are Zhu Jue, an ordinary college student who loves surfing the internet. You lived a simple life devoted to schoolwork, until you met a mysterious girl sealed inside a computer disc, kicking off an adventure in the virtual realm.
You thought it was just a weird dream when you woke up, but the girl calling herself You has turned into a digital program and settled down in your computer.
You had no choice but to become her partner, willingly or not.
Side by side, you make a great team. You use your online savvy, while she wields her mystical powers. Together, you set off on journeys to debunk strange rumors, gradually uncover the truth behind those anomalies and the dark secrets lurking deep within the internet.
Overflowing hashtags, out-of-control memes and distorted emotions are no longer just trending topics online.
They have gained physical forms. Feeding on people's emotions, they linger in the shadow of the internet and turn into anomalies that corrupt people's minds.
Are you ready? Join You to surf the web properly... well, to save the online world!

Gather clues and dig out oddities behind viral events.
Draw on You's power to see through all disguises and find the truth.

Explore the alternate dimension hidden in cyberspace and take down the troublemakers ruining the online environment.

Build your deck and trigger powerful Synergy effects between talismans!
Harness the power of the "Keyboard Warrior" to defeat the lawless aberrations roaming the Grudge Universe!
(PS: No keyboards were harmed during the game.)
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Engagement
Reviews
Themes across 134 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
之前一直都特别喜欢全网公敌系列,看是同制作组的就买了。怎么说呢,感觉剧情上完全没有之前那种环环相扣又紧凑的感觉,网首页搜索什么的伏笔呀暗示呀也很少。麻将牌打法就是卡牌类,还要自己配置,需要不同场景更换不同的卡牌配置,可是实战起来同质化有特别强,可以说前面一章新鲜感过去之后就开始无聊了,只想快点结束战斗踩剧情,剧情还没那么强的吸引力,甚至好多都是玩烂梗,通了第二章之后只在没有玩下去的兴致了
目前完全不推荐,存在恶性BUG会导致整个游戏死档,官方说是会集中修复打死报了几天毫无回应,差评。
玩完只能说:不如《全网公敌》系列的1和2,而且差得还挺明显。麻将+肉鸽确实有点意思,但剧情薄得像一张麻将牌,不仅薄,还经常莫名其妙。查半天线索,最后只剩一句:“哦?所以呢?”这作却经常让我怀疑:是我没看懂,还是编剧自己也没想明白?感觉整部游戏就是:剧情负责打掩护,麻将负责撑场面。我纯是来凑麻将桌的。
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Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 134 reviews with recorded playtime.
還不錯的小品 難度不算高 有的地方過關的方法有點奇怪
[h1]全网有点怪[/h1] [h2]【前言】[/h2] 《全网有点怪》是一款融合了网络调查、迷宫探索与卡牌构建玩法的剧情向解谜冒险游戏。 [h2]【剧情】[/h2] 大一学生竹玦,为了完成学校安排的课程作业,被迫营业成为一名“网络怪谈辟谣博主”。这天网友投稿“灵异光盘”事件,竹玦顺藤摸瓜买下光盘,打算一探究竟。结果误入异次元空间“怨宇宙”并遭遇怪物袭击。危急时刻,自称“赛博除灵师”的神秘少女幽现身将其解救。幽透漏现代互联网的种种不堪导致虚拟空间异变成满是怪物的“怨宇宙”,而她因此暂时无法离开,只能在竹玦电脑中先当一个桌宠。就这样,竹玦为了交作业保电脑,幽为了驱魔除灵,两人一拍即合组成搭档,开始携手解决网络恶意、揭开幕后真相。 [h2]【玩法】[/h2] 我们需要在模拟的虚拟网页、社交媒体中刷帖子、扒账号、破解密码,根据一个个细微线索,顺藤摸瓜收集证据,揭开各种网络谣言。借助幽的灵力可以开启“灵视”,看穿潜伏在文字背后的怨痕,顺着潜入怨宇宙进行探索,一路过关斩将找到网络异常的幕后黑手。在怨宇宙中遇到怪时,我们要与之战斗。战斗机制中虽然出现了麻将元素,但只是披着麻将外皮的卡牌构筑玩法。大概就是我们手里会随机出现不同麻将牌型(条、万、筒),牌型上面是未激活的战斗符箓,要激活符箓就要比着上面的牌型以此打出麻将。角色开局有固定的灵力值,这个可以用来调换牌型,更好的构筑卡牌(看着倒是有点像小丑牌的弃牌换牌)。玩法倒是挺有新意,但是实际游玩下来,玩多了稍显无聊。击败怪物以后还会掉落压缩包,探索迷宫也会有补丁出现,类似于buff加成,可以自行探索一下。 [h2]【总结】[/h2] 本作并非《全网公敌》的世界观续作,而是番外篇。相较于前作沉重的基调,本作偏向幽默诙谐,制作组肯定没少冲浪,各种网络热梗全融了进去。玩法上寻求了一定的突破,降低了推理解密的比重,侧重与迷宫探索与战斗环节(虽然游戏性不是很高),带来了不一样的体验。如果你是这一系列的忠实粉丝,不妨来试一下吧。 [quote][url=https://store.steampowered.com/curator/45932802/]欢迎加入: 小红瓶游戏评鉴组[/url] 关注小红瓶,回血在当下[/quote]
总体来看还算是款不错的游戏,解密和战斗都不算太难,并缝了一些网络热梗(我们b站可能会(),但绝不会()),还算有趣。 但是当前版本存在许多bug,尽管大退能解决绝大多数问题,但是体验依旧不是很好,希望能够改良。 另一方面卡牌战斗构筑有些太浅了,前期的麻将星座脸滚键盘就行,中期表情包打情绪转换,后期污染烧牌流(最后一章把打工人缝进去)。基本就是固定系列的牌和固定系列的补丁进行联动,牌组与牌组之间的联动要么没有,要么鸡肋,希望后续能够改良。
作为全网公敌系列的忠实粉丝以及狂热爱好者来说,我对他们家推出的全新IP作品,虽然也没有脱离开全网那个IP吧,但是确实是和全网公敌完全不一样的游戏,这款游戏叫做全网有点怪,当然了,这款游戏我是在去年就已经玩过试玩版,看到我们的老朋友全网公敌家推出了新游戏,我其实还是比较开心的,但是呢,本作的玩法可能让我看到了一个和平常不一样的游戏制作团队的作品。 作为全网系列的又一个作品:全网有点怪,并没有延续前作比较严肃的黑客调查的主线,虽然也是在调查不同的事件,但是是走向网络怪谈的诙谐路线,这款游戏把互联网里的谣言网报和一些负面的情绪形象表达出来,全程玩下来还是体验不错的。 玩家扮演的一个大学生辟谣博主在粉丝提供的线索之中接触到了一张诡异的光盘,我们可以通过这个光盘闯入名为怨宇宙的虚拟空间,我们结识了一位虚拟空间的少女一同对抗由网络怨念世界诞生的数字恶灵这部分的网络调查环节还是和全网公敌系列有点像的,也是通过搜索关键词去调查事件的蛛丝马迹,并且融入了很多当今时代的热门网络热梗比较容易让玩家产生很强的画面感。 游戏的战斗系统比较另类,是通过麻将卡牌构筑的回合战斗,我们需要凑齐不同的牌型触发一定效果,还要靠手速敲打键盘打出伤害,这就非常让人脑洞大开游戏中的迷宫呢,也是采用拼图拼接的方式来解锁,还需要我们去和不同的游戏中的NPC进行交谈我们结识的女主角还可以作为桌面宠物呆在电脑桌面上,偶尔陪我聊聊天,也是不错的调剂环节。 当然,我在不过多剧透游戏的结局情况下真心向各位推荐这款游戏,如果你是全网公敌制作团队的狂热爱好者的话,我相信这款游戏也不会让你失望。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
为什么还会未响应啊?好不容易把BOSS打死,浪费时间
其实游戏是非常好玩的,但是奔着全网公敌或者解密游戏来玩绝对不推荐。demo时解密、信息收集和战斗是平衡的。但是到后面章节,战斗占比越来越高。走一两布就会蹦出来一个怪。一个怪打太多次没过的话就无法返回存档点,只能读档,不清楚是不是bug,希望能修复。而且梗太多,不带脑子会觉得有意思,但还是有点像玩烂梗。有融八号出口的玩法,对没玩过的人会一头雾水。
真的求求了战斗能不能别搞这么长的过场动画啊??打boss五分钟都打不完,还带复活回血的,一个boss打三次打不过开的还是剧情模式真的快疯了,我这边一个特殊技能没有,战斗真的打的人很心累。 真的挺喜欢画风和玩法的(除了战斗),剧情也设计的挺有意思,但是战斗真的太伤了。
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