
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
Modeled estimate, not a reported figure. How we estimate →
About
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
【Legend Against Fate】
Protagonist: With the embers of the fallen sect still warm, the Jianghu's web of schemes is already unfolding. Trample rotten wood into blades; tear apart the web woven from countless lies. Use fragmented letters and broken blades as your eyes; seek light through a sea of ink and mountains of corpses. When the myriad conspiracies finally meet the edge of the blade, you will realize: we are all but pawns. Only the long sword in hand can cut through the illusions.Eternal Dragon Usurper: Is the flesh weak? Then dismantle the bones to forge armor! Is fate immutable? Then burn the heavens and change destiny! Complete the forbidden ritual, ascend as emperor, and use secret arts to control the major factions and court officials—so that strife may cease forever.
【Countless Arts, Limitless Builds】
Four sets of weapon skills (more to come), hundreds of divine arms, thousands of inscription combinations, paired with a variety of unique martial arts and internal techniques for free build construction. Rich Roguelite elements ensure endless fun.
Switch freely between different build combinations without starting over. Challenge all levels freely; different builds will offer unique experiences against different bosses.
【Rich Non-Combat Progression】
Every effort in the game is retained. Collect meridian points and martial arts points to develop your exclusive combat talent tree. Forge divine arms tailored to your build. Explore ruins, cliffs, and caves to acquire classic martial arts legacies. Study medicine and alchemy to enhance your combat, making it even more exhilarating.
【Free and Dynamic Hidden Weapons System】
Wield various forms of hidden weapons to strike enemies in diverse ways. Combined with exclusive hidden weapon talents and unique tempering techniques, hidden weapons can be used independently of weapon skills. Coordinate hidden weapons with weapon skills for linked attacks and enjoy combat pleasure that belongs only to you.
【Gather Clues, Unravel the Truth】
In this martial world drowned in a storm of blood, every sword scar, half-burned page, and even the posture of a corpse is a clue in the vast web of intrigue. You will: see through disguises, decode secrets, and listen to the whispers of the dead. In the end, countless broken blades will merge into the Dragon-Severing Sword—what you uncover is not just the truth, but the entire Eternal Game itself.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 553 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
首先必须夸一下优化,小团队做成这样真的难得,我这老爷机跑起来丝滑得不行,一小时下来没出任何问题。战斗节奏也挺好,闪避接技能打爆发,爽快感够。武侠氛围做得不错,不是挂羊头卖狗肉,门派武学这些设定都挺正经的。整体底子很好,系统有深度,值得深挖。非要说缺点的话,音效比较普通,没什么能让人记住的旋律。
现在国产小游戏圈大多是换汤不换药的流水线肉鸽,到处都是换皮货色,刷都刷吐了。能蹲到这么一款国产武侠 ARPG 真的惊喜。 战斗手感丝滑,打起来爽感十足,剧情老老实实王道线性,没有牛头人、乱七八糟的狗血桥段看着很舒服。 Playtest的时候游戏里功法就多达上百种,正式版可以慢慢收集,新的傀儡系统和变身玩法设计得相当有新意。 看得出来制作者有用心打磨,在如今同质化泛滥的环境里属于不可多得的良作,真心值得一波好评! 爽玩了几个小时,对味,太特喵的对味儿了!这要是做成大世界,那不爽飞了!!!
画面好,非常好玩,个人观点,值这几十快,适合休闲
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Hours played at review time, across 553 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
那套功夫和武器比较轮椅啊
非常有意思。就是有点短16.5个小时就完事儿了。不知道有没有二周目,能不能继承
不错好玩,爱玩。
玩了快2小时,给个好评,战斗手感做的非常出色,剧情也有以前武侠小说的感觉,很符合我个人的喜好,希望工作室能够继续努力!!!!!!!!!!!
很不错了,这个游戏挺好玩的,画面也很喜欢,总体来说,首发52这个价格,喜欢战斗+剧情的,值得购买和推荐
战斗手感,技能搭配还是很不错的,但是怎么说呢。不是为了全成就,我是不会考虑再开第二把的。因为和 20年前的小霸王游戏一样,跟着剧情。升级打装备如何推剧情,属于非常的机械式。通关剧情后就索然无味了。16.6小时的游玩,中间5小时是为了 刷成就,虽然还没满,但是 刷到后期所有的材料都没用没有任何提升。刷的没味道了。
[h2]武侠复仇记[/h2] 宗门被灭门,而我们的主角李尘舟又该何去何从呢?为了复仇,追查当年的真相,就此,迎面这阴谋。 [h2]游戏内容[/h2] 游戏有着明确的主线剧情,在武侠剧情中我觉得还是算可以的。如果真要找一本高质量要求的话,对我而言就难了,目前我并没有真正觉得任何一本写武侠的书对得上胃口。只不过游戏的可行性更高,一些机缘、侠义会更容易体验出来,只是除去BOSS战开头就没配音了。 游戏有一点做的很真实,在售卖心法秘籍的地方,会有藏书阁,我们可以上楼查看这个世界的世界观,以及一些游戏术语,有了这个还是挺方便的。 [h3]游戏玩法[/h3] 游戏有着独特的武器系统,分别为刀、枪、剑、拳。每种武器在我们装备后,所实战时都会带有基础功法(除去剑我们是怎么学会的呢..?)我们可以携带武器种类对应的四种功法,并从地图上如师妹会售卖,其他则可以击败BOSS后掉落。我们可以自由选择一套,并利用武学点数对其升级(我就说为什么我属性那么高了,用一套技能没我A两下高,原来是没升级) 不过,心法是前期就可以自由搭配的,游戏有非常多种类的心法,每种心法对应着不同的技能效果,如释放技能增加BUFF又或者是种种加输出的,算是常驻增益了,游戏目前的养成是非常多的,玩法上是足够了。 经脉算是主要的增加基础属性的功能了,有重置按钮叫散功,可自由搭配加点。其主要来源于击败敌人,当我们击败BOSS后会获得一些经脉点,用于加点。五个方向可供选择,且在后面都会消耗更多经脉点获得额外增益BUFF,对实战的作用很大。此外,丹药也会提供一些基础的属性,只是有耐药性只能使用一点,通过炼丹或者是地图掉落获得。 奇遇玩法,藏在地图里,就比如在后山需要某属性达到某个值会给一把神兵利器,这把武器非常好用)其他的地图互动也会有,只不过我还是解不开( 或许藏在某个地图里,期待大佬发贴讲解了。 游戏有自选难度,只是最简单的模式在打BOSS时依然会吃力,可能是某些养成没做好准备。剩下的如武器打孔、暗器以及一些锻造、炼丹、镶嵌玩法就不过多说明了,内容很多。 在BOSS战中,每个BOSS的技能不同,需要做的也不同,躲避下落伤害又或者是一些有延迟的技能,可以依靠防御躲避(防御也会被打倒吗,你这家伙)总体来说,只要躲的好,依靠丹药基本上都过了。战斗中可自由搭配使用,非常方便。 [h2]总结[/h2] 游戏很贴心的提供了消除红点功能,只要点击所有红点就不见了,新物品都会带有红点。 问题还是有一点的,就比如说在背包中无法分清哪些是能增加属性的哪些是加血加蓝的。 游戏战斗时是没有高度系统是俯视角的,所以当你使用带有范围的技能,瞄准时位于低处朝向高处,会陷入地底,实在奇怪。 [quote][url=https://store.steampowered.com/curator/45932802/]欢迎加入: 小红瓶游戏评鉴组[/url] 关注小红瓶,回血在当下[/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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