
Small tales add up to create a history that is all your own. Your mission is to seize the key of fate and build the history of this land.This game is only available in Japanese.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
自由度超级高的MUD类游戏,游戏画面一言难尽,说像个游戏,不如说像个软件,千禧年之交很多游戏都是这种界面,像个操作系统,光荣的三国志6啊,大航海3都差不多。 捏了个角色,漫无目的地晃荡,后来凑了一支队伍,拼杀了不少时日。某天,队伍里一个电脑队友突然向我表白,也没多想就点了“接受”。结果下一秒,其余队友齐刷刷弹出一行字:“没想到你是这种人……”然后头也不回地离队了。我才发现跟我表白的是同性 这游戏能买房、能生娃,甚至你可以选择退休,操作子女接过冒险的衣钵继续冒险。可我都找了个同性伴侣,这娃还怎么生啊? 当然,游戏里,你直接攻击别人打死他之后可以拿到他身上的东西,身上背的命案多了,一进城卫兵就追着你砍。可以先把NPC邀进队伍当同伴,带下迷宫,让怪物把同伴打死;出来之后就地一埋,身上的东西就全归我了。此法可同样用于配偶,然后你就可以再找别人结婚了,不要骂我啊。。。。 有一回,我带着配偶下迷宫,打算故技重施。结果自己先被怪打死了。那个平时几乎从不说话的配偶,突然冒出一句:“亲爱的,你不能就这么死了,我一定想办法让你复活。”然后就真背着我的尸体,跑遍各处去找复活道具。复活的过程还挺折腾,得去特定地方找特定东西。复活回来的那一刻,看着配偶兴高采烈的样子,我好羞愧
This JRPG that reminds me of the Ultima series, the strategy and complexity of the systems working in the background really impressed me. I've been having a lot of fun with it, and fortunately there is an English translation pack that makes this accessible outside of Japan. Recommend! See my video below for gameplay at the beginning of the game: https://www.youtube.com/watch?v=-dUZV5i995k
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: Japanese
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
經典的好遊戲,可惜沒有續作了 希望能把系列作品全部上架。
昔夢中になったゲームです。あれから20年以上が経ちましたが、erolaや巡り廻るなどを通って一周回って戻ってきました。 ゲーム自体はWIN95の時と全く変わらず、純粋な移植のようですね。 最近の若い人には刺さらないかもしれませんが、古風な和風ゲームに関心がある方はプレイしてみては如何でしょうか。
よき(*'-') でも開かれた前途やりたいんですよ というか出してください
嘗試好幾次,突然發現,俠客遊真的只有2代能看!前途道標感覺比1代還爛,技能爛!遊戲方式也爛!我只能說,2代真的會玩,一人就可以幹掉全部boss!而且青衫的寫法一點都不高明!玩2代要選平均型!如果所有屬性相同後還有留下點數再往力、體點,尤其是力!目的是希望能力上升到9X,學會斧特技!老實說,日文的比較不好玩,特裝太會掉,中文的特裝比較少!特技與特裝關係,所以即使沒特裝,一樣超猛!
I've only made one run so far, but even with only an hour under it's belt I can tell ルナティックドーン 前途への道標 is a unique and fascinating game with plenty to offer. This is essentially a completely open-ended RPG sandbox, I don't know if there's any kind of deep lore or overarching goal, or if it's simply a little world to jump into whenever you feel like it. In a lot of ways it feels like a Japanese take on a western CRPG right down to the aesthetics. The game seems to be centered around various towns you can move between as you please, and these towns have your typical shops, hotels, quest-givers and even dungeons contained within. A quest might ask you to deliver an item to someone in another village or kill enemies in a certain dungeon and once you figure out how the towns are structred it's fairly easy to figure out what to do. I finished a fetch quest fairly easily, then took on an extermination mission, won a couple battles, then promptly ran into a fire trap and lost my healer, only to lose myself to an elaborate trap not long after I stupidly attacked one of my own guys. When I say open-ended I [i]do[/i] mean open ended. It seems you can do just about anything and the game won't stop you from doing something completely stupid. Want to attack one of your own party members in battle? You can! Want to heal enemies? You can! The interface is certainly.... rustic, owing to the game's window's 95 origins, but once you figure out which menu contains what command, it's not too hard to figure out how to interact with the world, and there's even a helpful built-in Windows 95 style help system that even seems to open the appropriate entry at times (for example, when I had my first combat encounter it opened up to the combat section when I clicked on it). The game also doesn't hold your hand on which missions you can and can't take, and will throw easy and hard ones at you in equal measure. What I love is that you can actually ask your party's opinion about a given mission before taking it which is how you gauge if you should even try it. It's a cool mechanic that makes the difficulty feel diegetic. What's also interesting is that it's not just the likelihood of success they'll tell you about, but also their own personal interest or even moral stance on a particular job. I imagine managing moods will become more a part of the game if you get deeper in, but right now I'm just trying not to die. The music and visuals are all charming and the few towns I stopped by seem to have a lot of character. This is a game where you have to use your imagination, so while you won't get elaborate cutscenes the theater of the mind gives you plenty with quest descriptions and conversations. One problem you [i]will[/i] run into is that being a windows-form-based game, the graphics don't scale at all, meaning everything will be extremely tiny on a high-resolution monitor. The most aesthetically pleasing way to deal with this I've found is to increase your windows display scaling. I have a 4K monitor and I found that setting my Windows Display Scaling to 300% gives the game a nice crisp appearance even if your start menu and everything else will be massive. Another good option is to find the game's executable, right click, go to "compatibility" click "change high DPI settings" and change "High DPI override setting" to "System(enhanced)". That's a bit smaller than the display scaling option but once you do it it's a "set it and forget it" option. If you're truly into the Sigma Trillionaire grindset you can just play with everything tiny and fight through the eye strain. Another potential graphical issue is that movement through dungeons seems to be very fast when driven by mouse, I'm not sure if that's controlled by framerate but time will tell how much of a problem this is. I typically set the game speed option to the lowest when crawling in dungeons then back to normal during fights. The other thing to be aware of is that this game only comes Japanese, though there is an English patch available. I didn't use the patch because I wanted to become a true trillionaire and learn one of the hardest languages in the world so I could promptly lose my eyesight straining to see extremely tiny Kanji, but the option is there for the sane among us. I've only touched the surface of the game, but considering I usually don't even like oldschool RPG's and I'm having a fun time with this, I think it's something I'll be coming to a fair bit, the potential for emergent storytelling is clearly high and the disaster of my first run was already pretty memorable. If you don't mind digging deep I think you'll find a nice little gem here.
是一個很不錯的老遊戲,不過很小眾,我喜歡劇情再多一點
PC98時代のものも、その前のものも全部Steamで出してください!コンプリートしたいので。
何気なく酒場で誘った人をお嫁ちゃんにしたい🥺
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.7M | 23.6K | 88% | $29.99 | |
| $6.7M | 14.3K | 95% | $20.99 | |
| $2M | 5.6K | 76% | $19.99 | |
| $1.4M | 3.6K | 82% | $15.99 | |
| — | 2.6K | 83% | — | |
| $19.2M | 17.2K | 85% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1K | 92 | 61% | $1.99 | |
| $4.1K | 92 | 92% | $1.99 | |
| $4K | 72 | 94% | $4.99 | |
| $4.1K | 172 | 28% | $1.99 | |
| $4.1K | 72 | 94% | $2.49 | |
| $4K | 72 | 75% | $2.99 |