
A text adventure game of the mid Tang Dynasty, where players can experience the story of a lonely city in the Western Regions during the Tang Tibetan War in the 13th year of Jianzhong by the 'bound barbarians'. Witness the growth and helplessness of characters and the rise and fall of the era.
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About

In the aftermath of the An Lushan Rebellion, the Tang Empire is in decline. With the Western Regions in chaos and the Tibetan Empire (Tubo) advancing, Liuzhong City stands as the Tang’s final bastion in Xizhou. Two years after a devastating loss at Beiting, Tubo gathers its forces for a final assault. Inside the city walls, Captain Li Yan struggles to hold the line, while his children—Li Si'an, determined to rally the people, and Yun'er, haunted by family secrets—seek purpose amid the storm. When a mysterious old outsider and a young girl stumble into the city, fate begins to shift. In this war-torn land, will Liuzhong stand or fall?


Li Yan: As the commander-in-chief of Puchang Zhechong Prefecture, at the age of 47, he was defeated by the invasion of Tubo and eventually retreated to Liuzhong City, preparing to defend. However, facing the deteriorating situation of the river and river, he was more interested in finding a way out for the people in the city than defending a city for the Tang Dynasty.

Wen Qinli: Pu Chang was appointed as the Chief Historian of Chongfu, and served in the Ming Dynasty during the reign of Emperor Suzong. At the age of fifty-three, he not only dealt with various documents, but also devoted himself to education, striving to preserve the cultural foundation of the Han people with all his might. He constantly worried about the collapse of his thoughts, hoping that the sage's ideas could eventually save this city from fire and water.

Zhao Shangwu: A lieutenant under the Puchang army, at the age of eighteen. His father was saved by Li Yan and he was also his confidant. I am extremely grateful for Li Yan's kindness and loyal, but at the same time, I am also a good friend of Li Sian, and they face difficulties in both aspects of their family affairs.

Qixin Er: The captured Tibetan priestess, according to her, was never welcomed in Tibet. Her thoughts are diverse, and she has unique perspectives on the times and human nature in her eyes. Buddha's words: Bodhi mind is the cause, sorrow is the root, and convenience is the ultimate goal.

Li Sian: Li Yan's second son, at the age of eighteen, is currently studying under Wen Qinli. He is both dissatisfied and fearful of his father, but also hopes to be recognized by him. His elder brother, who died in battle, became an unavoidable knot in his heart. Now he is running around the city, trying his best to do something, but it seems that nothing can be changed?

Li Yun'er: Li Yan's eldest daughter, the third in the family and the last child of Li Yan. She is fourteen years old and has been weak and sickly since childhood. She realizes that her mother passed away because of her, and her father's avoidance of this has made her increasingly curious about all of this. She is curious about her mother and her father, and even more curious about how all of this actually developed to this point. However, these questions have not yet been answered.

Liu Yue'er: A young girl who was caught in the city while gasping for breath in the war. She claimed to be the daughter of an old friend of Li Yan, at the age of sixteen, but seemed to hide a different identity and motive. The current situation is complex and intricate, and she is equally enigmatic.
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The game features a unique visual style combining Chinese ink painting, Western techniques, and anime aesthetics—blending freehand expression with realism. Inspired by Tang Dynasty culture, its art, UI, and sound design aim for historical authenticity and modern appeal. The UI merges classic Galgame interaction with innovative, customizable features, enhancing player immersion. Music blends traditional instruments with electronic elements, evoking the grandeur and underlying tension of a fading golden age. Rich sound effects and dynamic CG animations bring the world vividly to life.
[Staff]
Production Team: Sharewedo Studio:Project-《We Who Remain: Tang Chronicles 》
Lead Creators: Resher、Link
Lead Screenwriter: Link
Project Manager: Resher
Business: Resher
Programmer: Guwan
Character Original Art: yakami
Scenario Original Art: Kejinghua
CG Original Art: yakami、Kejinghua
Appreciation Items Art/Partial Posters: Malatang
Merchandise Art: selah
Music/Sound Effects: Pengream
Vocal Music: Yujie An、Jiasen Liu
PV Animation: Chaijinzhi
Dynamic Effects: Yuanyue
Performance: Resher、Guwan
UI/Art Promotion: Resher
UI Base Assets: Lielinfeng
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
有点无聊
本作是一款历史题材的视觉小说游戏,故事主要讲述的是安史之乱爆发后,唐朝日渐衰落,而远在西域的吐蕃政权则趁虚而入,不断蚕食唐朝西部领土,而西州柳中城也是唐贞元八年唐朝在吐鲁番盆地的最后一个据点,此时的回鹘汗国已被吐蕃军击退,中原也陷入群雄割据的局面,早已无暇顾及此方的安危,柳中城早已经陷入孤立无援的境地,面对吐蕃大军的数次围攻,城中军民也只能苦苦支撑,期盼援军的到来。就在这个时候,一个名为月儿的少女以及一名回鹘老人来到了这座被围困已久的孤城,城中军民的命运也似乎因为两人的到来而悄然发生着改变。 故事从西中柳州城在吐蕃政权围攻下最后的坚守为切入点,反映出当时动乱年代下百姓生活的困苦与漂泊不定,同时在游戏结尾部分,也通过两个士兵的对话,写出了当时唐朝边防所存在的捉良冒功的问题,为了得到赏赐,捉拿无辜边民充当敌方犯界人员,描绘出当时唐朝政权的混乱与黑暗。 游戏提供了多达十个结局以后数个后日谈,体量方面可以说是量大管饱,全结局正常流程在10小时左右,而且游戏中也添加了大量的文物考究描述,比较适合对历史题材感兴趣的玩家游玩。游戏美术方面融合了多种美术风格,不过绘画质量方面表现的并不是特别好,立绘与cg整体差别比较明显,此处比较影响体验。 总体来说游戏还算可以,对历史题材感兴趣的玩家可以尝试一下。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
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Hours played at review time, across 42 reviews with recorded playtime.
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