
A text adventure game of the mid Tang Dynasty, where players can experience the story of a lonely city in the Western Regions during the Tang Tibetan War in the 13th year of Jianzhong by the 'bound barbarians'. Witness the growth and helplessness of characters and the rise and fall of the era.
Modeled estimate, not a reported figure. How we estimate →
About

In the aftermath of the An Lushan Rebellion, the Tang Empire is in decline. With the Western Regions in chaos and the Tibetan Empire (Tubo) advancing, Liuzhong City stands as the Tang’s final bastion in Xizhou. Two years after a devastating loss at Beiting, Tubo gathers its forces for a final assault. Inside the city walls, Captain Li Yan struggles to hold the line, while his children—Li Si'an, determined to rally the people, and Yun'er, haunted by family secrets—seek purpose amid the storm. When a mysterious old outsider and a young girl stumble into the city, fate begins to shift. In this war-torn land, will Liuzhong stand or fall?


Li Yan: As the commander-in-chief of Puchang Zhechong Prefecture, at the age of 47, he was defeated by the invasion of Tubo and eventually retreated to Liuzhong City, preparing to defend. However, facing the deteriorating situation of the river and river, he was more interested in finding a way out for the people in the city than defending a city for the Tang Dynasty.

Wen Qinli: Pu Chang was appointed as the Chief Historian of Chongfu, and served in the Ming Dynasty during the reign of Emperor Suzong. At the age of fifty-three, he not only dealt with various documents, but also devoted himself to education, striving to preserve the cultural foundation of the Han people with all his might. He constantly worried about the collapse of his thoughts, hoping that the sage's ideas could eventually save this city from fire and water.

Zhao Shangwu: A lieutenant under the Puchang army, at the age of eighteen. His father was saved by Li Yan and he was also his confidant. I am extremely grateful for Li Yan's kindness and loyal, but at the same time, I am also a good friend of Li Sian, and they face difficulties in both aspects of their family affairs.

Qixin Er: The captured Tibetan priestess, according to her, was never welcomed in Tibet. Her thoughts are diverse, and she has unique perspectives on the times and human nature in her eyes. Buddha's words: Bodhi mind is the cause, sorrow is the root, and convenience is the ultimate goal.

Li Sian: Li Yan's second son, at the age of eighteen, is currently studying under Wen Qinli. He is both dissatisfied and fearful of his father, but also hopes to be recognized by him. His elder brother, who died in battle, became an unavoidable knot in his heart. Now he is running around the city, trying his best to do something, but it seems that nothing can be changed?

Li Yun'er: Li Yan's eldest daughter, the third in the family and the last child of Li Yan. She is fourteen years old and has been weak and sickly since childhood. She realizes that her mother passed away because of her, and her father's avoidance of this has made her increasingly curious about all of this. She is curious about her mother and her father, and even more curious about how all of this actually developed to this point. However, these questions have not yet been answered.

Liu Yue'er: A young girl who was caught in the city while gasping for breath in the war. She claimed to be the daughter of an old friend of Li Yan, at the age of sixteen, but seemed to hide a different identity and motive. The current situation is complex and intricate, and she is equally enigmatic.
……

The game features a unique visual style combining Chinese ink painting, Western techniques, and anime aesthetics—blending freehand expression with realism. Inspired by Tang Dynasty culture, its art, UI, and sound design aim for historical authenticity and modern appeal. The UI merges classic Galgame interaction with innovative, customizable features, enhancing player immersion. Music blends traditional instruments with electronic elements, evoking the grandeur and underlying tension of a fading golden age. Rich sound effects and dynamic CG animations bring the world vividly to life.
[Staff]
Production Team: Sharewedo Studio:Project-《We Who Remain: Tang Chronicles 》
Lead Creators: Resher、Link
Lead Screenwriter: Link
Project Manager: Resher
Business: Resher
Programmer: Guwan
Character Original Art: yakami
Scenario Original Art: Kejinghua
CG Original Art: yakami、Kejinghua
Appreciation Items Art/Partial Posters: Malatang
Merchandise Art: selah
Music/Sound Effects: Pengream
Vocal Music: Yujie An、Jiasen Liu
PV Animation: Chaijinzhi
Dynamic Effects: Yuanyue
Performance: Resher、Guwan
UI/Art Promotion: Resher
UI Base Assets: Lielinfeng
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
有好结局,好!
新颖
很不错的游戏,配乐不错,但画面质量,声优和操作面板方面确实不足。(总成本7万确实不足) 故事讲的确实合我口味,但是可能不满足市场吧,毕竟很多人买游戏是爽的不是吃刀子学习的 价值观方面挺正的玩完很舒服 文笔略显晦涩古朴,游玩略有繁琐需要反复刷,没事就当慢慢品鉴
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 42 reviews with recorded playtime.
背景音乐太出戏了
更新后无法打开真的烦,重新下每次都是磁盘写入错误,这是在更哪门子的新真的无语了。本来挺期待打算这周玩完的现在玩不了了。 国庆假期完成。除去前期打不开的愤怒细品完之后确实是非常认真的一个作品,因为强迫症特意看完了每一个人物介绍以及文物介绍,很多用古文比较难懂所以耗费了不少时间。作品本身推起来不算特别长。UI独特的水墨风格还是挺好看的,水墨cg以及大部分cg特别是某些有差分的,颇有古风感的场景都挺有韵味,但是相比之下立绘显得简陋一些。特别是男性立绘都好像缺少经费一样。 配音上明显的良莠不齐了。中老年男性的配音都基本不错剩下的就音色还可以。女主后期听习惯了也好,前期还是太不自然听着比较难受。音乐这方面虽然不至于很惊艳的地步不过不难听,也感觉到了制作组的用心。 很多吐槽的文本问题其实我还是蛮喜欢这种的。看惯了很多简单到有些无聊的文本这种稍微带一点个人风格的写法是真的挺独特的,有些带有思考和情感的场景写得也很动人。缺点也同样如此。这种思考和情感的烘托恰到好处的用会让人感觉非常惊艳,要是全篇都是就有点拖慢节奏了,尤其是前期要快速进入主题的时候会让读者可能更容易放弃。不过整体比较流畅,看起来也不费劲还是很好的。 作品本身不算是恋爱类的galgame之类的,虽然有微量的恋爱元素不过在沉重压抑的环境下显得微不足道了。男主虽然做了很多事情总感觉很透明人(是因为没有配音方便玩家代入角色吗)女主前期犹豫不定的想法可以理解却也让人让人反感(也许是想法和女主的行为不一样吧),后期属于越看观感越好。温和李的塑造倒是比男女主要更好一些。 以及没有彻底he的说法,各种结局各有各的委曲求全罢了。好的还能有未来和在一起的生活,不好的可以说是惨烈。
全结局达成,来聊聊游戏体验。 一、游玩便利性 (一)如果点快了,漏掉了一些对话,可以在历史选项中查看,可以重新听对话,这个是比较好的。 (二)如果一段剧情是首次体验,则无法跳过,第二次体验的时候即可快进,大幅节约时间。 二、多结局 多路线多结局算是目前视觉小说类游戏的标配了,不过略有不足的是本作并没有内置流程图。但好在游戏内的选项不多,基本上就是那几个关键选项组合来达成不同结局。 三、彩蛋 游戏的成就设计颇具巧思,除了达成各种结局的成就外,有好几个彩蛋性成就,比如连续点击三次主菜单缚戎人标题会出制作团队名单,变更音乐、游戏中使用快存功能都会触发相应成就。 四、声音 (一)音乐。游戏中的曲子以唐朝历年号为名,或雄壮、或繁华、或厚重、或轻快、或苍凉、或悲苦,质量很不错,非常契合游戏严肃历史题材。 (二)配音。虽然男主李思安没有配音,略有遗憾。但其他人物的配音表现都不错。尤其是温钦礼、李琰的配音很不错,配音演员的情感投入很到位。 五、画面 看得出制作组经费有限,虽然有一些动态CG背景图,但大多时候都是静态背景图,不过水墨风带来了不一样的视觉体验,在视觉小说类型中,小众历史题材的蛮少见的。 六、游戏推进方式 游戏分为主章、间章两大部分,主章是以男主李思安、女主柳月儿的视角来体验故事;间章补充了女主的童年经历,与序章女主进入柳中城就对应上了,除此之外,间章部分还能以其他重要人物视角来体验。游戏正篇的时间线不到半年,但悲苦的主基调却一直揪着玩家的内心,让玩家迫切想知道柳中城最后的命运。 七、鉴赏室 在游戏设置选项中,可以鉴赏游戏的各种结局、文物、人物设定、音乐、图片。这里重点说一下文物,游戏流程中会解锁各种文物,玩家可以看到每种文物的详细信息,看到岁月在这个物件上留下的痕迹,制作组在考证方面还是下了一番功夫,值得表扬。 八、一些思考 整个游戏体验下来,能充分感受到制作组对历史的尊重,以人民史观去看待历史、思考历史,游戏中有很多地方能引起个人的共鸣,就聊几个个人印象最深的点吧。 (一)家国情怀是华夏民族的优良传统,忠君爱国、保持清白气节是许多古人坚定不移的信仰。唐朝名将张巡坚守睢阳,全城军民战至最后一刻,所有人壮烈牺牲,对唐朝历史有些了解的朋友都会记得这个人这件事。古人讲过“为天子守国门”,但也讲过“民为贵、社稷次之、君为轻”。游戏中的西州柳中城与当年的睢阳情况不同了。田地没有了一两年后也就恢复了,城池没有了三五年也就重建了,但人没有了,人心散了,一个区域的文化传承就会断绝。为天子守国门,守的不是一城一池,守的应是人民人心呐。 (二)乱世人,望长安。温钦礼去过一次长安,就一辈子无法忘怀了。李思安没有去过长安,只能在城墙上听老师描述长安的样子。实际上,他们望的不是长安,是过去繁华强盛的唐朝,如今时过境迁,唐朝已经衰落了。但作为乱世人,仍然怀抱对太平盛世的强烈渴望,所以温钦礼伪造了圣旨,说天子已派遣两镇节度使救援西州。他甘冒大不敬之罪,为的也只是给柳中城的人们一个盼头。如此世道,连盼头都没有了,还怎么活得下去。 (三)两个殊途同归的老家伙。西域战乱频繁,是一个吃人不吐骨头的地方,战争会把一个人变得疯魔,李琰从死人堆里出来,转战西域各地三十余年,他比谁都看重人命,如此世道,活下去就好。李琰或温钦礼两个老家伙不对付半辈子了,或许命运使然,两个人最终走在了同一条道路上。李琰想通了,除非发生奇迹,则否柳中城是无法坚守下去的,所以他宁愿背负骂名,也要为全城军民谋一条出路。温钦礼也想通了,自己慷慨赴死保全了自己的气节,但老百姓只想活下去,不想给战争陪葬,在李琰去世后,他要替老友做完这件事。 (四)教书育人乃是国之大计。温钦礼作为柳中城长史,总管城中政务,但他还有一个身份是教书先生。在城墙上和李思安望长安时,他说华夏民族绵延数千年,经历无数时代更迭,但最伟大的地方在于文化传承,只要文化不中断,华夏民族的根就还在。所以即使条件艰苦,他也在城中建了一座学堂,教孩子们道理和知识。 (五)什么是责任。李思安说:父亲还在的时候,自己照着以往做该做的事情就行。如今父亲病重,他在父亲塌前,李琰说:你该承担责任了,柳中城需要你主持大局。李思安说:责任是什么?李琰说:你不想拿起但又放不下的就是责任。李思安说:怎么我感觉什么都没拿起,但什么又都无法放下。李琰说:我只能说到这里,往后靠你自己了。绮心儿和一个踢球的小女孩曾有一段对话,有一句是只有你自己领悟了才算是懂得。李思安需要自己去领悟。李思安虽然是监军,但他也是被乱世裹挟的众生之一,他也很迷茫。但有一点不会变,全城军民的生命就是他的责任,最后他想通了,竭尽全力,问心无愧就足够了。哪怕自己只是一个历史角落的人,自己的名字不会被历史记载,只要自己的亲人记得自己就足够了。 九、总评 在今年发售国产视觉小说类游戏中,2月的再见断刀和本作都是很优秀的,同样是经费有限,但好钢用在了刀刃上。20多元的价格还说什么呢,喜欢视觉小说类型,喜欢历史题材的玩家直接买就完事了。
ui还是不错的 希望能活下来吧
豪玩
以下重度剧透 打完了全结局全成就……非常有趣的故事,喜欢关于民族认同、战争与和平的解读,看到熟悉的文物名字,或者典故的时候也不禁会心一笑……文案组真的非常擅长用隐秘的角度暗示故事,比如王维,比如李陵…… 先说民族认同,这一点在月儿身上体现得很彻底。作为汉人与回鹘人民族融合的结果,她却受到了汉人小孩的欺凌,在回鹘则被吐蕃施压。我想文案描绘那些汉人小孩对月儿的欺凌,包括温长史口中的圣王教化,是以汉人为至尊、为中心的观点的一种抨击吧。那些民族复杂关系和政治势力冲突一起构成如此战争局面,我觉得这个故事对这一情况解释的非常详细透彻。我喜欢在倒数第二个后日谈里面的,制作组的情怀,大家不必为自己的认同而疑惑,而斗争,“都能从想象的共同体所带来的枷锁中挣脱出来,不再困于仇恨与压迫的循环,而是共同走向团结与解放……”如今的世界,也有地方因为民族冲突而造成惨烈的人道主义悲剧,真心希望战争与奴役能够早些终结,世界人民都能得到解放…… 还有战和问题,以及引申的,以温长史为代表的儒家教化和绮心儿为代表的佛理。在倒数第二个间章里,影响结局的重要选择是他到底是坚持治国平天下,还是无愧于自身……如果选了后者,他的心里就会觉醒其他的想法,即圣王教化并不是唯一的出路,也可以放下一些执念,引入一些其他的思想,比如他和绮心儿对谈的佛理。绮心儿说三界无安有如火宅,但宗教真的能拯救这一切吗……?绮心儿想不明白,她只能去做。唉,文案组好像也没有明说(当然也有可能是我粗心没看到,姑且对她的想法做如此猜测,她的心烦意乱,是不是认识到佛很多时候的无能为力,即使她能够和神对话,也解决不了扎根于此的政治和民族症结……?这也是她的无力所在吧。还有就是历史观,温长史一心留名青史,可就像小杨的后日谈,任何人都会被历史的车轮无情碾过,大家都只是历史的尘埃……比起预设汗青中的事迹,不如过好生前的每一刻。还有三个好结局,除了最后一个投靠回鹘和妈妈团聚以外,剩下两个都是,要么逃出战争的漩涡,要么继续在下一场战争中求生,绮心儿也反问小李,难道你真的认为能靠自己改变一座城吗?到最后有一种淡淡的无力感,拼尽全力能做到的似乎只有避免最坏的结果发生在自己的眼前……好在结局九是城破人全,最终的两位主角都得到了不错的归宿。最后一个结局好不真实,完全应验月儿神话故事中的所谓神兵天降,虽然有铺垫,但还是太惊喜、太突然了,……制作组还是留了一个美丽的念想,善良啊! 最后说一点关于唐军。几乎每个结局的后日谈,都会提到随便抓人讨战功的边塞士兵,包括吊人无谓期待的假诏书。这个大雁传书神似找回苏武那里用来诈匈奴的典故,仔细想来温长史和苏武也有一些相似,都是在被王庭抛弃的情况下独自坚守……但他们的动机并不一样,朝廷也不一样,所以结局并不相同……小李求和更像李陵,(没记错的话老李是陵州人?)被王庭抛弃,坚守无门,只得投降……关联起汉代旧事之后,我觉得柳州对中原王朝的情感,这种期盼与失望就更明显了,逃回去的结果只是缚戎人,这样的朝廷真的值得为此付出如此大的代价吗……?我觉得喜欢这个故事的重要原因之一是我极其喜欢李陵,…… 此外还有各种各样非常有巧思的诗文作为穿插文案和章节、结局的命名,功能按钮的表达,都十分有新意……这一切实在是太伟大了我将安利给朋友们
历史类视觉小说,制作得还可以吧,不错
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5K | 176 | 93% | $3.99 | |
| $4.7K | 74 | 91% | $2.99 | |
| — | 0 | — | — | |
| $228.4K | 1.3K | 99% | $6.99 | |
| $12.1K | 110 | 89% | $6.99 | |
| $2.8K | 5 | 60% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.7K | 79 | 68% | $12.99 | |
| $14.7K | 101 | 42% | $7.49 | |
| $14.7K | 80 | 92% | $4.99 | |
| $14.7K | 62 | 87% | $8.99 | |
| $14.7K | 138 | 58% | $5.99 | |
| $14.7K | 139 | 78% | $6.69 |