
During the Xining era of the Northern Song, a corrupt chancellor plunged the court into chaos, waged reckless wars, favored commoners over scholar-officials, and sought to redirect the Yellow River. Fearing ruin, the martial world chose four champions to slay him: Wang Anshi.
Modeled estimate, not a reported figure. How we estimate →
About
Ranked third on the Jianghu Assassins List, the infamous underworld killer known as the Bronze Bladesman has long been haunted by inner demons and tormented by relentless nightmares.
He finally accepts the most important mission of his life: travel to the Imperial Capital and assassinate the treacherous Chancellor under the guise of presenting the Seal of Heroes. Should he succeed, he may cast off his dark past and become a righteous hero—one who saves the common people from suffering and oppression.
Accompanied by the courtesan Silver Butterfly, the Bronze Bladesman sets out from the Jinghu Northern Circuit toward the Imperial Capital. On the long road ahead, how many dangers await them—and how many tender temptations?
This game is a visual novel in which players click through on-screen text to advance the story. Centered on the passions and rivalries of the martial world, as well as loyalty to one’s country and people, it tells a wuxia tale that feels both timeless and refreshingly original.


主策划:轮呐德
主催:蟒魂
剧本创作:对硝基甲苯
美术:蟒魂
音乐:Ember 木南
UI:E Cloudy
总监:天羽却
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 263 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
哦牛皮,第一次见逐步解锁这个说法的,我他妈买的是单机还是网游啊傻逼制作组?
[h1] 一个武侠题材(?)的非废萌剧情向后宫多结局中篇视觉小说。 [/h1] 个人体验上比较痛苦。文字读着比较累。一来我不是仙侠受众。二来文本上夹文言文又夹白话文,字体看着也不太舒服,文风有点神鬼二象性。有的地方处理的很好,有的地方处理的很怪。我玩儿着偏慢。大概10小时通关。 画风上见仁见智,但并不是本人所喜欢的画风。个人会感觉有AI感, CG和立绘一般般,亮点是一些战斗场面会使用手绘漫画一样的。配合仙侠氛围和水墨底蕴所以战斗的表现形式还是很帅的,剧情里也会穿插一些水墨简笔插图。这些比较喜欢。确实和仙侠世界观相呼应了。配音中规中矩,至少听着不会难受。没有那种听着难受的漏气音。但是也有个别场景下的音频忽大忽小,一些暧昧台词听着会比较尴尬,其他倒没什么大问题,算及格吧。不过这种一般我是没有全语音听完,音乐的话有好有坏。那首在朝堂上对峙以及一些战斗bgm还行,其他的中规中矩,我没太在意说明就是一般 世界观设计不太严谨,感觉作者梦到啥写啥,作者的发挥空间也太大了,剧情驱动上我也无法理解,主角和主角团虽然也有主线任务,但是途中一直在被牵着鼻子做支线,开了会小差都不知道主角到底要干嘛,基本上就属于作者写什么我就看什么,不带脑子玩了。战力上也不知道怎么排的。反正主角就是强。有时候甚至在想主角把那些人全部杀掉不就没事儿了。我不太会欣赏这样的世界观和作品。人物塑造上还行。不能说完全模板化的人物塑造。毕竟补充了角色过去和一些经历的插叙,勉强能理解每个角色的行为逻辑和趋力内在动因,如果没有制作成本桎梏,角色还能写得更开一些 剧情架构整体来说确实有讲好故事。也并没有走国产模板废萌路线,选项较多,而关键选项就那么两三个,看出来,只有真结局是认真写的。其他结局比较糊弄。多加几个be就能解决。然后不得不说到作者的章节分配,个人分为前三章。四到十六,十七到二十,前三张给我一种饿殍的即视感。四到十六一直在做支线,也在慢慢推进主线,搞铺垫,十七章之后就和坐过山车一样,立马节奏加快(虽然国产很多都这样),最终收尾也还不错。不至于真的虎头蛇尾。但是很多前期埋下的伏笔就没有来得及能补上(说实话,我也不太在意他补不补,因为玩着还是比较痛苦) 最后讲讲我对作品的理解和一些小巧思的感想,这种可以随意发挥的世界观。比较好的一点就能具象化作者的一些名誉或者暗喻。比如“圣人道”“圣人盗”各种神器的名字“人杰玺”“春秋笔”神器的名字、来历和功用。作者可以通过这些设计来表达自身的想法和观点,很直观,也很有意思。如果读者有能理解和认同的点,就会会心一笑。和作者产生共鸣。如果有不认同的点,就会感觉作者矫情或者被恶心到 整体来说,我愿意为好故事买单我认为这算是一个还算不错的故事,但我也很难认同作者的一些价值表达和历史上的一部分魔改这里就不展开讨论了,如果你是否愿意把这部作品推荐为朋友作为标准。我可能不太愿意推荐给朋友。但这对于一部分可以接受我上面所提到的一些个人认为的痛点人应该是一款不可多得的武侠视觉小说
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Languages: Simplified Chinese*, English, Japanese, Traditional Chinese*languages with full audio support
Hours played at review time, across 263 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一直跳票,一年跳一年,项目管理堪称灾难性。运营也是一坨。
感觉贬低苏轼,司马光等人太过了。明明靠刺杀奸相王安石的话题引流,结果就是要么吹太狠要么贬太狠不够辩证。以及最后盗圣铺垫那么久结果。。。给我看笑了。感觉噱头比实际更大,台词还有很多假大空,一堆挖坑不填。不推荐游玩
别的先不管(多次跳票,肯定有的是人说,我就先不提了),就是说有选项的时候就不能让我存档吗,这样零帧起手我都不知道哪里会有选项然后提前存档,到最后又要快进,重新选其他选项来看分支,这样很麻烦的。
致敬最不会跳票的制作组,但凡组里有一个是人脑子正常也不会拿特定cpu掉帧来当跳票理由,建议全组都去医院检查一下 什么叫所有章节要等到29号才更新完?公告也藏着掖着不说,你真拿玩家当人?
你有剧情锁,那我也有好评锁
不把玩家当人看,你也配拿好评?
嚯嚯嚯,夸张哦,这都能特别好评。原本10分能有6分,但看到和哀鸿捆绑就绷不住给差评了。我没想到怎么短的游戏也能搞个剧情锁,而且结局挺突然的,草草就结束了。草图CG,感觉不如没有,打牢吴的草图CG人看到闪避动作人物直接是斜的,看到的时候都被气笑了,但还在可忍受的范围内,但你的打戏写的是什么狗屁,不如直接拼数值,我数值比他高直接算我赢;我闪避比他高,敌人打不到我算我赢。剧情大体如果不涉及历史人物的话,还有点意思,总的来说还是反封建教条,鼓励实践,就是写得有点怪,但看到哀鸿捆绑包突然就释怀了。之后很长一段时间不会参与国产游戏众筹了,如果能退款的话就更好了,虽然不可能。最后花了28,不值。20的话还差不多。
不是,什么叫我买了游戏还要等什么“分段解锁”? 我玩这么多游戏你们是第一个这么干的 本来对剧情还比较感兴趣,看到这个真的是令人失望至极
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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