
During the Xining era of the Northern Song, a corrupt chancellor plunged the court into chaos, waged reckless wars, favored commoners over scholar-officials, and sought to redirect the Yellow River. Fearing ruin, the martial world chose four champions to slay him: Wang Anshi.
Modeled estimate, not a reported figure. How we estimate →
About
Ranked third on the Jianghu Assassins List, the infamous underworld killer known as the Bronze Bladesman has long been haunted by inner demons and tormented by relentless nightmares.
He finally accepts the most important mission of his life: travel to the Imperial Capital and assassinate the treacherous Chancellor under the guise of presenting the Seal of Heroes. Should he succeed, he may cast off his dark past and become a righteous hero—one who saves the common people from suffering and oppression.
Accompanied by the courtesan Silver Butterfly, the Bronze Bladesman sets out from the Jinghu Northern Circuit toward the Imperial Capital. On the long road ahead, how many dangers await them—and how many tender temptations?
This game is a visual novel in which players click through on-screen text to advance the story. Centered on the passions and rivalries of the martial world, as well as loyalty to one’s country and people, it tells a wuxia tale that feels both timeless and refreshingly original.


主策划:轮呐德
主催:蟒魂
剧本创作:对硝基甲苯
美术:蟒魂
音乐:Ember 木南
UI:E Cloudy
总监:天羽却
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 267 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩下来其实游戏质量还行,角色立绘和CG画风都挺不错的,还有点玩家喜闻乐见的场景,就是正琢磨着后续怎么跟妹子们加深关系呢就发现因为场外因素加了剧情锁是何意味啊,玩一半给我挡外面了有点蓝瘦香菇,然后目前版本角色语音还有点问题然后选项存档只能按快捷键(Esc 提一嘴S可以截图H可以隐藏对话框UI,相信玩家后面能用上www),感觉制作组面对这些经验有些不足,希望下一部作品能吸取教训吧,不过好像说是明天切回完整版后就能解锁后续剧情修复BUG了,现在就是很急,急急急急急,建议24点一过就更新(
最后结尾部分其实有些烂尾了,一股匆匆写完腰斩的感觉,按照前面的节奏来看应该是还有一个打铁鞭王跟铁鞭王推举青年相关的剧情的,英雄胆作为结尾其实还好,但是覆舟水明显是被砍了剧情一下拿出来的,主角复活那里明显也是其他剧情线拼接过来的,希望能早点把剧情补完吧
[h1]满纸荒唐世人笑,胸中无墨自不知[/h1] [h2]游戏推荐指数:★★★★★★☆☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 板凳要坐十年冷,文章不写一句空。这句话很适合送给当下中国GAL圈的制作商们,只有经过积淀才能创作出好的作品,而不是仅仅凭借自己“灵光乍现”的一个“IDEA”就投入到游戏的创作中,仅凭创意是诞生不了优秀的作品的。 游戏想要从别样的角度去对历史做切入,来吸引玩家,从游戏制作的角度是能理解的,想把是把历史人物从新的视角去刻画塑造是游戏在创意上值得表扬的地方,游戏目前的问题在于没有做好“卖肉”与“剧情深度”的平衡,即游戏作为文化媒介在创造过程中对于历史内容的二次创作的把控,其实《刺客信条》就是一个很好例子,本作是又想卖肉讨好玩家又想显得自己的剧情设计有深度,高不成低不就,本质就是个搞RSQ的卖肉游戏非得装深沉。 游戏的剧情和人物塑造在这个“国GAL”比烂的时代还是相对能接受的,真正令人费解/无法接受的是游戏的各种运营的宣发问题,首当其冲的就是游戏的章节解锁问题,作为一款体量连5GB且结局个位数的游戏为什么会需要章节分步解锁?如果制作组想要增大游戏刚发售时的热度,明明有那么多方式可以选择,为什么要选择影响玩家游玩的方式?同时,假使游戏的分章节解锁是为了给制作商进行优化争取时间,那么从众筹开始到上线前一拖再拖这一段期间制作组又在开发什么内容? 好在游戏也没算偏离本心,卖肉的地方确实是下足了功夫,没有亏待玩家,四个结局也算中规中矩,动态立绘和配音这些内容是游戏少数的几个能带来正反馈的地方,但这些“优点”也因为游戏的各种BUG导致没有给游戏带来应有的表现。 总体而言,《铜刀银剑》适合能接受赶工收尾、又想看武侠题材国gal的玩家,36.5元的定价配这个体量差强人意,建议谨慎决定是否购买。 [quote][h3]鉴赏员测评配置:[/h3] CPU:AMD Ryzen 7 7600X GPU:AMD 7900XTX 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $83.9K | 500 | 89% | $8.99 | |
| $83.9K | 255 | 93% | $19.99 | |
| $83.9K | 212 | 90% | $14.99 | |
| $83.9K | 524 | 83% | $8.99 | |
| $83.8K | 822 | 90% | $6.99 | |
| $83.8K | 287 | 77% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.8M | 9.4K | 59% | $11.99 | |
| $138.5K | 514 | 73% | $10.99 | |
| $108.4K | 451 | 90% | $12.99 | |
| $65.6K | 292 | 81% | $13.99 | |
| $9.8K | 180 | 93% | $4.99 |
Languages: Simplified Chinese*, English, Japanese, Traditional Chinese*languages with full audio support
Hours played at review time, across 267 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好的故事
我还没玩呢,你怎么就死了呢。 二编:这应该称做黑历史•王安石。二流武侠剧情,情感铺垫太淡了。扯了很多东西来塑造世界观,其实这点还算不错。
喜欢炒烂好评只会更低,好自为之吧,唉
什么鬼?一个galgame能给我整坏档?而且是一坏全坏??
[h1]《铜刀银剑》:能玩[/h1] 抛开发售场外节奏不谈,《铜刀银剑》这部作品在良莠不齐的国gal行列中,其实甚至可以算得上是中上的制作水准。 首当其冲的就是贯穿始终的全配音,整体语音、音效尚可,部分角色存在用力过猛,但也无伤大雅。剧情本质是王道后宫的经典展开,通过套上一层武侠的外壳,对于国人来说终究还是有一定吸引力。十五章后可能存在赶工,感觉叙事节奏猝然加快,许多伏笔也未来得及回收。“伪史”章节围绕时棋身世的展开令人眼前一亮,堪称全作剧情高潮。最为惊艳的是作品仿照明清话本而化用的语言风格,无论是章节名、称谓还是只言片语的遣词造句,都冥冥给人一种《水浒传》的感觉。 至于百口莫辩的历史问题,其实压根不是问题。全作架空的武侠世界,拢共就神宗、司马光、苏轼和王安石四位真人。除了王安石,其余三人在剧情中的戏份少到不配有立绘,而他本人也迟到早退地错过剧情主线。他们更多的都是代表不同意识形态之间的碰撞,归根究底就“人定胜天”四字。用史实对游戏内人物表现进行挑刺大可不必。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
远远超出预期了 动人心魄的故事 非常有意思
全配音好评,画风我也挺喜欢的(本来就是看画风入的),剧情目前看来中规中矩。中途出现过一次切屏回来后角色配音消失的情况,不知什么问题,退出重进就好了。最后推荐配置吓哭了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.