
《龙胤立志传》是一款融合门派经营的开放江湖武侠游戏。在各大门派割据一方的神州之上,你可以自由驰骋,历经奇遇,修炼神功,踏上行侠仗义或行凶作恶之路,也可以经营自己的门派,攻城略地,称霸一方,最终谱写一段独一无二的武林传奇。
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Every market we collect.
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从繁华市井到塞外荒原,你可以自由探索神州每一寸土地。结识各方能人异士,体悟江湖快意恩仇
近千名NPC皆拥有独特的性格、倾向和喜好。你可以投其所好成为莫逆之交,或是暗箭伤人结下深仇大恨。若交情匪浅,他们还会飞鸽传书与你邀约相聚,请求救援,或相约共闯龙潭虎穴,一同争夺惊人宝藏!
你也可以选择心仪之对象,海誓山盟,喜结连理。但若三心二意,始乱终弃,恐怕也难逃严峻之惩罚。

从武当少林的名门正宗,到唐门五毒的剑走偏锋,乃至墨家神机门的机关异兽,近千种武学自由搭配,将你的角色培养成独树一帜的武林高手。

从外门弟子一步步积累门派功绩,直至成为掌门!管理门派建筑营造,科研外交;将天下神功尽数收入藏经阁,供弟子修习参阅;设置每名弟子的工作重心,因材施教,并率领他们惩奸除恶或横行霸道;最终将自己的门派建设成江湖中一支举足轻重之力量。

乱世是专属于侠客的舞台,你可以招贤纳士,合纵连横,率领弟子与其他门派一较高下,攻占并且吞并敌方的城池。或许终有一日能够一统神州,成就万世之功业!

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
内容相对重复但是寻找秘籍还是很爽的
自动战斗就2个字:脑残
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| $4M | 9.6K | 82% | $17.99 | |
| $4M | 15.1K | 84% | $9.99 | |
| $4M | 8.6K | 92% | $19.99 | |
| $4M | 8.3K | 88% | $29.99 | |
| $4M | 6.3K | 74% | $19.99 | |
| $4M | 15.1K | 90% | $8.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $86.6K | 688 | 61% | $4.99 | |
| $598 | 1 | 100% | $19.99 | |
| — | 0 | — | — | |
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
属于玩的时候停不下来,停了之后不想玩了
当上掌门召人默认变成师徒关系有点操蛋啊,还是希望改一下
确实有意思
玩了很久。体验了各种不同的玩法。我属于细嚼慢咽的类型,我觉得挺适合我的。只要制作组不跑路,会一直支持,下一部作品也会支持。任务立绘很符合我的审美。建议二周目开经验倍速,这样就不会觉得练功乏味,能去体验更多的玩法。喜欢这种自己不看B站攻略也能玩的很明白的游戏。后续的优化建议增设江湖门派的自我功法,NPC之间的交流互动,加强NPC自我学习,不过立绘可以先多来一点,现在给的AI设置这么快,可以先出一个立绘更新嘛。暂时就想到这么多。我还是会推荐的。记得二周目调经验哈哈,血泪故事。
非常自由好玩
游戏系统上的问题可以容忍,但对主角这种混不吝人设非常厌恶。
刚开始很好玩 但玩到后面如果不看攻略 提前学了很多功法 时间就有点浪费 还有遇到的美女太多了 没想到收一个后 已经收的其他人好感度要降 哈哈 总得来说还是不错的 特别是画风不错
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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