
A stand-alone turn-based war chess game with the theme of Chinese history. The core gameplay is territorial competition, and diplomacy, construction, combat and other gameplay will also revolve around territorial competition.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 5 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
讲真玩了一辈子光荣的三国志,这款我是真的上头。当然缺点肯定是有,但非常值得鼓励,希望越做越好~
傻逼游戏 一个单机游戏,没有内置修改器就算了,用ce改一下数值还直接bug退了,搞得跟网游一样。一个半成品,不学着好好做游戏,就把一堆扩展包拿上来卖,牛逼。 认准这家公司了。
不推荐下载,有内购,还是玩创造三国志去~
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
能不能来个大乱斗,让春秋战国 楚汉争霸 三国的将领一起登场
不推荐
这款游戏是我玩过的挺有期待的三国游戏,它整合好多玩法机制。但就目前版本也有一些个人想法: 这游戏的港口防守方是劣势的,开启迷雾,进攻方很容易堵住,水上的任何部队都能打岸上的,而岸上除了弓兵都不能打水里的,如果把岸上用弓兵防守,一旦水中部队占领港口,他就上岸变成步兵,形成优势。说白了就是过港口没有任何代价就能变兵种。 建议:港口应设置占领时可花时间花钱建造普通船,楼船,蒙冲等,部队从港口路过时可选择船型,选普通船部队原来是近战,上船也是近战,这样相对来说公平一点。如果再复杂点可以花钱带弓箭。我觉得这样港口才有争夺占领价值。而且机械不能上船。只能过了江在港口重新出兵带机械。港口的作用就是生产船的,渡江的,它和府的作用不一样。 再一个,这款游戏水站地图小,进攻方很容易上岸的话,东吴完全没有优势,应该把港口,缩进陆地一格到二格。然后把港口做成水域,可以让水将还能打水仗,扩大水战优势,不至于被堵了就不能打水战了。 将领做一个性格陆将和水将,陆将下水做个debuff平衡一下。要不就在培养界面加一个水战熟练,靠打水战升级消除debuff。 这样就可以靠船型解决攻击距离,靠陆将水将解决攻击力问题拉开将领差距。
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游戏大差不差可玩性不高三国11-14缝合,一个本体才6到7个剧情游戏 DLC价格过高自建武将还要花钱购买合适吗 制作组抢钱
一个单机游戏还需要联网?太卡了
DLC赵云为什么换成AI图了?看起来不觉得突兀吗?原来的图不好吗?算是试探?真是离谱... 把这个恶心人的AI图换了成吗?和其他图效果保持一致行吗?不算什么大工作量吧?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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