No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $118.2K — a different platform, not this one.
經典三國單機版 《逐鹿》是一款基於同名歷史沙盤遊戲引擎開發而成的三國題材回合制策略遊戲。在硝煙四起、諸侯爭霸的三國亂世中,玩家可以在劇本中任意選擇勢力,飾演主公。通過內政、外交等玩法助你運籌帷幄。帶領麾下群雄,攻城略地,在遼闊的戰場上開疆擴土。或興復漢室,或成一代梟雄,皆掌握在你的手中。 問鼎九州,逐鹿三國 《逐鹿》的歷史劇本以《三國演義》為藍本推演而來,遊戲貫穿歷史典故,力求還原三國時期的史實風貌。玩家可以任意挑選劇本,並飾演其中一勢力的主公,謀定三國,一統九州。 山河為子,天下為局 《逐鹿》以經典六角戰棋玩法為核心戰鬥模式,玩家可以指揮部隊以「六角戰棋」的形式縱橫馳騁於大戰場之上,或與敵人短兵相接,或以計謀決勝千里之外,在矢石之間,開疆擴土。 堅甲利兵,攻無不克 在遊戲中兵種可分為步兵、騎兵、機械三大類,細分則有弓兵、弩兵、盾兵、輕騎兵等十餘種。還有數十種專屬兵種可以攜帶,出征時根據戰況調配兵種陣容,能夠達到先發制人,克敵機先的效果。 鸞翔鳳集,龍幡虎纛 根據歷史文獻記載以及結合三國演義內容,目前遊戲中已設計武將有600余名。每個武將具有獨特的特性,可以凸顯武將的差異化。不僅如此,我們還為歷史名將繪制了精緻的專屬立繪,彰顯其個性。
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
經典三國單機版 《逐鹿》是一款基於同名歷史沙盤遊戲引擎開發而成的三國題材回合制策略遊戲。在硝煙四起、諸侯爭霸的三國亂世中,玩家可以在劇本中任意選擇勢力,飾演主公。通過內政、外交等玩法助你運籌帷幄。帶領麾下群雄,攻城略地,在遼闊的戰場上開疆擴土。或興復漢室,或成一代梟雄,皆掌握在你的手中。 問鼎九州,逐鹿三國 《逐鹿》的歷史劇本以《三國演義》為藍本推演而來,遊戲貫穿歷史典故,力求還原三國時期的史實風貌。玩家可以任意挑選劇本,並飾演其中一勢力的主公,謀定三國,一統九州。 山河為子,天下為局 《逐鹿》以經典六角戰棋玩法為核心戰鬥模式,玩家可以指揮部隊以「六角戰棋」的形式縱橫馳騁於大戰場之上,或與敵人短兵相接,或以計謀決勝千里之外,在矢石之間,開疆擴土。 堅甲利兵,攻無不克 在遊戲中兵種可分為步兵、騎兵、機械三大類,細分則有弓兵、弩兵、盾兵、輕騎兵等十餘種。還有數十種專屬兵種可以攜帶,出征時根據戰況調配兵種陣容,能夠達到先發制人,克敵機先的效果。 鸞翔鳳集,龍幡虎纛 根據歷史文獻記載以及結合三國演義內容,目前遊戲中已設計武將有600余名。每個武將具有獨特的特性,可以凸顯武將的差異化。不僅如此,我們還為歷史名將繪制了精緻的專屬立繪,彰顯其個性。
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the App Store price pass of Sep 12: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
13 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $436M | 400.9K | 87% | $44.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $352.9M | 274.7K | 91% | $49.99 | |
| $325.2M | 279.5K | 97% | $39.99 | |
| $279.3M | 197.2K | 86% | $49.99 | |
| $230M | 295.5K | 90% | $29.99 |