
"Inception: source code" is a fun cyberpunk action game created with a new concept! The game is very difficult. The cute sister controlled by the player can rebound bullets and kill the enemy in the gorgeous light and shadow of the sword.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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很遗憾,可惜我觉得这个游戏目前更适合手机端
[h1] 赛博剑仙[/h1] 主角大概是失忆少女,询问了一些人,在我发现大概都是谜语人和段子手之后,就直接打怪了,第五关告诉我们少女代号“侵入”。后面发现主界面有个播放剧情,讲述的大概是游戏背景:面对侵入的不断强大,人类联合半机械人、丧尸文明与智械文明进行的没有硝烟的战争:争夺防火墙。 游戏的主角是一名黑发少女,具有两把武器,主武器刀,副武器枪,还具有跳击、翻滚、防御、弹反、瞬斩、飞雷神、扫描、隐身等多种能力。 [h1] 技能真多,具有教程[/h1] 游戏共有100个关卡,分为小怪、小BOSS、大BOSS三类。游戏拥有独特设定侵入值,满一半并找到黄圈后即可前往下一层。 游戏是有教程的,但也只是大致告诉了我们主角的那些技能的释放按键,反正我是学了,但没学会。我玩了一会基本用的最多的就两个位移技能,因为游戏走路太慢了。 [h1] 养成+肉鸽[/h1] 肉鸽方面主要就包括了飞剑以及天赋的获取,一局游戏中,能通过消耗入侵值,不断的兑换新的飞剑(无人机),这些无法带入下一关。 而养成方面,首先游戏有加点功能,具有力量、敏捷、数据、防护、算力、智力六种属性,基本对应攻击、移速、HP、防御、魔攻+MP、魔防。 背包还分为了主武器、副武器、核心(芯片,加一些属性)、宠物、材料五个栏位,具有宠物合成、装备镶嵌的功能。 可以说系统非常繁多。 [h1] 肉鸽与养成是否冲突?[/h1] 由于入侵值可以换飞剑,那么如果我一直刷飞剑,是否就不用养成了呢,但另一方面说,都有养成了,为啥要靠飞剑补强度,花时间获得飞剑呢? 就感觉这个肉鸽系统很多余,因为一方面能够无限刷飞剑,肉鸽意义在哪里,飞剑=有使用关卡限制的刷刷刷?而只能用一关,为啥要刷飞剑,就感觉飞剑是个添头。(玩的时间较短,不能无限刷当我没说) [h1] 评价[/h1] 1.游戏的技能挺多,能弹反、能瞬斩,还是很炫酷的 2.美工一般,立绘和像素风格的人物我觉得还行,但游戏的场景就有些粗糙了 3.非常手游化的UI 4.体验一般,玩了一会没啥趣味性 [h1] 总结[/h1] 《侵入:源代码》是一款像素风格的动作游戏。是国人制作的一款游戏,在多样的系统与技能方面具有一定闪光点,但同样游戏存在诸多问题,总体美术一般,机制非常臃肿,战斗乐趣也不足,游戏快感方面也没有让人找到想要刷的点,同时也感受不到肉鸽的有趣性。 目前阶段还是比较粗糙的,对动作类游戏感兴趣的玩家可以尝试一下。 [quote] 加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]我的鉴赏家[/url],不定期为大家带来诚意满满的游戏体验干货。 [/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 39 reviews with recorded playtime.
值得一玩
关注开发者很久了 独立游戏真的不容易
简单体验了下,设计可以,作为一款独立游戏,不错了,支持下
国内做独立游戏真不容易,虽然有各种BUG,但是看得出制作者对游戏的投入,打击感还差了些,一些UI交互可以再优化一下,加油
游戏还有不少需要完善的地方,加油!
新游上线,总体手感很好,大爱侵入小姐姐(๑>ڡ<)☆ 猫猫也很可爱!!
希望制作组大大能尽快支持手柄。一款肉鸽动作游戏居然不支持手柄……其他的设定还好吧。没细玩,主要是纯支持一下。花包烟钱支持一波国产独立游戏。只要没什么明显的大BUG就好。
很不错的独立游戏,那个瞬移和瞬斩惊艳到我了!! 第一次体验赛博朋克的风格,霓虹灯绚丽,战斗背景以及设定,非常的高科技,妥妥的未来风! 还有这画面真的是好看!像素和赛博的组合还真是独特!! 看得出来作者在游戏上面花了很多的心思,还有没说到的各种细节,比如飞剑,宠物,武器装备,等等各种数值养成,还有场景的各种交互,npc的彩蛋,总之一直都是惊喜。 要说唯一不足,那就是操作引导的再好点,上手就快了!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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