
Build a massive galactic empire and conquer many galaxies in this incremental game of space conquest. Manage resources, expand your reach, and grow your influence with a casual spin on a 4x theme.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
It's just.... kind of nothing
Fun, little idle clicker and sandbox game. Dev could probably pick a direction for further development. Keep it as an idle game with relatively low complexity? Maybe. Develop it into something more complex to feel more like a simplified 4X game with more depth than a general idler? Maybe. Offer more complex modes and means of playing? That'd be more my jam. As it stands right now, it seems impossible to fail, so treat the game as a sandbox to try different races and some different approaches to progression through each run. Some things that I'd love to see in here -- a little more control within the automation options. Like I wish you could set up the auto-conquer to prioritize strongest planets or planets closest to attacking instead of just being limited to targeting the weakest option. And the auto option for trade could be further streamlined. Just felt like I was trying to click around a lot when shedding some excess resources even with auto help. The auto wouldn't line up neatly with eligible trades at times (especially anything involving research). Values on building stats and what not felt a little arbitrary. Main thing you need to know is that... Numbers go up! And that makes things faster. How much faster? I wasn't sure, but the general understanding was there. There seems to be a general loop to follow for some optimal gameplay. Now, I just wish there was more to loop into! Still, for the cost and the shenanigans involved here, I think it's worth a look just to see where this dev is currently exploring with games!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Polish +1 more
Hours played at review time, across 32 reviews with recorded playtime.
Fun short game
A fun game where you can grow your empire. A galaxy is short, but you can hop to new ones, get some permanent upgrades and build-up again. Great game when you just want to play something quick and chill.
This game is pretty sweet so far. The automation options are kind of great. Gonna try runs with some other factions.
fun and chill little idle game! some of the later techs are very satisfying.
it's okay for the price
,
Also Galactic OVERTHROW ist ein interessanter Mix zwischen Tycoon und Management Spiel. Es ist sehr Minimalistisch gehalten und ich habe in meiner Spielzeit 2 Warp Sprünge vollzogen(Das Typische zurücksetzt System von Tycoons). Ich war zwischenzeitlich verwirrt, da ich so unglaublich viele Mining Facilities gebaut habe und sie kaum Mehrwert brachten. Es war eine interessante Reise die ich aber wahrscheinlich nicht weiter verfolgen werde, da es schnell eintönig und eindimensional wird. Aber ich kann dieses Game bedenkenlos Empfehlen. Müsst ihr Wissen! PS: Es waren wirklich Spaßige Minuten.
quality game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69 | 2 | 0% | $0.99 | |
| — | 0 | — | — | |
| $272.6K | 1.2K | 76% | $6.99 | |
| $153.6K | 515 | 70% | $6.99 | |
| $13.1K | 93 | 78% | $4.99 | |
| $8.2K | 29 | 72% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4K | 85 | 64% | $4.99 | |
| $7.4K | 85 | 81% | $4.99 | |
| $7.4K | 199 | 64% | $1.99 | |
| $7.4K | 52 | 92% | $9.99 | |
| $7.4K | 85 | 64% | $5.99 | |
| $7.4K | 130 | 88% | $3.99 |