
A physics-powered action roguelike. Grab asteroids, catch missiles, and hurl them back at swarming enemies. Build wild loadouts, defeat colossal bosses, and push deeper into a collapsing galaxy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.63/day in the week to Jul 21 → 1.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Galactic Glitch is an Twin-Stick Roguelike Shooter with physics based combat. Use your grav gun and exploit physics, grabbing and slingshotting rocks and mines off the walls of the arena. Grab enemy rockets and fling them back in their faces, or even grab and launch enemies into each other!


2D Space-Roguelite - Experience exhilarating twin-stick shooter gameplay combined with the endless replayability of a rogue-lite and the heart-pounding challenge of permadeath
Physics-based Combat - Wield a powerful gravity gun to manipulate the battlefield, hurl massive asteroids, and turn your enemies' own missiles against them
Multi-Part Enemies - Strategically dismantle foes piece by piece, exploiting their weak spots while avoiding their heavily armored defenses
Dynamic Exploration - Venture into a mysterious, glitched world of star systems, uncovering hidden secrets and valuable items as you chart your unique path
Abilities and Items - Customize your approach with diverse upgrade paths in each run. Unlock new Powers and experiment with creative combinations to craft your ultimate build

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Engagement
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Spiel erinnert an das alte Flashgame "Bubble Tanks", nur als Sci-Fi Game mit mehr Rogue-like Elementen. Für 1,29 EUR ein absoluter Schnapper!
Very good!
[h3]Consider this a "neutral" review. It's really not bad but extremely shallow gameplay-wise[/h3] If you buy this with the hope of a good roguelite you might be disappointed but if you're a starved twin-stick shooter enjoyer like I am, you might enjoy it. I just wouldn't recommend it blindly as the main selling points (roguelite and gravity weaponry stuff) aren't its strongest suit. Galactic Glitch is a pretty fun twin-stick shooter roguelite. However the per-run power-ups are pretty meaningless and the power-scaling throughout a run isn't exactly noticeable. The game is advertised as "your weapon is gravity" but it's basically just you chucking rocks at enemies and can entirely be ignored, turning the game into a regular twin-stick shooter.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 108 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I normally avoid rouge-likes cause they are very hit or miss. Another game I wanted was cheaper with this in the bundle. I like this a lot more than I thought I would. A bunch of different weapons to use. Find powers in a run like your throw becomes a fire bomb. The best power is more crates for more drops. There are two main play styles. You can focus on your weapon damage or your grab and throw damage. For the first 10 hours I was focused on grab builds. I was having a hard time. Grab does more damage in the beginning of a run but falls off late game. Weapon damage seems to scale better. There are way more grab powers than weapon powers to balance it. Even with that I don’t find it enough. The rest of the game I stopped using grab and had a much better time. There are helper ships you can find in a run to help fight and a few of them are pretty good. It would be interesting to see a full helper build but you have to get pretty lucky to get all the helpers and powers you need to make that happen. You pick the weapon before the run and can only upgrade the damage and speed. The different ships feel the same and the perks don’t really matter. The game starts to feel the same after a while. There are 6 final bosses. Each time you beat a final boss you get a Boss Core (BC). The next run there are more levels and another final boss after the first one making the run longer up to BC2. The final boss of BC3-5 just replaces the 3rd final boss. No more extra levels. They are new and stronger enemies each Boss Core level. Boss Core 1 was a jump from BC0 but BC 1 and 2 felt the same. BC3 is way harder and a big jump up. BC 4 I did on my first try. I got really good drops. BC5 was insane! I was ready to quit because at this point I was getting tired of playing the game but I got a good run and beat the last final boss. There’s another mode you unlock after BC5 but I don’t know what it is. I didn’t feel like playing anymore. My friend beat the first 5 final bosses and runs on his first try. On the 6th run (BC5) he picked a bad weapon and lost near the end. It hurt to see. He got it easily on his second try with a much better weapon and melted everything. He almost got the true ending without losing once. He's way better at this type of game than I am. There are some challenge runs like get to this final boss with only grab that unlock some good rare items you could find in a run.
I'm quite impressed with this game. When I first played it, I sort of drifted away cus I was also playing Hades, and that comparison isn't very fair... I assume there's less money and a smaller staff behind this. Still, it is very similar: brutal difficulty that feels impossible until you learn the game and realize victory is absolutely within your grasp, multiple different areas with unique enemies, a slow-burn storyline that requires playing the game and finding unique story moments out in the world to advance, and even really great music. If you can come into this with reasonable expectations, I think it's absolutely worth the price, even if it's not on sale. (oh jeez I just checked, it's so cheap! There are games 3x this price that aren't half as good!) The music is a huge thing for me here. Aside from one song right near the end of the roguelike structure, I really really dig the music. The very first song in the first world is especially catchy, I often find myself humming it even when I haven't played recently. The gameplay is unique and interesting due to the throwing mechanic. Unfortately, it doesn't seem to be the best way to play/win, so I have mostly drifted towards other play styles, but it's a really cool idea and it's still very fun to grab an enemy missile out of the air and throw it right back at them! My biggest critique was just hinted at: "best way to play" is kind of important here. While I really appreciate the variety of weapons and perks (certainly more than I expected!), some of them are simply worse than others. I assume everyone feels this way about at least one weapon from any game, even something as legendary as Hades, but this game has multiple weapons that feel completely worthless in comparison to others. Basically, the shotgun and the sword/dagger stab thing are clear winners, some of the seeking weapons are cool, but there are a bunch of "pew pew pew" style things that do very little damage, are hard to aim properly, and tend to just sort of fly around the field not hitting anyone while you're dying... why pick options like this when you can fly right up to an enemy, blast them to bits with a shotgun, and then go to the next? Some of the perks are similar, like I was excited to get one that said I could ram enemies with my dodge/"sprint" and it would hurt them but most enemies survived the hit... then even after upgrading it all the way, I still wasn't killing enemies with it, so I'd rather get something else. I won't spoil the best upgrades to get but you should learn pretty quickly that there's one type of power that will always be extremely useful for victory, and other type that changes how you play in a fun way and is slightly less useful but still better than the rest of the powers. Overall though, it's still fun to experiment, even if you end up knowing for sure to avoid 20% or more of the stuff, and I'm impressed by the complexity of various elements and the quality of life things. I like being able to instantly teleport to any "room" on a "floor" if you aren't in combat, I like being able to turn some currencies into others during a run (although I wish I could turn stuff into the one that upgrades powers!), I like being able to test weapons out at the home base, I like stores always having health... the health is pretty brutal in this game looool this is one of those "hit enemies 100000 times over your whole run to win, you only need to get hit 4-8 times in a row to die forever" roguelikes which, like I said, felt impossible at first... but it's actually really fun to clear room after room without taking a single hit once you know how to play. Runs also aren't super long, which I like. ~45min to victory is a good sweet spot. TL;DR: Great music, good variety even if some isn't worth returning to, somewhat interesting story, addictive and challenging gameplay, reasonable run length, minor nitpicks, it's worth the price if you like games like this.
Yes, Galactic Glitch definitely has the sauce. If you enjoyed Nova Drift, you have to check this one out!
The game is fantastic. Even after >50 hours I still enjoy it even though it does have some problems.. I play on the steamdeck and I had some builds that made the game nearly unplayable. Some builds are also way stronger than others and some are strong as long as you are in the levels but are not competend at all when it comes to bosses. The resource management is weird as well. In the beginning of the run you think about every single glitch bomb if and when to use it. Later you have so much stuff you cant even use because everything is already maxed, of course depending on how early you get your build together. This especially is true in the Infinity's Edge mode, not so much in the "regular" game but it doesnt make the game bad imo. What makes come back to this game however is the soundtrack. My all time favourite band is ozric tentacles so this soundtrack definately scratches my itch. From hard industrial electric beats over heavy guitar riffs to the weird scratch-like sound in the shop room, it creates an awesome atmoshpere and keeps you engaged while the whole screen explodes in chaos. I got it for a bit over 1 Euro and I wouldn't regret the purchase if it was ten times the amount.
If you played Enter the Gungeon, this game is much easier.
Looks great, plays great, loads of fun and becomes quite challenging too. An absolute bargain at £1, though buy it bundled with 3030 deathwar Redux for ridonculous value. Reminds me of Oblivion Override in progression mechanics, theme and play style, though the core gameplay is obviously quite different.
熟練後很好玩
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