
Uphold your pact with the Titan of Death, Epimetheus! Fight, climb and solve your way through a twisted tower as three unique adventurers, on a mission to save their village from impending doom!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.6Kreviews | 90% | — | $458.1K |
| $19.99 | 332ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Pros:[/h1] [list] [*]Of all the games that try for a retro aesthetic, this one likely does it the best in all regards, especially with color palettes. [*]Shortcuts/Elevators/Portals are set in a way that backtracking rarely takes long (With maybe a couple exceptions). [*]Every character is useful and fun to play with enough upgrades. [*]Maps are fun tun to explore for the first time, the mini-map is quite helpful. [*]Runs seamlessly. Initial load times when entering the menu or loading a save can be a bit lengthy, but after that you never see anything of the sort during gameplay. [*]Simply feels good to play and the movement feels "right". [/list] [h1]Cons:[/h1] [list] [*]Character balancement can be a bit iffy. Arias is terrible before Sword of Mirrors and Kyuli kinda falls off late game. [*]You'll get so many upgrades for trying to survive normal mobs and environmental hazards that when you finally reach a boss, they're now trivial and a joke (Exception being the very first). [*]Maybe that was just the way I played it, but certain upgrades come too late to be useful (e.g. Magic Block), should've come a bit earlier (Athena's Bell) or just trivialize the entire game (Blood Chalice). [*]A couple bugs: A certain shortcut I had opened, for some reason, regained it's collision making it unusable (I later learned you had to reload the game to fix it). A boss refused to phase transition during boss rush making me lose the run, Dead Maiden's Ring would sometimes activate for rooms without hidden passages and not do so for rooms with them. [*]Bestiary could've benefited from showing the location of each registered mob, likewise Epimetheus shop could've benefited from descriptions. [/list] [h1]Extra Modes:[/h1] [list] [*]Boss Rush can be challenging, but feels poorly designed in many ways, such as lengthy unskippable animations, or have to manually break orb blocks the upgrade system highly encouraging you to just stick with a single character (While in the base game Athena's Bell gave you the opposite incentive). In the end the strategies are either "Turtle up with Blood Chalice" or "DPS them before they DPS you". [*]Didn't care much for Black Knight mode, though outside of the very start where you have too little HP, take too much damage and blood pools are nowhere to be seen, the rest can be fun. [*]Monster Mode is all the bad parts of BK without any of the good ones. Only way to heal outside of non-respawning candles being farming enemies for (Bad droprate) drops? WHAT WHERE THEY THINKING?. Blood pools at least made you able to explore the map with Black Knight to find alternative ways to move. The lack of them here just makes people jump to a guide, which in my case was a speedrun from this mode where you can jump straight to the final boss, which I recommend everyone to do. [/list]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Traditional Chinese, Korean, Russian, Ukrainian, Spanish - Latin America
| $19.99 |
| 123ratings |
| 94% |
| — |
| not modelled |
| $19.99 | 58ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 97 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A decent metroidvania but a bit too old fashioned in looks and design for me. The extra game modes felt a bit unnecessary since they really didn't remix things much or was more satisfying than the base game. But yeah a decent time i suppose.
Astalon is a modern NES inspired Medroidvania. You control a party of heroes fighting through a demonic loop of death and resurrection, You will play as a warrior, a rogue, and a mage. Each character has a unique play style and abilities, and you have to switch between them to access different areas, and take on different enemies.
The game is good. It's fairly hard, everything hits you like a track, all rooms are full of enemies and environmental hazards, and there is almost no way to heal up after taking damage. Which on its own (fair challenge) is good. BUT the gimmick of the game is that you start from the very beginning (location) of the game after each death. The amount of backtracking its create is RIDICULOUS. There is a few shortcuts (lifts, portals), but you always need to run a very long way between them and the location of your last death. Often time losing a lot of health and/or patience and goodwill to the game on the way. Plus you need different characters for different puzzles/ areas and standard metroidvania - get a new item or power - go back to collect something inaccessible before. It create enough backtracking even without deaths. From my perspective this game blatantly disrespect my time. That is why I would not recommend this otherwise very nice experience. If you ok with a lot (A LOT!!!) of backtracking - you can play it and have fun. My patience are running thin given there is a lot of other great games I can play instead. P.S. I'm done! Backtracking to cyclops den is such a waste of time that I would rather play some other game, that not disrespect my time in such blatant way. I get that ist in the plot, but there is a desperate need for some alternative game mode with good old checkpoints.
Astalon: Tears of the Earth is a decent metroidvania game. It looks and feels like a very old, retro side-scroller just based off of it's design, much like old NES games from back in the day. Even though I'm personally not that big of a fan when it comes to metroidvanias, I occasionally dive into my backlog and find hidden gems like this. Trust me, IF you're a fan of the genre you'll definitely appreciate this oldschool take on modern era of metroidvania games. The fact that you can control 3 characters considering all of them have their unique abilities that let you proceed through the map makes this game a very refreshing experience in the genre. On the other side, the game has it's flaws, level design might be too generic, characters move rather slow which can be somewhat frustrating considering some areas are quite far away in the game. The biggest issue for me which made me drop the game completely is the fact that you ALWAYS restart your character at the same place once you die. There's an option to save on a campfire which pretty much saves the progress, but still resets your position once you start again. This flaw that game developers left unchecked is diabolical. Considering everything, it's a decent metroidvania, but I doubt I'll ever play it again. 6.9/10
feather-touches the A button for 1ms -> counts as 3 inputs, skipping the first window of dialogue and starting the second if you're gonna put an awful half-second input delay in your menu navigation, at least put it in your text windows too
Spectacular metroidvania. A bit slow to get started but once the momentum picks up, the sense of progression is immensely satisfying. I sincerely hope there's a sequel to this one day because even after a 100% playthrough, I haven't had enough!
I really want to like this game, but the backtracking is unbearable. dying sends you back to the start of the dungeon, health is scarce, and you can only switch characters at save points—even though different characters are required for different obstacles. Apparently you eventually unlock free character switching, but why is such a basic QoL feature locked so far into the game? frustrating design.
It's somewhat uncommon for me to actually beat a game these days, it's even more uncommon for me to play through a game from start to finish without playing anything else in between. There are a lot of "Metroidvanias" out there these days, and I've played quite a few - falling victim to unmet expectations as a result of the hype not being equal to the reality of the final product, this isn't one of those games. The game does have its flaws, and the decision to both limit healing and have death result in sending you back to the entrance of the tower will ensure the game doesn't click with everyone, but I still highly recommend giving it a try. What the game does well it does outstandingly well: exploration, map design, and visuals/art design.
Mon coup de coeur Metroidvania mes enfants l'adore et avec un new game + ces clairement un jeux qui vaut son prix. J'adore
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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