
Take command of a civilization that has just achieved faster-than-light travel in Galactic Civilizations IV, the newest entry in the award-winning space 4X strategy game series. Explore the galaxy, colonize worlds, shape cultures, make alliances, fight wars and pioneer new technologies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 7 → 3/day in the week after.
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Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's been almost 5 months since I was able to play this multiplayer with my brother. The game desyncs by around turn 6 or 7. Apparently on the discord, it's not an isolated event and developers seem uninterested in fixing this.
[b]Galactic Civilizations IV: Supernova Edition[/b] is the expanded and definitive version of [i]Galactic Civilizations IV[/i], released on October 19, 2023. Developed and published by [i]Stardock Entertainment[/i], it aims to refine the base game and introduce substantial new mechanics, content, and AI-driven features. One of [b]Galactic Civilizations IV: Supernova Edition[/b]’s most notable additions is [i]AlienGPT[/i] — an AI-powered tool that uses generative AI to create civilizations, lore, dialogue, quests, and even custom graphics based on player prompts. This is a distinctive feature in the genre, aimed at boosting customization and emergent narrative play. Multiplayer (co-op and competitive) and a more integrated modding system allow players to share factions, ship designs, and custom content, broadening longevity and community engagement. [b]Galactic Civilizations IV: Supernova Edition[/b] also emphasizes improved onboarding with enhanced tutorials and UI/context guidance to help new players approach the complexity of 4X strategy more comfortably. [b]Galactic Civilizations IV: Supernova Edition[/b] is a substantial and ambitious upgrade over its base release. Worth purchasing for dedicated 4X players and series fans; a good value for its depth and features, with the caveat of complexity and pacing. [h1]9/10[/h1] DISASTER | BAD | MEDIOCRE | OKAY | GOOD | GREAT | [b][u]AMAZING [/u][/b]| MASTERPIECE [quote] Reviewed on: Win11 Home 64-bit, Intel i5-11600K, NVIDIA GeForce RTX 5060 Ti 16GB PRIME, 32GB DDR4-3600 RAM, 2 x Kingston NV1 1TB M.2 NVMe SSD, Internet Broadband 1000/1000 Mbit[/quote] [quote] If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so please follow [u][url=https://store.steampowered.com/curator/27418263/] Top of the Chart.[/url][/u]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.5M | 3.7K | 92% | $29.99 | |
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 4K | 94% | $19.99 | |
| $3.5M | 14.1K | 88% | $9.99 | |
| $3.5M | 5.8K | 93% | $24.99 | |
| $3.5M | 6.9K | 79% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $0 | 0 | — | $74.99 | |
| $0 | 0 | — | $74.99 | |
| $279.3M | 197.2K | 86% | $49.99 | |
| $2.6M | 9.6K | 81% | $9.99 | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Russian, Spanish - Spain, Polish, Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Italian, Simplified Chinese, Korean*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game. Big tech tree. Combat is automated but the customization is insane. The ship designers is deep. Sectors and hyperlanes fixes the major issue with Gal Civ 3 and created choke points. There are a dizzying amount of civilizations that are very different from each other, different themes, tech trees, fluff and lore, etc. I'm cheap so I recommend buying on sale and only playing it when you can dedicate your neurons to it, this is not a "grab and casually try to play it" at the beginning.
AI Garbage.
I was hoping for more improvement since the last rendition, and there's some.. but not enough, it still pales in comparison to Endless Space 2 in my opinion. And the 'missions' that it added in are either lame.. reserach a tech I was going to research anyway, or vague and unclear so I don't actuallly know what to do.
really want to like this game. its really fun to start a new game and play for a few hours however once you finally start getting a solid foundation on your empire, its just not really fun anymore, so when ive saved and boot it back up again a couple days later, i always start a new one cause the prospect of spending hours upon hours finishing a gain whose trajectory is already decided just isnt appealing. There is no real ebb and flow after you overcome initial challenges. I guess in that way its like a game of risk or monopoly, fun to start, boring and even a slog to finish.
$160 in DLC, naa I'll pass.
This game is all about influence. Nothing else in the game really matters much. Just boost your influence as much as you can and ignore everything else. You will win every time. If you don't the enemy will take over your entire civilization. Conquering your worlds without a fight. Even so, spending every moment boosting and increasing influence, you will still encounter enemies who have triple or quadruple your influence and will take half of your territory before you can counter them with your own influence. Not a good game, not balanced, and not logically sequenced. Skip this one.
Если вас всегда смущала сложность и комплексность Stellaris, но всегда манил космос и возможность управлять целыми цивилизациями на пути к покорению галактики, то эта игра определённо вам понравится. ⭕ Начиная с маленькой планеты и верфи, вам предстоит развиваться, колонизировать новые миры, знакомиться и воевать/торговать с соседями, добывать ценные ресурсы, строить звёздные станции и расширять своё влияние. ⭕ С ростом количества ваших планет можно переложить часть работы на компьютер, который займётся обустройством планет по своему усмотрению, в зависимости от ситуации. Если у вас всё плохо экономически, помощник начнёт возводить финансовые постройки. Ничего необратимого – вы можете удалить любой район и постройку. ⭕ Возможность проектировать свои собственные корабли, со своими модулями, оружием и двигатели. Особо увлечённым можно заняться и внешним видом. Хотя, честно говоря, стоковые варианты уже самые эффективные, но то, что есть возможность создания своего шаблона – уже круто. ⭕ Большое количество исследований, которые вы можете изучить. Кроме того, в ендгейме открываются бесконечные варианты, т.е. с определённого момента вы сможете постоянно получать плюс десть процентов, например, к урону лазерами. ⭕ По галактике разбросаны аномалии. Изучая эти аномалии с помощью зондов или флагманских кораблей, вы можете получить не только ресурсы, но и артефакты, которые могут оказать существенное влияние на геймплей. К примеру, один из артефактов может телепортировать любой флот в рандомную точку на карте, что от осады вашей планеты. Исследуют аномалии и ваши противники. Но, не переживайте, количество аномалий не ограничено, рано или поздно у вас появится возможность заспавнить новые. ⭕ Компьютерные игроки оставили у меня смешанные чувства. Зачастую они творят всякую ерунду. Помню, как один из инопланетян угрожал моей федерации с тремя десятками планет, что уничтожит меня, если не передам ему десять технологий и пачку ресурсов, но при этом он сам имел флот из одного истребителя и крошечный родной мир. На следующий ход он стал просить ресурсов, потому что на него напала другая фракция. Ещё через ход появилось объявление, что он уничтожен. Торговые пути создают неохотно, а за любой отказ от их предложений отношения сильно ухудшаются. ❌ Очень вязкое начало любой игры. Нужно тратить очень много ходов на стройки, исследования и перемещения. Когда игра становится вроде бы такой, какой тебе хотелось с самого начала, она уже подходит к концу, и вы либо значительно впереди противников, или примерно на одном уровне. ❌ Нет возможности сделать автоответы на события. Например, когда вы посылаете на исследования аномалий много кораблей, то каждое завершённое исследование требует выбрать вариант, что делать дальше. Со временем однотипных событий становиться больше и хотелось бы, чтобы всё это автоматически скипалось, а не требовало вручную выбирать действие. Очень неплохая стратегия. Возвращаясь к сравнению, если вам хочется более спокойный и чиловый вариант, то эта игра увлечёт вас на сотни часов, но если вам нравится более комплексная и богатая на события космическая Х4 стратежка, то лучше Стеллариса пока что ничего лучше не сделали.
V3.3 is NOT it. Buggy Gameplay that can sometimes break the game. Sounds repeating over and over, pop ups not going away, portraits of leaders randomly popping up outside of the leaders menu. Many things that are supposed to affect your entire empire do nothing instead, it's a mess. The map generator is awful. You will spend hours trying to get a decent start on larger maps because the map will not have planets you can colonize anywhere near your start. Even when setting the map generator to abundant planet generation. It will take 15 min to scout around the map only to realize you have start over - again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.