
Take command of a civilization that has just achieved faster-than-light travel in Galactic Civilizations IV, the newest entry in the award-winning space 4X strategy game series. Explore the galaxy, colonize worlds, shape cultures, make alliances, fight wars and pioneer new technologies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 7 → 3/day in the week after.
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Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is by far my least favorite of the series. GCIII got better with time so I waited a few years to pick this up. This game starts off really slow. There seems to be far less control over what you can do in almost every screen. I do like some of the additions such as the guy speaking when an event occurs. I also like the new government types. I am going to just keep on putting more hours into GCIII as there is where my time is more spent
Unfortunately, I can't recommend at the moment. This game has potential, but needs a lot more work. First the UI might be the worse from any 4X I have played. A lot of mechanics are either poorly explained or not explained at all. The combat is also really bad. It is auto-battle style which is fine, but the animations of the fights look terrible and it takes you out of the main map by slowly loading into a separate battle viewer window which is jarring. I would like for the devs to focus less on the AlienGPT stuff and rework the UI instead. Battles also need to be greatly improved as they are not enjoyable at all.
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Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Russian, Spanish - Spain, Polish, Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Italian, Simplified Chinese, Korean*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it is 1 of the better 4X turn based games out there. it has a lot of replay ability. there are different styles of play you can use. each race has its own play style. i have over 100 hours in it and like it and play it. the only thing it needs is more attention given to telling the new player what different means, like military plus 1 or plus 10%. i still have no idea. the other thing that is important is you can make the game as hard or easy as you like. i'm 76 so i do not play the same as 18 year old.
Classic example of trying to make a good thing better gone wrong. GC III had me hooked, IV puts me to sleep. The sector concept just forces choke points and goes against the basic concept of space... its bloody space, you should be able to go anywhere! Nope, not in GC IV, you're stuck to a linear path. The inclusion of AI to help flesh out parts of the game also left a bad taste in my mouth. It never seemed to work just right, always generated the same images and text over and over despite different prompts. Just a gimmick really. Waste of money and time.
[h3] ※日本語化について [/h3] (2026/8/6追記) 現時点では4.0と新DLCに関しては翻訳されていない部分が多いです。 プレイには特に影響ないように思います。 テクノクラシーのみ専用シップを軌道上に配置したときに確定クラッシュするのですが、これがMODによるものかゲーム側の問題か、あるいはおま環かもわかりません。後ほど英語に戻して確認予定。 テクノクラシー以外は問題なく動作しています。 寡頭制のみポートフォリオが全て未翻訳でやや大変かも。他の政治形態だとテキストが英語でも(〇〇+1、〇〇+10%)とかありますがポートフォリオだけは違うので。 いずれにせよ部分的にGoogleレンズなり翻訳ソフトなりで補助できますし、新DLCでも翻訳されている部分も多いので私は普通に遊べています。事前のβテストで翻訳追加してくれただけでも感謝です。 (2026/4/17) レビューで御本人も書かれていますがMIROKU氏による新・日本語化MODが作成されました。 機械翻訳ではなく全て手作業により翻訳されているとのことで、文章もかなり自然で完成度が高いです。 導入もフォルダを配置するだけなので一瞬で終わります。 ※以下、初期レビュー (全DLCと同時購入している為、以下はベースゲームだけで可能か未確認。) 文明をかなり自由に作成できます。 AlienGPTで簡単な説明(所謂プロンプト)を入れるだけで、それに合わせた文明の名称やバックグラウンド、特徴など生成してくれます。それを編集することも可能。 リーダー画像はその場での自動生成ではなく、事前に公式で用意されている膨大な画像から候補がいくつか出るようです。種類は豊富ですが、いざ目的の画像と思うと納得いく画像がないことが多い。 また、リーダー画像は豊富ですが種族(つまり市民画像)に関してはリーダーほど豊富ではないので、リーダーの見た目に合った市民がいるとは限りません。例えばパンダのリーダーがいたとしても種族にはパンダいません。 ただしリーダー、市民ともに自分で用意した画像を使うことができます。つまり自分で描くなりAI画像生成するなりである程度柔軟に対応することは可能です。ワークショップにも対応しています。 ちなみにAlienGPTは一日の生成回数に上限あるみたいです。気に入った文明になるまで更新してるとわりとすぐ上限になります。 もうひとつ。 艦隊の船もパーツを組み上げて作ることができます。既存の船を編集してもいいし、完全に1からパーツを組み上げて作ることもできます。 それぞれのパーツごとに位置、回転、サイズも自由。さらにアニメーション(回転、振動、拡縮)もパーツごとに設定できます。(DLC込みだと思いますが)パーツの種類もかなり豊富です。 根気さえあれば自分で作った文明の船(探査やコロニー船、戦闘機など)を全てデザインすることも? これだけで数十時間吹っ飛びそう。 誰かロボ作ってワークショップで公開してください(笑)
Hell no! I thought after long i give it a try. I was a huge GalCiv II player, 3 was ok. But now, hidding core Game features behind pay walls is a no go. I was willing to pay for the Warlords DLC. But not including at least a basic Species Editor in the main Game is an absolute no go. Not to be able edit the Traits of the existing races is just bad and I certainly don't pay you extra for it. Refund! Why Stardock, why did you fall so deep!
本地化做得很差,玩起来也觉得有点无聊。游戏里没有什么激动人心的地方,玩家就像个决策机器一样,不停被驱使着做出最优/次优的决定。关键是,游戏的节奏很慢,在两次重大事件之间,玩家要不停处理很多琐事。 而且这游戏给我一种没做完的感觉,举例来说,文化渗透可以通过星区边缘的门传播,但是这种传播是没有限制的,AI阵营甚至能在不和我产生第一次接触的情况下就占领我的行星,虽然反过来我也能这样对 AI ,但这是不是过于离谱了? 还有解散舰队的按钮藏得很深,网上也查不到怎么解散舰队,我几乎是用穷举法在游戏的UI里四处寻找才找到了解散舰队的按钮。(点那个“报告”进去才能看见) 游戏 CG 里的 AI 痕迹也很重,虽然乍一看很精美,但是各种图像根本就不耐看。整体上散发出一种制作组脑门一拍,把群星、文明和 Star Ruler 1/2 缝在一起,再用 AI 赶工迅速上架的味道。 就这样我很难给个好评。 我决定退款了,我实际上大概玩了 12 个小时左右,从来没觉得盗版这么有用过。
I've tried and retried to get into this game and I simply don't enjoy it as much as I did Galactic Civ 3. As a primarily solo play focus gamer, I'm more focused on adventure and excitement. Galactic Civ 4 feels too...balanced...and uninteresting (E.g. I preferred the bazaar in Galactic Civ 3...the fact there was only 1 of each ship available often led to a race to acquire the ship one wanted...whereas the new bazaar is simply a marketplace for goods).
299 hours played, no sorry only about a 1/3 of that playtime the rest is lag, until they fix this i can not recommend
Gute Idee aber leider Scam - Cashgrab für ein Bugfest ohne funktionierenden Multiplayer. Doch von vorne: Während und nach Corona war ich auf der Suche nach einem entspannten Strategiespiel/Simulation, in dem man sein Volk in die Sterne führen kann. Lowkey, kein hektisches RTS, nicht einfach aber auch nicht stressig. GCIV schien da wie ein perfekter Treffer, den ich gar nicht auf dem Schirm hatte. Und was macht man so in GCIV? Das Spiel ist eine entschleunigte, taktische und rundenbasierte Weltraumsimulation, die sich mit Spielen wie Stellaris messen muss. Der Spieler startet mit einem Heimatplanet und innerhalb weniger Runden startet man mit der Besiedelung des Universums. Planeten ausbauen, forschen, entdecken, kämpfen. Als netten Touch hilft einem sogar eine KI beim Erstellen von Flavourtexten der selbst kreirten Fraktion oder generiert einem sogar Bilder für den Fraktionsanführer in Echtzeit. Eine lustige Hunde- oder Katzenrasse ist schnell erstellt, die Boni eingestellt und schon geht's gemeinsam mit Freunden los in die ersten Runden. Doch was ist das? Schon nach wenigen Minuten schleicht sich ein Fehler ein... ein Desync. Nächster Versuch. Nächster Desync. Das war GCIV 2024 (wohlgemerkt 2 Jahre nach dem Release). Na gut, ab in die Schublade, Staub ansetzen lassen und warten auf den Fix. Viele Samstagabende später im fernen Jahr 2026: "Oh, ganz vergessen. Eigentlich könnte man ja mal wieder... die Devs haben doch sicher ihre solide IP gefixt... ganze 3 DLCs sind neu..." 3! DLCs! Dann muss ja alles wieder laufen, oder? Oder...? Das Spiel lädt.... und lädt..... und lädttttttt......zzzzzz. UND... Absturz. Gamecrash. Desync. Züge funktionieren nicht. Fähigkeiten lösen nicht aus. Tja... woran hat es jelegen fragt man sich da?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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