
Build a civilization that will stand the test of time in the largest space-based strategy game ever! Choose from dozens of unique races and make a name for yourself across the galaxy through diplomacy, espionage, technological advances, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is good: Real review? STEAM. Steam sucks. Completely tries to control and manipulate the buyers or games and reviews given. I suggest we all start doing this, since STEAM needs to be exposed for the shilling $#%%s they are.
Has a launcher...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game never really reached its potential. The game is currently near the end of its update life as of 4.2.1 - I suspect only a couple of minor patches will be added in at this point. Currently the game is very micro-intensive later in the game. There were some features implemented to try to resolve it (an example being the Commonwealth system), but they were not well implemented and could have used a lot more work. There are quite a few drawbacks to splitting off your Commonwealth and they were never truly addressed by the developers. Combat as a whole needs a lot of work - there are a lot of features that could have been added. - Weapons sizes - Custom fighters for carriers - More graunlar targetting options (instead of the role system) The developer team has been less open to feedback than I had believed and I do feel disappointed by the way some of the issues have been handled and with the overall outcome. There also seem to be those in the community who feel the devs can do no wrong, which adds to the problems. I think that with a few more expansions, and some things streamlined, implementation improved, I would be willing to recommend, but given that this game will not be getting those much needed features, I can't in good faith recommend this game. Another matter is that you will need a fairly powerful computer with a lot of RAM - this game needs a lot of hardware resources, especially for larger maps. Again, maybe with a few more patches, the performance could have improved, but at time of this review writing (which is likely as noted earlier to reflect the final state of the game), it is a very hardware intensive game. Unlike many other hardware intensive games, the graphics are quite dated, as this game was released in 2015. I don't regret my time playing this game, but I do feel very disappointed by how the game turned out in the end, now that we are nearing Gal Civ 4 on Steam. Overall, between this, and the fact that the Gal Civ 4 appears to be an Epic store only for at least the first year makes me wonder if Gal Civ 4 will be worth buying when it comes onto Steam, especially as I remember back in 2015, GC3 was not in a good shape when it first launched and needed a lot of patches to get into a somewhat ok state. There was one review on YouTube with a person I feel is trustworthy that makes me question if GC4 will be worth it, at least early on. I don't think making the game an Epic store exclusive was a good move and that has weighed in my decision not to recommend this game. Apparently that Youtuber indicated that one reason why GC4 is on Epic only is because the game is "released" but really still in an incomplete state and needs a lot more development time (this would mean risking negative reviews on Steam if that a dual release were to occur). My advice would be to wait on GC4 when it comes on Steam until at least a few reviews come out to see if it is ready. I will say this, when this game (Gal Civ 3) launched, it was not in a good state and not all the problems even today were fixed. As far as would I recommend that someone buys GC3 right now? I would recommend you buy if you like 4X games when this game is on sale. It's one of those games where you will have to try it to see if you like it, but the price is very high with the DLC right now and I don't think given the limitations that it justifies the price. This is one of those games that requires you have at least the base game and a few key DLC (such as the Precursor worlds). I don't mind recommending a product when it is exceptional if the price is high, but there are too many flaws in this game for me to say "Buy this now" - instead "Buy when heavily discounted on Steam" if you are into 4X games is probably the best advice I can give.
This primitive game eats all your cpu resources. Plus some bugs when AI turn stops. Probably bad ship routes or priority calculations. Its a pain when crushes almost every turn.
not as good as stellais but not bad
После того как вражеский 1 корабль напал на мой десантник с легионами, с которым на одной клетке я специально держал флот-прикрытия из 3 боевых кораблей, но они в бой не вступили - я запросил возврат средств. Просто накопилось этих несуразностей. Таких вот мелочей, от которых просто не понимаешь даже как реагировать, это же типа стратегия - подгорает пукан, Как чинить корабли на верфи так и не понял, хотя есть модуль для корабля ремонтника... но.. правда ведь - странно, если ремонт только другими кораблями? Попробуйте в общем поиграть в Polaris Sector, как по мне она больше затягивает.
I am a 45 yo father, probably one of the oldest people playing this game. I am a single father to my Son, who is 14 now. My son got this game from his uncle, so we installed it on his computer and he started playing. By the end of the week he had 24 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just watching YouTube. So I decided to make a Steam account and get this game to see if I could maybe play alongside him. I loaded into the game, picked my character and world and started playing but I was stuck on what you where supposed to do. I asked my Son for help and he hosted a game for me to join. I loved it as it was the best time I had spent with my Son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my Son many happy memories.
Classic 4X . In space. Conquer the galaxy! But be warned that this game features the "just one more turn" quirk that can bend time and 4 hours will pass in what seems to be 15 minutes. Each faction/race/civilization has a deep rich backstory and it's own design aesthetic to its ships. The ship and civilization design capabilities extend the game's playability. Recommended for fans of Sid Meiers' Civilization series.
I sadly can't recommend this installment. I was a huge fan of the second game and have several thousand hours in it across more than 1 platform. But this 3rd installment never got all the features as the second. If i was looking at it alone, it would be good. But it isn't the best part of its own franchise and is also overshadowed by games like Stellaris. You should only get this if you really enjoy the world of GalCiv and want to play the campaigns.
So I really want to like this game. I am a big fan of 4x games, and it's got a lot going for it. Ship customization is impressively detailed, the UI is mostly good, race customization is excellent, and many of the systems look good in isolation. The sad fact is, I never look back at a play session and think I had fun. It's hard to say exactly why it fails, but the random planet tile layout, building adjacency, and extremely random maps are major factors. It should work. It might work for you. I can't recommend you try, though.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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