
The jailer is the key, kill him and you’ll be free. Fight your way free in this ultra-responsive, fast-paced sword-fighting and dual-stick shooting game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 1 → 3.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 11.2Kreviews | 90% | — | $5.3M |
| $19.99 | 22.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
disapointing because there are a lot of cool concepts here, but it needed some more time in the oven, and some more polish. Why is there an unskippable walking segment between bosses where nothing is happening, but the actual cutscene before the boss fight is skippable? The animations also feel kind of weightless and airy at times, which detracts from the whole thing the game is going for I feel.
я думал эта игра про фури, разочарование года дизлайк
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.38/day in the week to Jul 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese*, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Korean*languages with full audio support
| $19.99 |
| 540ratings |
| 90% |
| — |
| not modelled |
| $7.99−60% | 213ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you want a fast-paced hack-and-slash/bullet hell action, look somewhere else. This is more of a tedious memorization game. Add to this sluggish controls with terrible layouts (mixing twinstick control scheme with a generic third person action one is a legit "what were they thinking" moment) and long unskippable walking segments, and you get yourself a game that you can torture your kids with if they refuse to learn a multiplication table or irregular verbs.
fun, boss fights only the two tracks by The Toxic Avenger are the greatest takeaway from this game
Dodging is very iffy and works only half the time so you take unnecessary damage.
Solid action game, push it to the limit.
Very good very epic. 2 things, why does the last fight absolutely blast my GPU to 100%? And I found the third guardian fight to be the hardest, felt a little early for a crazy hard fight. But the soundtrack man, it keeps egging you on to whoop some ass.
Furi even after all these years since I played the game it's still the best boss rush game out there in the video game industry. The music and soundtrack of this game. Banger after Banger and the bosses very well design especially in the bullet hell genre, The story very much underrated especially when in discussion amongs indie games out in the industry. Also considering the fact that this beautifully made game came out 9 years ago and was made during the prime decade of the booming and rising indie game scene at the time, Furi is often non mentioned or remembered compared to its peers in the indie game scene. I'm very glad however that the soundtrack of this game is viewed Tens of millions of time on Youtube and the OST is still regarded and very well liked and enjoyed by this many people and individuals even if some have never played or seen or even heard of this game. Just shows you how much impact the video game soundtracks do to the product of the video game itself, The reputation increase due to said banger after banger of the songs and the fans still reminiscing and talking about said game which leads to word of mouth spread which definitely helps the game and its sales years on. Still I consider this one of the best boss rush and bullet hell games out there, Story is very much under discussed and the soundtrack still listen to by many many people including myself. I wish the developers continued success especially their next game "Cairn" coming out in early November next month. This also shows how deep the talent pool in the video game industry France has as Clair obscur expedition 33 and Furi are both French Developers and even other french studios and French made games like with Road 96 and Valiant hearts have shown that indie games and the smaller scene has as much impact to the memories of fans and to the greater video game ecosystem than the bigger more well known studios from the same market like with the example of Ubisoft as the video game giant is mainly based in France though they do have international studios as well. I hope more boss rush and bullet hell games get made, Cause they are fun as ♥♥♥♥.
The way the music and visuals flood your brain with intensity and a need to lock in on each boss fight, forcing you into the flow state and challenging you to master your dashes and parries, has never quite been replicated by any other game.
Learning and getting better step by step felt amazing. The game is very forgiving too with the heal after finishing a boss phase, which helped me not to quit because of how difficult it is (for me, as I'm not very skilled at playing games).
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 10.1K | 86% | $19.99 | |
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| $5.3M | 19.6K | 94% | $9.99 |