
Trapped in a doomed city, you and up to 7 friends must scavenge parts, fix your van, and escape the brutal tornado that approaches. A first-person co-op survival game with escalating disasters and total environmental destruction.
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About
Welcome to Funnel Runners, where you will have your first on-site deployment with APEX Storm Monitoring Services.
A high-priority F5 tornado is approaching, and we are counting on you (and up to 7 fellow friends) to collect data, scavenge necessary information, and, of course, survive.


The weather is your worst enemy here. Tornados and storms will spawn randomly, grow stronger over time, and tear the whole map apart. Buildings will collapse piece by piece, and items will no longer be found in destroyed areas, so you must adapt quickly. Be careful not to be swept up by the wind; you may not be found again.

In this mission, you can team up with 7 other players or tackle it solo. Share gadgets, split up to cover more ground, collect necessary information and items to fix the van before the situation turns bad.
With realistic graphics and a first-person perspective, the experience brings you close to every gust of wind, distant siren, and falling piece of debris.

Scavenge the collapsing city for scattered vehicle parts, fuel, and tools. These items will allow you to repair your van and help you survive the storm. Each playthrough features randomized environments, weather, items, and problems to solve on your vehicle. No playthrough will be the same.


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Themes across 1790 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its alright really repetitive though and i feel like you should be able to chase the tornadoes after you fix your van
we had a 5 player session as a first impression. This is NOT a solo game. I mean, you can play solo but there's a lot of game mechanics that make this a multiplayer game. Sessions are quick and fast. There's a bug atm where you cant create invite-only session that has a working invite mechanic (through steam or in-game) so you need to make an "open game" and have your crew join your session through steam. Limit the player size if you dont want randoms joining.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great potential, let me drive the van around when I fix it and dodge tornados/ let me hunker it down. Game is very bare bones just run find van parts leave. It’s fun getting struck by lighting or having a tornado pull you in but besides that it feels kind of bland. I refunded but I’d buy it again if it gets needed updates.
Extremely fun game, but can get repetitive in its current state. Can't wait to see more environments/hazards. I do think the spawning of items is a little broken when you're playing by yourself/with one other person. Also Normal mode is more like 'hard' mode.
Gotta be honest, this is nothing ever happens simulator. It is such a unique and cool idea but i dont wanna play a game where i run around for 15 minutes gathering items over and over with no deviation, the tornados are AWESOME but for half of the game they are not a threat, and even when they are its so easy to duck and run. You cant play the harder more FUN difficulties until you grind out the boring parts If this game ever gets a update to add more modes or let us newbies play harder difficulties, i will replay it
Очень кайфовая, так еще и красивая игрушка. Самое то чтобы побегать от торнадо с друзьями
Played 6 straight hours of this game last night, first with a full 8 players, then 6-4-3 as people HAD to go to sleep. For an early access game, the loop is pretty fun and the unlockable outfits give you something to strive for. Below are highlights... Pros: -A fun gameplay loop with a high player-count to allow no friend to be left out -The tornadoes are varied in intensity and always pose a great challenge to your objectives -Unlockable outfits are available through completing certain tasks. They possess perks to benefit your crew in different ways (Faster Defib with Downed Player Highlights, Lighter Tools and faster skill checks, etc.) -A true sense of dread when the F5 (The time-aspect of an excursion) is approaching. -A strong roadmap that shows no plans of letting this game fall off. -The overarching objective to repair the van to escape alive while collecting company property and lore-based items remains enjoyable and always gives you something new for readers and lore-enjoyers alike. -The achievement system is creative, making you want to try new things (Like throwing an unreasonable amount of darts into your friends or just trying to find a way to get on top of the van.). It doesn't feel like boxes to check or large numbers to one day achieve. It shows you there are things you can try and ways to be creative within the game. Cons (Most of these simply have to do with the age of early access and don't necessarily mean they won't change in the future): -The one available map can begin to feel stale after several hours of play (Per roadmap, the next is coming in October, though) -While the available outfits to unlock offer good perks, being able to see what the perks are prior to unlocking them would help anyone make a better-informed decision on which path to take to help their friends. -Occasionally the spawn rates of tornadoes on normal difficulty have left me stuck in one crumbling house for a lot of the playthrough. 3-4 dropped on top of me in rapid succession, not allowing me to help the team progress with the crucial items I had on my person. Desired Updates: -As said in cons, being able to see perks of new outfits prior to unlocking them would be great to see what to aspire toward to be an effective team member. -More maps, but I know they are soon to come. -More outfits that seek new parts of gameplay to simplify. -A reduced time to be on fire from 10min to maybe 5min to unlock the firefighter outfit. Sometimes fire doesn't even happen on a map and can make it difficult to progress. (Though, this does add some longevity to the game for those looking to put time even more time in, the perks (Fire resistance and no spread to teammates), don't seem to be worth the effort of unlocking the outfit due to the infrequency of fires. -Customization items to be unlocked through the achievement system if more customization comes in the future. Performance: I listed my specs here, my PC is starting to show its age despite a decent-enough set up. This ISN'T the case for this game. Max settings applied and in my time, I've yet to experience a stutter or a graphical anomaly at all. The game runs very well at this time. Conclusion: At a great price of admission, tornado lovers are going to enjoy this game for quite some time. It's playable solo but far better with friends to help you escape the dreaded F5 that approaches. The use of a mile indicator over a time-based countdown on the F5 keeps the intensity high and keeps you from staring at a clock the whole time. This EA release shows promise and passion for the game being developed. I recommend you grab some friends, have some fun, and keep posted on updates for a reason to come back and enjoy it again!
se te lagea mucho si juegas en computadora sensilla
[h2] Please wait for a sale, or more content [/h2] Funnel Runners is a unique and interesting concept, and I fully believe this game can be good. I do hope to one day come back to this review to change this to a positive. But I was tired after the first 30 minutes, that the next 30 felt more like a chore than a game. At the moment, however, this game feels like a scam. I really hate having to say that, since I always try to find good in games. I cannot, in any faith, let people spend their money on a game that has less content than Steam Next Fest demos. There are many other good games to play over this for less. I cannot, in any way possible, agree with the price point. $15 is way too much for a game like this. I prefer not to refund games, but I could not accept the fact that this game is an actual demo, and should not be sold at this moment. The receptiveness is horrible, and I have played 200 hours of Lethal Company and other lethal likes. I enjoyed those games because of the amount of content, the moddibility, and the challenge to get a better score. This game is not rewarding, and feels like actual slop currently. I only played around an hour with friends, and as far as I am aware, there is only 1 map (there was a ? mark for another, I do not know if there is another in the game, but if I am spending $15 on a game, I would prefer more than 1 map after playing an hour.) While Lethal, Repo, and even Phasmophobia have scoring and rewarding, this game did too, but it was, well, bad. You never feel rewarded, which is what makes the games mentioned earlier fun. The whole game loop is: 1. Go into storm 2. Run around neighborhood finding stuff to repair your truck 3. Leave 4. Repeat again. I get a lot of the lethal or friend games are kind of the same, but there is so much more to it. This game just feels like a giant fetch quest. To make it more aggravating, you only get 3 equipment slots. That is limited, but is fine, except 75% of the items take up 2 or all 3 of these slots. It gets aggravating having to grab a tire, take it back to the truck, then go back to the house, grab the jack, take it back to the truck. Then, you go back to the same house, grab a toolbox, take it back to the truck. Finally you can repair the tire. The storage box isn't even a storage box. They shouldn't even call it that because YOU CANNOT STORE ANY GEAR. The whole purpose of the box is to store documents you find laying around. These documents (tapes, files, newspapers) do not actually do anything except give you some extra XP at the end. At least the bones in Phasmophobia did not take up an inventory slot, and it felt fun trying to scavenge for them. Every time you do a task, you are met with a quick time event. EVERY TIME. This wouldn't be an issue if there was actual some variety in them, but it is always the same thing. You are met with a circle with a green spot that you have to hit, and you have to do this for every task. It is so boring, failing doesn't do a thing except make you start over. I would rather spend time trying to lockpick a door in Fallout than do these dumb quick time events. I am sorry to the developers, but this is not a good state for the game at all to be released. For $15, you are selling a demo. I played demos from the Steam Next Fest that had way more content than this game did. I am telling every customer that right now, you can spend the same amount of money an a large number of coop games that have 10x the content this game does and way more replayability. I genuinely question if some of these reviewers are actually real people or not because the game is such a scam in its current state.
Of all the friendslop games, this is one of the quickest to get stale. The variety of dynamics in the game (or lackthereof) is strikingly obvious and fails short a lot. If you have played 3-4 rounds, you played everything the game has to offer. In defence of the devs though, it is difficult to make a game where the antagonist is the... well, air... Fighting the weather is a great mechanic in almost every game and adds flavor, but that's it, it is a mechanic to add up to the whole, not the main idea. This fails because it is the whole idea. Out of the countless games where people would say "great concept, poor execution" I might think it is the other way around for this. Spectacular execution of a really poor game mechanic so it excels in being mediocre. That's the problem, we are living in times where mediocrity is worse than bad, we even have "so bad it's good" works out there, this is not that bad at all to come anywhere close to that category. I'd recommend the devs to add more time to the round and just make the rounds themselves more dynamic with additional mechanics for challenge, the weather systems are good as it, just not enough to add replayability value. TL;DR: Good for 1 hour, then novelty ends, which ends the game because no additional content, hence the repetition and tedium, needs more variety in mechanics. Edit: Fixed a typo.
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