
Trapped in a doomed city, you and up to 7 friends must scavenge parts, fix your van, and escape the brutal tornado that approaches. A first-person co-op survival game with escalating disasters and total environmental destruction.
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About
Welcome to Funnel Runners, where you will have your first on-site deployment with APEX Storm Monitoring Services.
A high-priority F5 tornado is approaching, and we are counting on you (and up to 7 fellow friends) to collect data, scavenge necessary information, and, of course, survive.


The weather is your worst enemy here. Tornados and storms will spawn randomly, grow stronger over time, and tear the whole map apart. Buildings will collapse piece by piece, and items will no longer be found in destroyed areas, so you must adapt quickly. Be careful not to be swept up by the wind; you may not be found again.

In this mission, you can team up with 7 other players or tackle it solo. Share gadgets, split up to cover more ground, collect necessary information and items to fix the van before the situation turns bad.
With realistic graphics and a first-person perspective, the experience brings you close to every gust of wind, distant siren, and falling piece of debris.

Scavenge the collapsing city for scattered vehicle parts, fuel, and tools. These items will allow you to repair your van and help you survive the storm. Each playthrough features randomized environments, weather, items, and problems to solve on your vehicle. No playthrough will be the same.


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Reviews
Themes across 1826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
How am I supposed to play when I cant see ♥♥♥♥ from the dark?
언젠가는 또 하겟지...
good
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has a good core premise and is, for the most part, very playable. My friend and I started out intending to do a single round and ended up playing for 2 hours. It is still very rough around the edges with respect to the overall feel of the gameplay, but the good news is, the developers seem very active and motivated to improve the game. What works: The idea of scavenging supplies to escape from a massive tornado while smaller disasters dynamically change the landscape over time is a really good one, and fairly unique among games I've played. There is decent variation in exactly what steps you need to take to survive thanks to randomized repair needs and spawn locations for equipment. What could improve: The pacing and difficulty are a bit off with smaller groups. With just the two of us it took 5 attempts to succeed on training difficulty. This is most likely due to a lack of accounting for group size and scaling the challenge appropriately. Smaller groups need more time to search the same space, so that is the most obvious variable to scale. While there is a time and place for reflex-based QTEs, it doesn't belong in EVERY interaction. Different minigames based on the task you're performing would greatly improve the overall feel of the game. There aren't really any real, lore-based objectives to speak of. Adding some would improve the immersion and replayability by giving us a clue about WHY we are there, and giving us different, unique things to do every playthrough. Alternative routes for surviving the big storm at the end might also be a plus. After a certain point, even though the storm is not there yet, the QTE's become impossible, and you are just left to wait out mission failure. I'd argue there should be an alternate survival path players can attempt that remains viable even in the final seconds.
It's almost a $15 demo as is, which I can't in good conscience recommend (but I'm giving it a thumbs up anyway, because it is good), but there is good potential here. Currently, there is only one map with another planned for October, and once this thing gets a couple maps under its belt, this could be a real co-op contender. Here's hoping we get rainforests with flooding, or bay cities with tsunamis, and eventually eclectic fare like Kaiju prowling cities, Dinosaur Theme Parks, floating alien saucers, the works. The core gameplay is just fun.
si
Super repetitivo
Mínimo necesitas 6 personas para poder armar el vehículo de escape, entretenido! debería haber mas mapas.
игра ♥♥♥♥♥ тупорылой
Great game with lots of good and fun to be had, however the lows you have are real low my personal major issue: you'll have a 2/3 chance to have fun and the other 3rd is called acid rain: usually you wont have umbrellas to cover everyone in the group, the idea here is to split in groups of 2-3 however this makes it quite difficult to find everything since your search radius is essentially halved or worse. Ontop of this there's a good chance only 1 or no umbrellas will spawn in the van and the rain will start immediatly, and there's no whimsical funny factor to this either like with the lightning it's just, oh I'm dying of DoT damage and I can't do anything about it. the same qte event for everything seem uneeded, especially since changing a tire becomes almost impossible when the f5 gets closer, it works for the doors but it seems odd to do a dbd qte for simply pouring something in, I hope these will change in the future. the radios seem to work very inconsistently, but I assume that'll get fixed in the future. and gving a tutorial prompt every round also seems a bit odd.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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