
A walking sim in which you can explore all kinds of mysterious places and dive into a world full of atmosphere. Let this experience unfold in your head. Let it inspire you.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10 minute intro, running 4k at 600fps and boiling my gpu. Finally get to a bridge, miles away from a building and I cannot run... so it takes me about 5 minutes to get there! I decide to close the game so I can use nvidia control panel to limit fps. Load the game up again and it starts from the beginning! /me goes for a ♥♥♥♥... Ahhh the 5 minute water walk! /me loses to will to live :/
Game is Free on Itch. Don't Buy on Steam. no fps cap so you'll get 10 trillion fps at all times 10 minute unskippable intro cutscene 9 minutes of unskippable black screen intro with a few flashing lights and barely immersive audio lots of nice grey architecture sporadic use of colored fog lots of assets have gaps or have clipping issues no alternative pathways, all fade to black triggers go to the same place no pausing or options or sound control no exit game at the end just a black screen not really thought provoking or interesting, worse than NaissanceE visually but doesn't have annoying heartbeat audio. completely abandoned by the developer day 1
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Some of the most inspiring setpieces I've seen in a video game! If only they were part of a more fleshed-out adventure...
[h1]A tech demo, and an overpriced one.[/h1] [b]Don't get this at full price, buy it on sale or try it on Itch.IO as others have stated, where it's free.[/b] Fugue In Void is another in the long list of atmospheric walking simulators in an ever growing genre. I use the term "walking sim" incredibly loosely here because for even the very small amount of time it takes to complete this game, there's hardly any walking to be done. The environments are some of your typical liminal spaces, ranging from almost desert-world beige landscapes akin to Kairo, to more industrial sections and light manipulated corridors with kaleidoscopic effects that take some inspiration from games like NaissanceE. All things considered however, there isn't really a great deal to look at since most areas are tightly closed off with nothing in the immediate horizons to be seen. Any potential aesthetics are limited to exactly what's in front of you and that isn't really all that much to begin with because the detailing is fairly broad and not particularly abstract. On top of that, each location is hurriedly jumped to and you'll likely spend no more than 30 seconds to a minute in any given area (save for maybe the first two or so locations). There's just too many fade to black sequences where the area and feel just completely changes to something different and unrelated to the last, or you're simply locked in place / boxed in a small room staring at something waiting for the next fade to black cut in order to carry on...all exploration is non-existent. And the intro "cutscene" is 10 minutes, long, unskippable, and there's no meaningful context, explanation, or narrative linkage as to anything you're even seeing. When you think you're about to be introduced to a brand new area with larger landscapes in an urban city, the game just ends instead with a black screen that has to be forcibly alt-f4'd out of. It only takes about 30-45 minutes to complete a run and you don't really even get to do anything in that space of time. There's a bit of incredibly mild walking through a street-like complex at the start but it's merely an A to B funnel with no different beaten paths. I got it for £0.59 in the sale and I wouldn't go paying any more than that. This could have been a YouTube video and you could have gotten the exact same experience.
Straight out of a video installation in a modern art museum. Not much of a game, it's an experience. The design is there and definitely on the good side of the genre. The "photo flash" and "zooming lights" scenes were so good that they could be separate art installations. However the lack of exploration freedom at times and the game forcibly pushing forward half of the time hinders the experience. Let me walk on concrete in peace please :( I can see that the dev can design great scenes but he's not letting us explore them freely. He has some brutalist-megastructure stuff on itch. Some artsy stuff on his personal site and currently works for Hinterland (The Long Dark). Definitely check them out. I don't get most of the scenes except the overall idea which is enough for me. Understanding art was never required for enjoyment anyway. I would recommend only if you're into media arts or concrete in general, otherwise you'll have a hard time sitting through it for 40-50 minutes. Also don't forget to map your controller buttons before starting. [code]Recommended by: [url=https://store.steampowered.com/curator/38893669/]Experiences Worth Experiencing[/url][/code]
更像是几个装置艺术的集合,音效很有特色
Awesome
beautiful and immense.
Absolutelly stunning, will play again.
The game is bad, but if i were about to buy anything, then i would like to support visual artist like this.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 161 | 78% | Free | |
| $768.6K | 2.2K | 68% | $19.99 | |
| $352.4K | 990 | 73% | $9.99 | |
| $727 | 7 | 43% | $4.50 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.9K | 221 | 85% | $8.99 | |
| $48.9K | 232 | 85% | $9.99 | |
| $49K | 116 | 96% | $19.99 | |
| $49K | 116 | 78% | $19.99 | |
| $48.9K | 148 | 84% | $16.99 | |
| $48.9K | 51 | 53% | $39.99 |