
Fuga: Melodies of Steel is an RPG where you place children, each with their own unique characteristics and skills, at different gun turrets in a tank to fight against the enemy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam + Google Play only; Xbox, PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 1.3Kreviews | 94% | — | $1.7M |
| $19.19−20% | 91ratings | 98% | — | $1.6K | |
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a deep rich well written story and fun turn based combat with much to do to get to the end you'll have a grand ol time playing to the final chapter like I did twice to 100% the game. also the soundtrack is worth listening to its that good I got this game for free as compensation along with the other two games from a mishap with the collector's edition from limited run game advertising the pc edition, it was to be a belated birthday gift for me but oh well the collectors box it'll be when it arrives. it was a blast to play for those that enjoy the little tail bronx series and for those that enjoy turn based tactics and JRPG's you'll find some fun to be had in here
it has genuinely been so long since ive played a game this good its so good that i haven't gotten sleep over it and this is only the first one im genuinely excited to play 2 & 3 the story the combat the npcs all well made and beautifully designed if i had to put it into a rating its a perfect 10/10 definetly a game you will remember but if you need any other reason to play this game just look at boron my beautiful chud son i would die for him
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French*, Italian, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, German, Korean, Spanish - Latin America, Portuguese - Brazil, Russian*languages with full audio support
| $19.99−50% |
| 1.1Kratings |
| 82% |
| — |
| not modelled |
| $39.99 | 595ratings | 93% | — | not modelled |
| $19.99−50% | — | — | — | not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Vale a pena pegar em promoção. Historia é ok, não me pegou muito. Gameplay ok também, padrão de turnos
我喜欢这一类游戏
I really would like to tell everyone that this is a great game but it just isn't? They artwork is good sure but the story is... passable? I was kind of expecting a story heavy game but at least for all that I played as of now it's more of an excuse plot which only rarely comes up and when it does it's just very short story scenes. Which I mean, not what I expected but hey, I do like gameplay focused games as well. The gameplay meanwhile though has the triangle strategy Problem. Where you are at first very positive towards it and are eagerly expecting how the system evolves after the 'tutorial phase' is over. Then you learn that that wasn't a 'tutorial phase', that was genuinly all there is to the System. So the game offers little in terms of story as well as gameplay, which means that I sadly cannot recommend it to pretty much anyone.
Sylvanian Families in a tank meets Iron Blooded Orphans I will kill for Boron "myam miam miam miamm niamm mian nyamm"
Очень приятная игра. Играется легко, иногда создает ощущения, что сложности не хватает. Тактическая составляющая присутствует. Понравилось: 1. Стиль. Стиль рисовки цепляет, приятно смотреть. Иллюстрации после глав - вообще огонь. Мягкая цветовая гамма расслабляет всю игру. 2. Сюжет. Огромнейшее уважение автору и сценаристу. История очень хорошо умеет давить на эмоции. С удовольствием прошел сюжет и НГ+. 3. Боевка. Некое смешение Child of Light и FTL, для тех кто играл. Шкала действий, которая зависит от скорости, уязвимости врагов, смешение навыков, пассивные синергии от комбинаций пар. Простор для тактического перфекционизма - огромный. 4. Экспедиции. Мини-головоломки по сбору особых ресурсов. Слегка разнообразят процесс игры. Не понравилось. 1. Сложность. Очень сложно с определение сложности. Я шел по принципу идти по самым сложным боям и не использовал "упрошенный режим" сложности игры. Вначале было очень тяжко, травмы, недостаток урона, хп, маны. Потом резко стало легко, но местами игра душила огромным количеством хп врагов. Дебаф на точность имба. С предвкушением ждал повышения сложности на НГ+ и не нашел его. В итоге второе прохождение просто закидал расходниками. 2. ОД в перерыв. Перерыв - особая механика, 3 раза за главу. Необходимо выполнять действия между детьми и улучшениями. Кончаются слишком быстро, постоянно не хватает, как будто нужно было самую чуточку больше или снизить цену определенных действия. 3. Дебафы и бафы. Несбалансированные. Некоторые неоправданно эффективны, другие абсолютно бесполезны. Обе категории читаются на лету. По итогу игру рекомендую всем, кто хочет поиграть в сюжетную тактическую игру.
茶余饭后放松精力的小RPG 不管是游戏主线的操作方式还是作为支线的小漫画 都带着童话故事的轻简感觉。 由于furry、儿童漫画 要素比较typical,所以如果只是RPG或者重故事情节爱好者,那这个一定不是一个好的选择,童话故事经不起任何推敲。 整体玩下来没有太多闪光点 比较喜欢的几个地方: 1.前期每一章boss站的BGM 2.每一章的结尾写真 3.中场休息波隆 nyanyanya 吃东西
6/10
I recommend, but not in this price tag. Expounded review may be considered spoilers. Fuga: Melody of Steel’s concept of children in war, using a magical behemoth of a tank to save their families, accompanied by it’s warm and cute art-style, certainly intrigued me. The entire story could be finished in 25+ hours or so (I can’t tell accurately, since I left this game on while sleeping). The gameplay is interesting enough, though felt lacking in certain areas. I won’t be going too deep, just things I find interesting. The gameplay is familiar, as expected of an RPG game. Using turn-based combat with options such as skills, use items, defend, and attack, but no retreat. Meaning each combat segment is a live or die situation. Interestingly, the combat doesn’t restrict itself into rounds, but a “continuous flow”. In this “continuous flow” enemies and allies can get delayed, and an individual unit can perform multiple actions even before the opposing party can act. Alongside these mechanics, there are also switching combatants. Each combatant has it’s own weapon type, skills, and support effect, which can lead to interesting strategic pairings between characters. You can only have 3 active combatants, and 3 support combatants in the battle at a time (note that these are in pairs, so a unit’s support effects doesn’t affect all 3 active combatants), and you can switch these characters around every 3 ally turns. While there may be unit pairs that can destroy the entire game with ease (probably), I have found myself enjoying switching combatants and deploying the appropriate support effect for the encounter each wave (even multiple times in a single wave). Unfortunately, with a large cast of 12 characters, there will be times you won’t even get to use a single character, since the other characters have more useful skills or support effects (maybe I just don’t know how to use Ms. Leader). Other characters are almost similar, albeit stat differences. The weapons types have their common uses. [table] [tr] [th]Weapon[/th] [th]Uses[/th] [/tr] [tr] [td]Machine Gun[/td] [td]Armor Strip, Speed[/td] [/tr] [tr] [td]Grenade Launcher[/td] [td]Status Infliction, Control, Versatile[/td] [/tr] [tr] [td]Heavy Cannon[/td] [td]Nuke[/td] [/tr] [/table] Some have support skills that correlate to their character (why does Boron get Lullaby so late into the game). While some characters do diverge, it feels that some characters feel redundant in combat, and will usually be a support unit unless a certain niche encounter happens. The enemy variety is lacking, but certain enemy combinations can kick your ass if you’re not careful. In my first playthrough, I’ve always chosen the hardest encounters, and I do nearly die in a lot of them. Though, I would usually get greeted with a healing node right after. The more dangerous paths don’t feel like they amount much as you progress through the chapter, other than the better rewards you get. It would’ve been interesting to feel that attrition in some way, but the gameplay is what I wouldn't deny to be repetitive, and I would not like to go through a fight like that again. I would rather it be, I take the most difficult paths in this game and have an easier endgame, than going through it and getting my ass kicked at the end. (Like I wouldn’t play through Darkest Dungeon in my 100th save file after failing my deathless bloodmoon run, again) Story side, I felt wanting more. The dialogue between characters often feel short, and I couldn’t feel their character shine through it. Granted there are 12 characters, and having each of them have their spotlight in 25+ hours is going to be difficult. However, as a setting of children being sent into war under their circumstance, if we couldn’t get an individual character having their moment, I would’ve liked to see more of the war setting having an integral negative effect to the children’s psyche and them bonding over it as it went on. It just felt shallow in the main story, but, I understand if it’s not that type of story the writers wanted. The affinity system between characters is a nice addition to expand on each of their characteristics, and relationships with the other children. It also affects gameplay, so there is a bit of an external reward, other than the narrative gratification. It’s mostly light-hearted, which I do not mind, they are children after all, but it’s short. I want to know more, I want long scenes with multiple of the main children interacting with each other. Make me happy, so that I can be heartbroken once I need to use the soul cannon. In which case, the soul cannon didn’t feel needed in all of my encounters. Probably because I had an easier time with all the loot I got in difficult encounters. It felt too out of the narrative, other than the start and the end. Which is a major fault of the story being too linear just before the end. There was no point in the story in which there was a choice to use the soul cannon. It only ever felt needed in boss fights, and the Radio Lady would say to use it because we are losing huge amounts of health. Like, maybe there should’ve been a point in the story where there is an endless wave of enemies, and the Radio Lady would’ve kept saying to use the Soul Cannon to defeat them all. That would’ve been a stomach twister, because it would look like there was no choice. If hope was a supposed element of the story, it would’ve been right there. Nonetheless, the game has delivered it’s story, and even if I am a bit disappointed, I am happy with the resolution. Because my actions led me to not using the soul cannon. Would I recommend? Yes. Personally, the gameplay was interesting enough, and the story was nice and short and didn’t overstay to complicate things further. However, in this price tag, no. 1,850PHP is really expensive. It would be a shame if the game wasn’t to your liking. So, I would advice to just wait for a sale. Though, if you are adamant with your stance, buy it as you see fit.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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