
This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 13 → 12.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 78.8Kreviews | 95% | — | $4.5M |
| $9.99 | 520ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
one of the most fun and challenging rougelikes i've played. definitely worth buying, you will love it!
bien
Crew management, random encounters, rare events, an encroaching doom, danger and death at every turn. (keep away from the spiders!) One of my favorite games! Space Roguelike at its finest! Ultimate in replay ability.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2669.83/day in the week to Jul 17 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Japanese**languages with full audio support
| $9.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[strike]最近『プロジェクト・ヘイル・メアリー』を観て、何となく久々に遊びたくなってしまった。 [/strike] 運と実力が高い水準で両立されていると感じる。 一定の装備を揃えられないとほぼ確実にクリアできないが、それを揃えるまでの貧弱な船体の運用、そして装備を揃えた後に待ち受ける最終決戦は経験値と判断力がものを言う。 基本的に難しく厳しいゲームであり、その意地悪な仕様にストレスを覚えることも多いけど、それを跳ねのけてクリアした時の喜びは何度遊んでも色あせない。 色々遊んだけど、個人的にローグライクといえばこれ。 Slay the Spireにも同名のカードがあるなど大きな影響力を持った名作なので、古いゲームだと一蹴せず遊んでみてほしい一作。絶対にeasyから遊んでね。
Sincèrement l'un des meilleurs jeux de l'histoire. J'ai joué bien plus que 380 h, notamment sur FTL Multiverse que je recommande vivement comme version 2 du jeu !
exceptional
被黑客控制武器舱接四发齐射全闪避接武器仓吃一发秒出三个火有懂的吗
Yes, this game was released in 2012 and it doesnt really get any updates anymore, but this game is still a banger. Its sound track cooks, there are so many different ships to play as a beat the game with, and working with what little you have is very fun too. I promise you, this game is worth your purchase.
Steepest learning curve, manually controlling every minute detail, crew AI functionally useless as the ship literally burns down around them, never receiving a weapon, or ammo for your weapons, just to run out of fuel or be killed by some RNG event... Honestly, I'm not sure where the enjoyment is here. Even on Easy mode a random event will just END your run out of nowhere. EDIT: Ok... So, writing a review with new baby sleep deprivation will make you grumpy. I'm updating it now with new experiences. For one, the game gets better once you halfway understand what you're doing. Of course, that takes some research because the game really throws you into the deep end. Even the tutorial only prepares you so much. Even once you have an idea of what you're doing, though, the game is HARD. I played on easy for many hours and eventually won a few runs, and I'd say I got the hang of the game. I ended up setting it back to normal mode and it was BRUTAL. So I guess I still have a lot to learn. Fine. That being said, there really are some random "feels bad" occurrences. Send a crew member to check it out? Oh now they're dead... ok cool so I guess I'll just lose? This game is known for being punishing like that. When the RNG falls in your favor, it rarely feels like enough to balance things out. Sometimes the game just takes a cheap shot and you get hosed. I want to start playing on Normal mode, but man, the difficulty REALLY ramps up, and it feels like the way the game does this is by hitting you with random bad luck. Get boarded? Cool. Your ship is on fire and your crew are dying and even if you manage to micromanage your crew out of the bad situation, you're still going to get hit by that random missile and die. It... feels bad. That being said - I like the game. I've changed the review to Recommend. I don't actually have the number of hours shown here because too often the game gets paused and I walk away from it to take care of new baby, or tend to wife, or whatever. I really like this. I can pick it up and put it down very easily, even in the middle of a fight, and it doesn't feel like I'm being pulled out since there is so much action pausing of the game by default. However, it can get VERY tedious micromanaging your crew into oblivion. The game is super lightweight so playing on a laptop is no problem, but managing the finer details with a track pad sucks. It can be done, but it isn't ideal. Additionally, mis click on anything or look away for a second, or unpause to fire that shot and you might end up with a crew member dying in that fire, or that fist fight, or both at the same time, and that feels real bad when your run was going well. This game IS a fun game. Its entertaining, and its kept me entertained. That being said, its not for everyone, but for the sale price it was definitely worth it, especially once I researched the crap out of what I was doing.
hours of uninterrupted fun! for the whole crew! (until they, burn, explode, asphyxiate, go missing, get beat to death, get shot to death, or you forget to save and they are wiped off the face of this SSD)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4K | 94% | $19.99 | |
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| $2.7M | 7.4K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 9.5K | 76% | $19.99 | |
| $4.5M | 11.4K | 90% | $19.99 | |
| $4.5M | 3.4K | 92% | $29.99 | |
| $4.5M | 8.7K | 85% | $19.99 | |
| $4.5M | 4.3K | 89% | $29.99 | |
| $4.5M | 33.8K | 91% | $4.99 |