
Become the last conductor and rule over the final train society in a frozen world. Gather, expand, and forge your train while building powerful synergies with mighty artifacts. Your position—and the safety of your passengers—now rests in your hands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Frostrain 2 is a roguelike game built around synergy-building, with a touch of management elements added to the mix. In this frozen world, you take on the role of the last remaining Conductor within the train society and must lead your passengers to survival. Acquire, place, and upgrade train cars to generate Happiness, and make decisive choices to determine the direction your train will take.

Combine a wide range of train synergies with hundreds of powerful artifacts to generate more Happiness. Greater Happiness will further solidify your authority within the train society.
Upgrade your train and arrange it to suit each situation. Proper placement and enhancement of train cars will allow you to generate even more Happiness.

You are the last remaining Conductor of humanity, tasked with ruling the final train society. Each run presents you with randomly occurring events—respond to them, resolve them, and obtain the outcomes you need.

Make decisive choices and lead your train society toward the future you believe in.
As the Conductor, you must also decide the train’s direction. Travel through dozens of landmarks across diverse environments, find the optimal route, and guide your passengers to survival.

At the end of each run, you will earn Purple Coins. Spend them to unlock new artifacts.
As the story unfolds, you will uncover the tales of different Conductors. Unlock future Conductors and help fulfill their long-held aspirations.
If you prove yourself a truly exceptional Conductor, you can guide your passengers even through the harshest conditions. Challenge the “Frost Mode” and discover hidden rewards.
Fulfill certain special conditions... and you might just uncover the Conductors’ hidden stories.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, German, Greek, Simplified Chinese, Czech, Russian, Ukrainian, Polish, Portuguese - Brazil, French +2 more
Engagement
Reviews
Themes across 227 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前作と比べて作品単体としてみると劣化しているという印象 とりあえず前作は無料だからそこから遊べばいい 前作とベースはそのままに要素が増えたことで忙しなくなった 処理能力が低い人間だから要素が増えるのはかなりきつい 気が付いたら物資などが溜まって無駄になっていてばっかり 前作を遊びつくした人がさらなる要素を求めて手を出すゲームということでいいんじゃないかな とりあえず私は前作をやり直してくる
Игра представляет собой одиночную карточную стратегию с собственным сюжетом и проработанным миром. Мы оказываемся в условиях апокалипсиса и пытаемся помочь выжить, возможно, последним людям на Земле, двигаясь по железнодорожным путям как можно дальше от морозной бури. Внутри поезда царят свои порядки, политика и вера, поэтому от попутчиков можно ожидать чего угодно — это прямо как в повести „Мгла“ Стивена Кинга. Сюжет важен, но главная составляющая этой игры — геймплей. Карты символизируют вагоны с различными бонусами и вариантами развития; некоторые из них дают временные или постоянные эффекты. Помимо карт, доступны и другие улучшения и действия, которые тоже пригодятся в нашей миссии. Направление движения поезда мы задаем сами, выбирая наиболее выгодный (на наш взгляд) путь, ведь на дороге могут попадаться положительные и отрицательные эффекты, а также разнообразные активности. Придется проявить смекалку, чтобы довести поезд до конечного пункта. Главное — не забывать, что наибольшую опасность представляют не погодные аномалии, а люди внутри поезда.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 229 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really liked Frostrain 1 and was disappointed that it stopped. Somehow Frostrain 2, the art is not hitting the same mark ( I see AI but also AI can hit a mark). Mostly I find the travel between points more complex than needed. Changes have been made that make the game less fluid than before. It's hard to explain.
재미는 있는데, 행복 생산량이 나오지 않는건 버그의 일종인가요? 불행 생산량은 빨간색 글씨로 - 해서 표기는 되는데 행복이 몇 %로 계속 공급되고 있는데도 아무것도 표기안되는건 좀 이상하네요.
처음에는 프로스트레인1의 느낌을 기대하고 했다가 달라진 시스템에 당황했으나 하다보니 1과는 다른 매력이 있어서 재밌게 플레이 했습니다.
Für mich nicht verständliches Tutorial, depressive Aufmachung - ein paar Farben wären sicherlich nützlich gewesen. Die andauernde Animation ist auch extrem ablenkend - alles in Allem nicht empfehlenswert. Dennoch viel Spaß dabei - für mich isses halt nichts.
我爱赤石: ) 感谢有你,爱吃食的千万别错过了很大的依托
I loved Frostrain 1. I loved Frostrain 2 too. However, the developers keep "balancing" by removing every single fun element or synergy. I don't enjoy playing this game anymore.
脑瘫玩意,往雪里面跑你老母的
혹한의 세계에서 열차를 통제하여 조금씩 소모되는 승객의 '행복도'를 관리하면서 따스한 낙원을 찾아 달리는 게임. 카드를 뽑아 열차 구성을 결정하고 이에 따라 시너지가 발생합니다. 프로스트레인1을 아주 재미있게 플레이했기 때문에 2도 많이 기대하고 있었습니다. 스팀 정식 발매 축하드립니다. 차량과 행복도, 도착 지점을 관리하는 게 손도 바쁘고 너무 재미있어서 정신없이 플레이했습니다. 그래픽도 단순해 보이지만 지역 이동 연출이나 지도 등이 아름다워 감탄이 나와요. 더 많아진 결정사항, 유물과 정책 같은 선택지 덕분에 눈이 핑핑 돌아가지만 그만큼 재미있습니다. 시스템도 편해졌고요. 다만 어쩔 수 없이 프로스트레인1과 비교하게 되는 부분이 있습니다. 프로스트레인1은 엔딩 즈음 진행이 좀 지나칠 정도로 혹독해서 그것을 뚫어내고 엔딩을 보면 쾌감이 엄청나게 치솟았는데, 그 생각을 하면서 2를 플레이했을 때는 엔딩이 다소 심심하게 느껴졌습니다. 1에서 후반부에 오염 지대를 아슬아슬하게 뚫으면서 폭발적인 시너지로 한 번에 행복도가 펑! 하고 차오르는 상황에 꽤나 즐거움을 느꼈다면 이번 2에서는 안정적으로 열차를 관리하면서 다양한 도감을 채우고 여러 종류의 전략을 시험해보는 재미가 느껴집니다. 아무래도 다회차 플레이를 염두에 둔 설계가 아닐까 추측하며, 이제 다회차를 시도해 볼 생각입니다. 즐겁게 플레이하고 있으며, 응원합니다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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