
Be the last train conductor roaming the postapocalyptic frozen world! Expand, strengthen, and build synergies on your train. The promised land beyond the toxic zone awaits you and your passengers.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: Korean, English, French, German, Hungarian, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian, Italian, Greek +4 more
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ahhhh this game is so cool but the ai assets hold it back so much. add original art and an interactive tutorial and I'd easily pay $10 for it!
I have to not recommend this, not because of the AI which is a bit disappointing itself, but because of the complete absence of content. Imagine a roguelike without random generation. That's basically what this is. There is only two things to do in this game, selecting wagons and exploring the map nodes. The map, the nodes and its events are the exact same every single run, and it's short aswell. The wagons which serve as the game's deckbuilding? The ideas are interesting on paper, but there is zero fleshing them out, and you will have seen all of them halfway into your first run. Then it's just a matter of picking whatever comes up more often/stacking up an archetype which are just "get bigger number in slightly different way". Once you beat the game once (like half an hour of gameplay), there is nothing else to see, you have seen pretty much everything. There are two other characters to unlock... but obviously it's just gonna be a slightly different starter wagon/effect, and it takes several wins to unlock them each, which on a game as empty as this, that is a stupid decision. The gameplay is, quite frankly, pointlessly barebone. I've tried my best to mess around and stretch out the gameplay as much as possible but i struggle to do so, everything has been the same. Don't listen to the other negative reviews though, there is no real challenge or RNG.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was about to recommend this to my friends as well as going on to try the sequel. But then after having a weird feeling about some of the art I rechecked the AI disclosure. I would happily pay money for this game and buy the sequel if they hired an artist.
AI SLOP
ai
开局新手村选最多点位一条线绕出来,优先学院其次动力,其他丢弃刷新无人机。找2学院2动力 出了瞭望塔就往海里走,6人口优先凑4学院3动力 8人口成型4学院5动力。然后就在海里找点位多的各种绕,有学院拿学院。没学院拿动力。剩下的就是凑4个5级学院,满了就给你象牙塔。9-10-11人口都可以直接丢象牙塔上去。5级象牙塔给180点。随便无脑爽。等你屯了至少4000点,直接往最后的污染区一冲完事。我反正把把几万点,
FREE...AND a SICK GAME. SIGN ME UP!!!! The exact niche I love. Not overly complicated systems or paragraphs for cards. Just good old fashion stats, wombo combos. Tutorial could use some more help. It's not intuitive how the train works, nodes, bonuses etc. But you figure it out overtime. I'm kind of shocked for a free game that appears fairly basic that I've played 21 hours and STILL have not tried all the main classes/combos. The game is deeper than it looks. I NEVER write reviews. if you like balatro type games, this a must. Some helpful info since the tutorial is weak. -A shiny node = 2x Cards -EACH trip across the river gives 2xp= 2 jumps on your level to get more cars. -Bigger nodes give higher level cars, later in the rounds normal nodes also give higher level cars. -Stacking is like Battlegrounds/TFT so 2xsingles=Double, 2xDoubles=Triple. 2xTriples=Quad. -Poison only is in certain areas. -Win 2 rounds with each character to unlock the next one.
приятная игра на баланс ресурса. Пока пару раз не убился, думал, что серебряные карты хуже бронзовых, а дальше дело пошло:) Пока не понял, как открыть остальных машинистов, доехал до Земли обетованной, думал, что дадут за других погонять
킬링타임 수작
Awesome little game. Completed it for 100% Achievements and it was super fun. Very well polished, no major bugs, the game feels and looks quite cool in my opinion. It basically has the Snowpiercer movie atmosphere, but game is more interesting. :) I think it could be a real hit if developed further to have either bigger campaign, expanded character roster, new maps, biomes, locations, synergies, cards, etc. Or alternatively it could add a competitive mode, leaderboard, leagues, or multiplayer. (It already plays a lot like auto-chess). Maybe not a direct online one, but a passive leaderboard competition with season and leagues. For inspiration on how to introduce competitive element to the game I would look at Despot's Game: Dystopian Battle Simulator, it has one of the most unique and best implemented competitive aspects without any typical difficulties of online multiplayer. (matchmaking, online playerbase, wait times, etc.)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $131.4K | 386 | 89% | $10.99 | |
| $0 | 100 | 84% | Free | |
| $8.8K | 47 | 53% | $5.99 | |
| $0 | 13 | 54% | Free | |
| $0 | 13 | 69% | Free | |
| — | 0 | — | — |