
Frostpunk is the first society survival game. As the ruler of the last city on Earth, it is your duty to manage both its citizens and infrastructure. What decisions will you make to ensure your society's survival? What will you do when pushed to breaking point? Who will you become in the process?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.86/day in the week to Sep 14 → 21.43/day in the week after.
About
Since the premiere, Frostpunk has been enriched with a number of updates. You can enjoy the new Endless Mode that increases the replayability of the game. There is also a new scenario - The Fall of Winterhome, that further expands the game’s universe and lore. And as a final treat, we’ve added things like naming characters and automatons and a photo mode. All of this is available for free for all the owners of the game. There are also three expansions, available with the paid Season Pass.
Although we are no longer planning further development for the original version of Frostpunk, the possibility of reliving the founding story of New London is rising on the horizon. Frostpunk 1886 will be a reimagination of the original game - remade entirely in Unreal Engine and enriched with new content.
It will combine 70% of the original experience with 30% brand-new material, offering fresh ways to shape your society for seasoned veterans, while also serving as a great entry point to the franchise for newcomers.
We’re committed to launching the game in 2027. As the date approaches, you can expect more exciting updates, a first look at gameplay, and behind-the-scenes content, so be sure to wishlist it and follow our social media channels to be the first to know about future updates!
Frostpunk is a society survival game where heat means life and every decision comes at a price. In an entirely frozen world, people develop steam-powered technology to oppose the overwhelming cold. You face the task of building the last city on Earth and securing the means necessary for your community to survive.
Optimization and resource management often clash with empathy and thoughtful decision-making. While city and society management will consume most of the ruler’s time, at some point exploration of the outside world is necessary to understand its history and present state.
What decisions will you make to ensure the survival of your society? What will you do when pushed to the limit? And who will you become in the process?
Establish laws that regulate the existence of your growing society. Decide on their working routine, healthcare, food provision and other crucial aspects of everyday life. Maintain their hope and contentment – the moral condition of your society is as important as securing the basic means to keep them fed and safe.
If you reach a turning point, do not hesitate to determine the path of your people. Should you rule them with an iron fist... or show them a way of compassion and faith? Reach for extremes or try to find a fair balance. Whichever you choose, remember: there’s no turning back.
Some of your decisions will seem small – like deciding the fate of a troubled citizen or meeting the demands of a newborn faction – but be aware that the sum of your doings can lead to unexpected results. Your people put their faith in you, but their devotion is not limitless. Leadership can be a burden.
Survival demands progress. React to current events, but don’t forget about the long term and investing in development and technological progress. Providing a highly advanced infrastructure with self-powered automatons, airships, and other technical wonders is difficult, but achievable. It all depends on your management and leadership skills.
While New London is your main focus, there is much more to the world than what lies within the limits of your city. Expeditions, while risky, can bring you valuable intel, precious supplies and grow your society’s population. There may be people out there, and their fate lies solely in your hands.
Frostpunk Endless Mode grants you unlimited replayability for the game. Play on 8 various maps, with different terrain, weather conditions and challenges to face. We know that different people look for different experiences and that’s why there are 3 modes to play in Endless Mode. Endurance will be an ultimate test to your building, managing and survival skills in the harshest conditions. Builders, where there is no generator available from the start, which creates a different type of challenge. And last but not least, Serenity which is focused on enjoying the art of building the city itself, without unnecessary pressure.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 137.5Kreviews | 93% | — | $19.6M |
| $29.99 | 6.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好好好刁民都末世要死了喝点汤加点班还不满意了还要推翻我,把妓院法案一点一个个就满意了,加班也发狠了忘情了,票完再去教堂里祷告祷告生活又充满希望了,制作组日常是吧
bem bacana, e meio dificil de entender no inicio, kkkk
好玩
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 15.88/day in the week to Jul 21 → 28/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Turkish, Italian, Japanese, Korean*languages with full audio support
| $29.99 |
| 3.1Kratings |
| 82% |
| — |
| not modelled |
| $4.49−85% | 1.8Kratings | 90% | — | not modelled |
| $29.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可以
Honestly, I don't have too much to say about this game. It's brutal, it's cruel, it's difficult if you don't know what you're doing. But ♥♥♥♥♥♥♥♥♥ is it satisfying to overcome! If you're looking for a new micromanaging game, go for frostpunk.
Игра понравилась, потому что ребенок которого я отправил чинить генератор сгорел заживо
目前6个故事模式打了一半,另外还有3个生存模式没试过。不吐不快,想到哪说到哪吧,给后来玩家留个经验。全通关了可能再更新。 〇、总体不推荐,它质量很高,但是坑点很多。如果你喜欢经营游戏,建议去玩大众一点的,不要买这种著名发癫厂商的产品,好奇的话搜些视频看就行了。 一、玩法上,应该算经营游戏,建造游戏,不太懂,但跟《我的战争》一样,资源全程卡得非常紧,一直在欠账。背板优势开局没什么奖励,运营崩坏的惩罚却很苛刻。与其说是经营,不如说是破产模拟器,破产边缘挣扎是它玩法一部分。中后期因为什么都要管,规模大起来场面非常混乱,像基层填表一样,没有批量规划或者托管手段。改建城市也要逐个手动,拆除建筑还要等随机调动几个工人来干活,拆一大排进度不一,非常痛苦。不过游戏全程节奏很紧张,没有像同类游戏中后期轮椅通关,这方面确实有点东西。但也就更费肝,费脑费眼。 二、引导上,头等差劲,教学纯机翻摆设,字还密密麻麻的看不清。我通了前3个故事,偏偏《新家》来个剧情杀暴风雪,最tm难的关不知道怎么给放第一关了。又肝又崩盘还熬不到结局,14小时通关简直刑满释放,结尾还被阴了一手“值得吗”。 三、叙事上,纯依托答辩还tm掺了剧毒。大家称为“白左”的,其实是典型的形左实右,打着红旗反红旗,他看起来处处在替老百姓说话,但说的都是昏话怪话,蛮不讲理,让人抵触、让人同情统治者“没做错什么”、让人恨不得去做法西斯来报复图图了这群暴民。《这是我的战争》难民作主角还不明显,到《冰汽》作者直接不装了摊牌了,好像世界上一旦没有老板,机器就不转了,劳动者哪怕是技术专家,也只会满地打滚、嗷嗷待哺,冻死也不会往锅炉里添点煤,窝棚都不会搭一个,但是他们会各式各样地逼迫玩家“满足人民愿望”,还指责玩家是强迫人民上班。于是阶级矛盾全是因为统治者用心良苦,老百姓自私蛮横。玩家一边战天斗地、力挽狂澜,一边对暴民委曲求全、逆来顺受。劳动阶级简直是一群贪婪暴虐、不可理喻的恶魔。 四、如此看来,玩这个游戏的核心思想就是受气,游戏体验烂成一坨,也在叙事手法之内。玩家越付了救人的辛苦,受了围攻的窝囊,越同情当官的;暴民形象越突出,作者的反动宣传越成功。再不然就像《我的战争》纯走图图流,放下道德情节,享受赛博暴君生活,但这也又进了作者的圈套,反正就是让你替统治者仇视老百姓,只是不搞苦情忍耐了,改阶级报复了,但内核是稳定的。这样看作者真的很有心,可惜是黑心。 五、重要的是说第三遍,不是受虐倾向或者搞研究别玩这种。
无敌好玩的模拟经营游戏 我是微操高手
Non è troppo complicato ma è abbastanza avvincente
It a difficult game but later on it get easier, in the game you have to understand the management for your people and resources.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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