
Frostpunk is the first society survival game. As the ruler of the last city on Earth, it is your duty to manage both its citizens and infrastructure. What decisions will you make to ensure your society's survival? What will you do when pushed to breaking point? Who will you become in the process?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.86/day in the week to Sep 14 → 21.43/day in the week after.
About
Since the premiere, Frostpunk has been enriched with a number of updates. You can enjoy the new Endless Mode that increases the replayability of the game. There is also a new scenario - The Fall of Winterhome, that further expands the game’s universe and lore. And as a final treat, we’ve added things like naming characters and automatons and a photo mode. All of this is available for free for all the owners of the game. There are also three expansions, available with the paid Season Pass.
Although we are no longer planning further development for the original version of Frostpunk, the possibility of reliving the founding story of New London is rising on the horizon. Frostpunk 1886 will be a reimagination of the original game - remade entirely in Unreal Engine and enriched with new content.
It will combine 70% of the original experience with 30% brand-new material, offering fresh ways to shape your society for seasoned veterans, while also serving as a great entry point to the franchise for newcomers.
We’re committed to launching the game in 2027. As the date approaches, you can expect more exciting updates, a first look at gameplay, and behind-the-scenes content, so be sure to wishlist it and follow our social media channels to be the first to know about future updates!
Frostpunk is a society survival game where heat means life and every decision comes at a price. In an entirely frozen world, people develop steam-powered technology to oppose the overwhelming cold. You face the task of building the last city on Earth and securing the means necessary for your community to survive.
Optimization and resource management often clash with empathy and thoughtful decision-making. While city and society management will consume most of the ruler’s time, at some point exploration of the outside world is necessary to understand its history and present state.
What decisions will you make to ensure the survival of your society? What will you do when pushed to the limit? And who will you become in the process?
Establish laws that regulate the existence of your growing society. Decide on their working routine, healthcare, food provision and other crucial aspects of everyday life. Maintain their hope and contentment – the moral condition of your society is as important as securing the basic means to keep them fed and safe.
If you reach a turning point, do not hesitate to determine the path of your people. Should you rule them with an iron fist... or show them a way of compassion and faith? Reach for extremes or try to find a fair balance. Whichever you choose, remember: there’s no turning back.
Some of your decisions will seem small – like deciding the fate of a troubled citizen or meeting the demands of a newborn faction – but be aware that the sum of your doings can lead to unexpected results. Your people put their faith in you, but their devotion is not limitless. Leadership can be a burden.
Survival demands progress. React to current events, but don’t forget about the long term and investing in development and technological progress. Providing a highly advanced infrastructure with self-powered automatons, airships, and other technical wonders is difficult, but achievable. It all depends on your management and leadership skills.
While New London is your main focus, there is much more to the world than what lies within the limits of your city. Expeditions, while risky, can bring you valuable intel, precious supplies and grow your society’s population. There may be people out there, and their fate lies solely in your hands.
Frostpunk Endless Mode grants you unlimited replayability for the game. Play on 8 various maps, with different terrain, weather conditions and challenges to face. We know that different people look for different experiences and that’s why there are 3 modes to play in Endless Mode. Endurance will be an ultimate test to your building, managing and survival skills in the harshest conditions. Builders, where there is no generator available from the start, which creates a different type of challenge. And last but not least, Serenity which is focused on enjoying the art of building the city itself, without unnecessary pressure.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 137.5Kreviews | 93% | — | $19.6M |
| $29.99 | 6.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just finished the main scenario and I didn't even realize it ended after 40 days. I somehow survived with only like 6 dead and accepting everyone possible. Not really sure how that happened because I was pretty sure I was gonna run out of coal about 1000 times and overall just was not prepped. Anyway 10/10 I recommend abusing religion to the best of your ability in order to manipulate people into working insane overtime.
神作,根本停不下来,最后:一群刁民!去你爹的!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.6M | 36.5K | 96% | $19.99 | |
| $19.6M | 29.1K | 92% | $19.99 | |
| $19.7M | 17.8K | 79% | $34.99 | |
| $19.5M | 13.7K | 91% | $39.99 | |
| $19.7M | 57.6K | 93% | $19.99 | |
| $19.4M | 35.7K | 75% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $19.7M | 17.8K | 79% | $34.99 | |
| — | 0 | — | — | |
| $4.5M | 4.3K | 89% | $29.99 | |
| $201.7K | 1.5K | 61% | $4.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 15.88/day in the week to Jul 21 → 28/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Turkish, Italian, Japanese, Korean*languages with full audio support
| $29.99 |
| 3.1Kratings |
| 82% |
| — |
| not modelled |
| $4.49−85% | 1.8Kratings | 90% | — | not modelled |
| $29.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不容易
Me pone triste... ta bueno
Simplesmente meu jogo favorito da VIDA !
Z, ой, ну короче я ♥♥♥♥, у меня все сдохли и тд
I had a eye on Frostpunk for years before I played it, but it was only after also stumbling into the Stupendium's first song on it that I started to like it. [i] Heave lads, ho lads! Forgot the comforts of home, you're a nomad! [/i] It took until Epic handed it out for free for me to try it, and as soon as I realized that this is one of those games I want to get as many achievements for as I can I bought it on Steam. The game was both what I knew of it from the occasional LP and lived to to the image in my head after listening to Shelter From The Storm for the five hundredth time. [i] What are we becoming now? Is this the life we prayed for? [/i] I won't lie and say I didn't first beat the game on easy, finally able to save them all. Cause that what I wanted. Reloading on every death. These were suddenly [i]my[/i] people and I refused to lose them. I [i]had[/i] to save them. [i] So pray to your lord or your foreman that the sun might rise in the morning [/i] Even from themselves. I, The Captain might of *lightly* abused order but I, the player, abused my own power. Every death was failure and every reload to a day or more ago to avoid causing sickness or because I accidentally deleted too much road, half an hour wasted minimum. Every groan of frustration, every bit of optimized unfun, I did for them. [i] We are nothing now but engines rending flesh to find a way. [/i] I built automatons so that they wouldn't have to work in the cold. I didn't even know that the mines froze over because I "did the math" (not really) and realized six automatons working gathering posts and coal pumps would do just as well and I could build as many pumps as needed, so I dismantled the mines for the cores. Slow them down? Amputees? They're [b]alive[/b], aren't they? [i] No gold or silver, coal's the only thing of worth to me [/i] I built so many coal pumps, I was calling them my coal districts before I ever heard of the sequel. Two lines of them, with up to three gathering posts lines between them. I wanted to banish cold. [i] I've nothing left, my only treasure is my word to keep. Keep bellies filled, treat the ill, and preserve the heat [/i] I promised them they will be warm and happy. I [i]made[/i] them be warm and happy... those who stayed home at least. My insistence on using automatons lead to a critical steam core shortage. I only spared five cores for anything else. Two for wood once the trees were cut, three for infirmaries to make sure the only amputees were from accidents. One of those was only built after I was sure there were no more cores coming in and dismantled the factory after double checking our prosthetic stockpile. Our food? That was the only way to get cold. We hunted. And hunted. And hunted. Fleets of flying hunters went out every night and over hunted, likely damning us in the long run. [i] Or fall in line and march in time against the climate, proud [/i] The only, [i]only[/i] reason I did not go New Order is the death toll. No, not that one. The price for the propaganda building. The random event that killed more people in a single instant than I had lost over every reload so far combined. So I doubled the guards, watchtowers and guard stations everywhere. If you weren't hunting creatures, you were hunting 'criminals' to be locked up. [i] Are our hearts cold or are we cold-hearted? [/i] So it went. We might not of been brutal enough to pass forceful persuasion (I could just tell it would kill somebody) but it all but certainly left an effect on the minds of our people. The engineers maintaining the automotons became withdrawn, crushing their own emotions to prevent any chance of an outburst that could get them arrested, while the hunters stayed good in public but out in the frostlands and in the fighting pits let their rage run wild so as not accidentally punch a guard from being wound up. All that to say I think I might've been directly responsible for the Technocrats and Icebloods. Sorry not sorry. [i] So take heed but take no pity as The City Must Survive [/i] [b] BUT IT WAS WORTH IT! [/b]
otimo
скучно
Самая топовая игра прошел с 5 попытки. Мне помогал друг 100 часов и яндекс браузер. А так очень понравилось когда прошел это.
Active players
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Players by region
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