
Frostpunk is the first society survival game. As the ruler of the last city on Earth, it is your duty to manage both its citizens and infrastructure. What decisions will you make to ensure your society's survival? What will you do when pushed to breaking point? Who will you become in the process?
Most likely between $11.7M and $33.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $5.99 | 93% | approximately $19.6M |
| PlayStation | $44.99 | 92% | — |
| Xbox | $29.99 | 82% | — |
| GOG | $4.49 | 90% | — |
| Epic | $29.99 | 95% |
Reviews
Themes across 2017 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
生存压力太大,内忧外患。打过一遍之后就不想玩了,心累。
Very immersive micromanagement required to play this game. Out once player catch the way its meant to be played it gets very addictive. I like to play this strategy games for hours.
不好
这么多年了,为什么不能开通创意工坊?这一切都值得吗?
8.8/10 game, great UI, great controls, clear tech tree, very well executed atmosphere and moderate learning curve, good replay value, great challenge, uninteresting graphics, okay-ish soundtrack. Also The Last Autumn mission is top content, make sure to grab it.
My favorite game ever
孩子们我能自己伺候刁民了,相比二代来说还是1代更好玩啊,偶尔来这么一下还是能烧烧时间
Fear of Cold
очень вкусный сум из опилок советую всем
下面有剧透 冰汽时代是一个重规划轻城建的游戏,至少我目前玩完主线后是这样的 1.玩家要在道德中做选择,选择道德可能打不过主线;选择不道德打完主线后你会在最后的动画中被制作组‘拷打‘ 2.游戏中的市民是个刁民 3.目前在打折,年度版港币算成人民币才42元,有预算的可以考虑购买