
Develop, expand, and advance your city in a society survival game set 30 years after an apocalyptic blizzard ravaged Earth. In Frostpunk 2, you face not only the perils of never-ending winter, but also the powerful factions that watch your every step inside the Council Hall.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 6/day in the week after.
About
Frostpunk 2 elevates the city-survival genre to a new level. Take the role of a Steward and lead your city through a cascade of calamities taking place in a postapocalyptic, snowy setting. Build large city districts with their string of endless needs and demands. Navigate through conflicting interests of factions that populate your metropolis. As the needs of the city grow and factional power at its core rises, only you can steer the society towards an uncertain future.

The world is overtaken by an ever present winter, which makes expansion of the city the only way for the survival of mankind. In order to grow, the metropolis needs resources like coal and oil, just like its citizens require food and warmth. In Frostpunk 2, it's your job to tackle this never ending circle of supply and demand.




The number of your citizens steadily grows, making the task of governing them and satisfying their demands all the more challenging. As the Steward you will have to maneuver carefully across the interests of many groups inhabiting the city.




People of your city want to have a voice in how you run things. Each faction has its own ideology and ideas for the future, yet they also have one thing in common - insatiable thirst for power. Choose your allies in the Council Hall wisely.


Make tough life-and-death decisions as you allocate heat across your city, supported by new research topics and heat-oriented laws. Choose districts that need the most warmth with the help of the Heat Management system with a detailed temperature overlay.


The story of Frostpunk 2 introduces a multi-chapter saga set in the frozen wastes. Spanning across the life of the Steward this campaign lets you feel the burden of leadership as you take the responsibility for thousands of lives. At the same time, the sandbox mode called Utopia Builder with infinite play time leaves you room for boundless social and infrastructural experiments.


Frostpunk 2 comes with a comprehensive and versatile modding tool. FrostKit will let you create your own maps, models, and scenarios inside the game. Now, only your imagination can limit the destination your city is heading to!

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.49−50% | 27.1Kreviews | 75% | — | $32.5M |
| $44.99 | 2.6Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1121 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Didnt know a game could be this badly optimized
////// I don't care, so I repost my rant and pretend it's a review ///// I now understand why people dislike or even hate this game. I love the first one — it’s a unique game with its flaws, and some DLCs like Rifts and On the Edge are mediocre. But overall it’s still a masterpiece compared to this one. I’ve just finished my first blind playthrough on Steward difficulty and achieved peace, and I have to say: the plot is one of the most nonsensical things I’ve seen in years. It started well: the Captain is gone and coal is running out — a strong premise. But what were you doing for the last 30 years that you never noticed a massive dreadnought leaking oil, with oil-powered machinery scattered across the wasteland? And how did New London lose all contact with other settlements? Alright, we find oil and survive another whiteout, but then for some reason we need to go back to Winterhome. Why?! Why does New London suddenly need to settle there to ensure its survival? The place literally has nothing. It’s filled with toxic fumes, and its generator has been dead for more than 30 years — not that it was doing great when it was alive. How could it possibly contain anything New London needs? It gets even worse with the colonisation route. The place has nothing. You’re basically settling there for the sake of it. It produces nothing, its output serves only itself, and it exports absolutely nothing back to New London. It makes no economic or logistical sense. Then there’s the civil war arc, where factions decide that the best way to ensure survival is to destroy the city. Even lowering their fervour to zero doesn’t stop them — only scripted events resolve it. But after you pass a couple of “durable tools” laws and build a few factories, suddenly everyone is friends again. It feels artificial. And what about Winterhome? Why exactly did we settle there again? Even if I ignore the story, the gameplay is weak. I played blindly and still reached the Golden Path ending without any real issues. The only meaningful resource in the game feels like money — you constantly ask for it and that’s it. I didn’t build a single hub, and I didn’t need any additional heating beyond insulation. Most buildings and research feel unnecessary. And the most “radical” thing the game ever pushed back on was paid maternity leave. The first game was harder, more complex, and more thoughtfully designed. This one feels like visual polish over a simplified system. In short: weak plot, shallow gameplay, and poor performance.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 9/day in the week to Jul 30 → 12.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Turkish +2 more
| $44.99 |
| 1.2Kratings |
| 82% |
| — |
| not modelled |
| $22.49−50% | 235ratings | 82% | — | not modelled |
| $44.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Macht absolut keinen Spaß. Ich liebe Teil 1. Hier wurde zu viel verändert, das Ändern des Spielprinzips auf eine höhere Strategieebene funktioniert für mich überhaupt nicht.
Balancing is wrong, fun is nowhere to be found. Not rewarding in any way. Disappointment.
If you loved FP1 for specifically what it was. I'm not sure FP2 has the same draw. 10 minutes I've looked at it, sure. This review wouldn't be worth anything to the numbers. But it failed to draw me in. That is all I need to say about it.
Not recommend for Frostpunk 1 fans. Simply: Frostpunk 2 shifts from Man vs Nature to Man vs Man.
I loved frostpunk 1, as a lot of people do. I agree this game pulls away from the unique elements of frostpunk 1. It's not a bad game, but personally I found it incredibly challenging to the point that it was not fun. And I played on the easiest difficulty. And this is coming from someone who played on regular difficulties with ease in frostpunk 1. I restarted so many times, watched youtube videos, and then quit after getting overwhelmed and seeming unable to actually achieve a half decent result in the game. Personally, it just crosses that threshold of too much managing for me. It's a shame because it is a cool game, but odd that they recommend frostpunk 1 veterans to play on higher difficulties when I can't even complete the game on the easiest difficulty and with doing outside research to try and improve my skills.
not worth the hype, the original frostpunk is undoubtedly better than this. I wish this game had kept the core mechanic from the previous game too.. The previous game had a structure that created amazing addiction.
Maquiavel: "melhor temido do que amado" / Eu: "para de encher meu saco. GUARDAS, PRENDAM TODOS". Jogo maravilhoso. 10/10.
оч топовая игра, понравилась больше 1 части, не жалею что купил
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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