
Develop, expand, and advance your city in a society survival game set 30 years after an apocalyptic blizzard ravaged Earth. In Frostpunk 2, you face not only the perils of never-ending winter, but also the powerful factions that watch your every step inside the Council Hall.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Frostpunk 2 elevates the city-survival genre to a new level. Take the role of a Steward and lead your city through a cascade of calamities taking place in a postapocalyptic, snowy setting. Build large city districts with their string of endless needs and demands. Navigate through conflicting interests of factions that populate your metropolis. As the needs of the city grow and factional power at its core rises, only you can steer the society towards an uncertain future.

The world is overtaken by an ever present winter, which makes expansion of the city the only way for the survival of mankind. In order to grow, the metropolis needs resources like coal and oil, just like its citizens require food and warmth. In Frostpunk 2, it's your job to tackle this never ending circle of supply and demand.




The number of your citizens steadily grows, making the task of governing them and satisfying their demands all the more challenging. As the Steward you will have to maneuver carefully across the interests of many groups inhabiting the city.




People of your city want to have a voice in how you run things. Each faction has its own ideology and ideas for the future, yet they also have one thing in common - insatiable thirst for power. Choose your allies in the Council Hall wisely.


Make tough life-and-death decisions as you allocate heat across your city, supported by new research topics and heat-oriented laws. Choose districts that need the most warmth with the help of the Heat Management system with a detailed temperature overlay.


The story of Frostpunk 2 introduces a multi-chapter saga set in the frozen wastes. Spanning across the life of the Steward this campaign lets you feel the burden of leadership as you take the responsibility for thousands of lives. At the same time, the sandbox mode called Utopia Builder with infinite play time leaves you room for boundless social and infrastructural experiments.


Frostpunk 2 comes with a comprehensive and versatile modding tool. FrostKit will let you create your own maps, models, and scenarios inside the game. Now, only your imagination can limit the destination your city is heading to!

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.49−50% | 27.1Kreviews | 75% | — | $32.5M |
| $44.99 | 2.6Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Too many bugs and glitches still in the game after all this time. I literally softlocked myself in the story for playing "too good". Unless the devs care to patch their game Im not recommending this to anybody.
游戏挺好玩的,优化就是一坨狗屎,理想国模式下700周以上就是一直闪退报错!!!
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 9/day in the week to Jul 30 → 12.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Turkish +2 more
| $44.99 |
| 1.2Kratings |
| 82% |
| — |
| not modelled |
| $22.49−50% | 235ratings | 82% | — | not modelled |
| $22.49−50% | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This isn't a frostpunk. It's a strategy game, sure, a city builder, sure, but not frostpunk. Probably the only actual good addition to the game is the parliament system. It can be interesting to balance the factions and so on. But for the love of god, why do we have +20 food instead of the total amount? What was so wrong about the first game's economy tab, where the game counts how many days of food you have and showed you the total amount in the main UI? Why are we building districts now? How does building automated districts instead of soft-assigning them manually, like we did in the first frostpunk, improve the game at all? What the actual ♥♥♥♥ is ice-breaking and why does it cost money? Why is the world-map just white textureless slop? "Your people are getting sick" - cool, let them, cause I don't have any way to directly influence it, do I? In the first game, I'd build a hospital, in this game I... read the guide. And that's the main theme of the game, unlike the first one, where 90% of everything was obvious, here you have to ice-break through this game ♥♥♥♥♥♥ UI and convoluted mechanics.
не рекомендуюб купите и грайте лучше в первый фрост панк. у меня не получилось получить удовольствие от этой части, первую прошел полностью и играл в дополнения, в эту пытался играть много раз но каждый раз удалял игру
E daí que eu coloquei serragem na sopa? E daí que as crianças estão fazendo turnos de 24 horas na mina de carvão? E daí que o orfanato está com o aquecedor desligado? Frio constrói o caráter e economiza recurso. E daí que a gente legalizou o canibalismo na última lei? E daí que eu mandei a Guarda espancar quem pediu folga? E daí que metade dos trabalhadores congelou na noite passada? Isso significa que vai sobrar o dobro de comida no estoque para os vivos. E daí que o operário perdeu a perna na prensa térmica? Ele ainda tem dois braços ótimos pra continuar batendo a meta. E daí que o hospital de emergência ta operando a -20 °C? O gelo já serve de anestesia gratuita para as amputações. E daí que criei força policial armada só para forçar as pessoas a trabalharem de madrugada no gelo? E daí que a sopa de hoje é 90% água derretida com gosto de fuligem e 10% fé? E daí que as tendas médicas não têm médicos formados, só crianças curiosas? O bisturi corta do mesmo jeito, independentemente da idade de quem segura. E daí que eu me declarei Líder Supremo e fundei uma religião fanática ao meu redor? Pelo menos a barrinha de esperança parou de cair. E daí que eu mandei a oposição inteira pro exílio no meio da nevasca? Paz e silêncio na cidade valem muito mais do que democracia.
一代二代都有深入玩过,一代比较注重建造发展类玩法,没其他太多东西能影响你游玩的注意力,你会变得专注地享受种田发展的乐趣。二代则是一个相反面,变得更加注重法律、议会等政治玩法,注重衡量与各个派系的关系与决策,正因为要权衡各个派系的关系,所以游戏里的每一个决策都像一个“电车难题”一样,是牺牲A去拯救B,还是牺牲B去拯救A,是给予C更多利益,还是给予D更多利益?而且这些“电车难题”会频繁出现,几乎每一个决策都会涉及,它会很大地分散你游玩的专注度,你的每一步决策都得在脑子里互博。如果你是圣母型玩家,大概率会玩得很烦躁,如果你是狠辣独裁型玩家,那几乎没有什么影响,因为游戏里同样提供了独裁者路线,你可以坚定你的任何决策,一切决策以你的想法为主,哪个派系不服就强力镇压。 总的来说,二代想给玩家带来超脱于普通游戏带来的体验,相让玩家真正体验末日下一位领导者的抉择,哪怕这些抉择是艰难或痛苦的。这种有一定思想深度的游戏,注定是好评参半的把。 PS:我是独裁型玩家,游玩二代过程中并没有遇到太多纠结,二代新增的许多建造玩法也挺好玩,可以给个好评
For me this game is a lot of fun and has a lot of replayability, especially if you own the DLCs. The systems seem simple on the surface but the systems have a certain depths to them that can only be grasped after playing a few rounds on the highest difficulty to push yourself to learn and improve. If you come from Frostpunk 1 I can understand that you are somewhat disappointed (hence the negative reviews) if you hoped for a game just like Frostpunk 1 again. Certainly this is a marketing issue and the game should've been called something like "Frostpunk: Reclaim the Frostland" to distinguish these two games, as they are quite different. I personally thoroughly enjoyed Frostpunk 1 and am now enjoying Frostpunk 2, so don't let the reviews deter you if you like city builder and strategy games with a mix of politics and ethics in there. Btw I play exclusively on steam deck with low settings, there are some smaller issues due to the small resolution but I'm still having a good time :)
这款新DLC本质就是初代冬日之家换皮重置,剧情流程套路感拉满,全程双线拉扯两个殖民地:火山工业城爱丁堡、冰湖农业镇极光镇。玩家要么走贸易路线,要么走武力征服路线统一两地,本以为整合完成就能安稳经营、双向互补,结果剧情杀直接浇灭期待——火山即将喷发,无论你选哪种统一方式,最后都得全员弃城逃难到极光镇。 两条路线体验都严重失衡,完全没有差异化设计:贸易线最后一次交货要求强制拆除能量塔外壳输送给极光镇,本以为武力征服能跳过这种资源割让,结果打完征服线依旧要拆塔送人,等于武力征服完全没收益,打下的集镇半点红利吃不到,只能陷入拉扯、征兵、维稳的付出的高压循环。 资源平衡设计极其敷衍,物资缺口永远填不上,再加上机制上简单到不行却只能拖延无法有效反制的地震机制持续消耗人口、损耗物资,全程都在被负面事件持续压榨,游玩体验压抑又心累。最让人落差巨大的是宣传片刻意营造出“依托火山地热发展农业、工业城市与火山环境和谐共存”的美好预期,实际剧情根本不存在共存结局,所有经营建设成果最后全部作废,前期投入的大量精力全部归零,强烈的落空感劝退。 新增的特色内容完全锁死剧情模式:专属派系、特色建筑、独特法律、火山地貌机制,沙盒模式一概无法解锁使用,等于大量新内容只能一次性体验,重复游玩价值极低。整体内容割裂、结局敷衍、宣发货不对板、路线区分形同虚设,非常不推荐入手
逼工作室设计的逼游戏机制,都末日了还惦记着你那代议制民主呢,沟槽的就得把这群搞派系斗争的刁民给炸上天,比一代差远了
I played both frostpunk 1 and 2. I don't get the hate for frostpunk 2. Yes it's different from 1 but it is still a good game. Some negatives - performance is not very good - I encountered some minor bugs in the UI when toggling some buttons in the outposts. - the game is not that hard after understanding the mechanics. I won the game (my first win) on the hardest difficulty (captain in survivor mode) after a couple of retires after I understood the game mechanics better. Overall nothing that prevented me from enjoying the game. Would recommend.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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