
Develop, expand, and advance your city in a society survival game set 30 years after an apocalyptic blizzard ravaged Earth. In Frostpunk 2, you face not only the perils of never-ending winter, but also the powerful factions that watch your every step inside the Council Hall.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 9.86/day in the week after.
About
Frostpunk 2 elevates the city-survival genre to a new level. Take the role of a Steward and lead your city through a cascade of calamities taking place in a postapocalyptic, snowy setting. Build large city districts with their string of endless needs and demands. Navigate through conflicting interests of factions that populate your metropolis. As the needs of the city grow and factional power at its core rises, only you can steer the society towards an uncertain future.

The world is overtaken by an ever present winter, which makes expansion of the city the only way for the survival of mankind. In order to grow, the metropolis needs resources like coal and oil, just like its citizens require food and warmth. In Frostpunk 2, it's your job to tackle this never ending circle of supply and demand.




The number of your citizens steadily grows, making the task of governing them and satisfying their demands all the more challenging. As the Steward you will have to maneuver carefully across the interests of many groups inhabiting the city.




People of your city want to have a voice in how you run things. Each faction has its own ideology and ideas for the future, yet they also have one thing in common - insatiable thirst for power. Choose your allies in the Council Hall wisely.


Make tough life-and-death decisions as you allocate heat across your city, supported by new research topics and heat-oriented laws. Choose districts that need the most warmth with the help of the Heat Management system with a detailed temperature overlay.


The story of Frostpunk 2 introduces a multi-chapter saga set in the frozen wastes. Spanning across the life of the Steward this campaign lets you feel the burden of leadership as you take the responsibility for thousands of lives. At the same time, the sandbox mode called Utopia Builder with infinite play time leaves you room for boundless social and infrastructural experiments.


Frostpunk 2 comes with a comprehensive and versatile modding tool. FrostKit will let you create your own maps, models, and scenarios inside the game. Now, only your imagination can limit the destination your city is heading to!

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.49−50% | 27.2Kreviews | 75% | — | $32.4M |
| $44.99 | 2.6Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1185 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The sheer fact this plays better than Subnautica 2, which is made on the exact same engine, and a verified game on the deck, really says it all for me. Optimization done right. A lot of devs using this trash should take notes from 11Bit
前作の地名は出てくるけど、まったくの別ゲームです! 共通項は「冬を乗り切ること」だけです! 難易度がやばすぎるのと時間が湯水のごとく溶けるので覚悟してプレイしましょう。 (気づいたら12時間連続プレイしてました)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.3M | 32.3K | 96% | $29.99 | |
| $32.5M | 164.3K | 96% | $9.99 | |
| $32.5M | 53K | 96% | $29.99 | |
| $32.2M | 1M | 98% | $4.99 | |
| $32.8M | 49.1K | 88% | $29.99 | |
| $32M | 33.1K | 89% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.6M | 137.5K | 93% | $5.99 | |
| — | 0 | — | — | |
| $19.6M | 17.8K | 79% | $34.99 | |
| $608.5K | 623 | 59% | $24.99 | |
| $201.7K | 1.5K | 61% | $4.99 | |
| $57K | 1.1K | 56% | $1.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 9/day in the week to Jul 30 → 12.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Turkish +2 more
| $44.99 |
| 1.2Kratings |
| 82% |
| — |
| not modelled |
| $44.99 | 235ratings | 82% | — | not modelled |
| $44.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很喜欢,很美,也很冷。11bit的这部作品简直完美踩到了我的xp上,我玩过一代,二代听说评价有争议我就先玩的学习版,在完成主线后毅然决然地选择了补票(所以时常就别参考了)——太喜欢了,买的豪华版。对于其他人怎么说,我的意见是,如果你喜欢玩天灾背景、生存、党争这种标签的,而且对这部作品很感兴趣,那就去先试试(学习一下),总之在我看来,满分5分我会给4.6分。 剧情是贯穿大约六七十年的雷霆大主线,对意犹未尽打出了克制这一块。,非最高难度是有着和一代类似的中期富裕时期,其他时段很硬核。前期缺一切,降温真的就很吓人,每次降温都是对本就脆弱的资源运转雪上加霜,温度回升也会有松一口气的感觉;后期温度起来了会有种将自然征服的爽感,但是当资源不再是问题后,党争就会接过矛盾...... 总之,全主线都被紧张感环绕着,我玩的时候印象很深:我这种(可能是)完美主义第一次玩的时候一暂停就是半个小时开始寻思。总想着资源最大化,总想着一个人都不要死,但百密一疏,然后读档,继续寻思... 以上,我觉得豪玩!
긴장감 제로 게임하다가 끌때까지 뭐한건지 모르는게임
тупо 1984
DLC拉完了,莫名其妙的机制,稀烂的几乎等于没有的剧情,可笑的结局。
Szeretném szeretni, de közel az összes egyediségét ami az első részben volt más hasonló játékokhoz képest és ezen a DLC se segített.
[h1] Basically, the best strategy game [/h1] [h2] The good [/h2] I really like this game. Spent tens of hours here and wnat to recommend doing the same to others. It's hard to explain why, because the concept of political-drama-narrative-driven-strategy is a bit sophisticated to sell. It's like promoting "Ulysses" at IKEA instructions store. The problem with strategy games is that most of the time they look like Excel spreadshit. Frostpunk is the first one to look like an actual game. Furthermore, the work of art-designers is THAT good, that you can actually call it a piece of art. Most of the games that push for cinematic experience and narative deepness - make surprisingly low effort to do so, compared to this funnly little polish experience of surviving winter in Quebeck. This game will grasp your soul and capture your heart via its story, if you're deliberate enough to read into it. The soundtrack is en excellent orchestral work that lives rent-free in my earphones for 2 years since game has launched. Violins are making spectacular job at making you feel the hope and anguish of the city, enhancing overall experience of the game. UI-designers should be given a memorial for making such awesome job. It's the most fluid, minimalistic and stylish interface that I've seen. The gameplay is solid. It's challenging, demanding of attention and all brain capacity to utilise on harder difficulties. If main campaign seems rather easy, then Utopia Builder can cinfidently kick your ass. Restarting 5 times in a row is a regular quota. Still, it's really fun. Once you get hang of juggling 10 different systems at once and your consiousness is fine with demolishing democracy, it becomes hard to remember that you have a life outside a monitor. I, actually, have almost not defended my economical bachelor degree, due to the doomsayers, occupuing medial disrticts, while plague was devouring my citizens, while council... well, you get me. [h2] The bad [/h2] Optimisation is not good at all. Game freezes literally and metaphorically when: weather changes; you choose new buildings; you switch from city, to city; the population is too big; game autosaves; and further down it goes. The game is extremely demanding to the system specs and it may be one of the reasons game didn't sell as much as it deserved. It's basically not that much people in the world, who can run this game. [h2] The arguable [/h2] Now we step into the deeps of uncertainty. Mathematically speaking, FP2 has more content than FP1. The main campaign is longer, more complex has more variability, the DLC's are bigger, more versatile, but... FP2 FEELS smaller, despite having more grandeur scale. When in FP1 you had a time system days-hours-minutes, with changing sun, you felt as if one day equals to mini-level. One scenario took aboout 30 days and each of them felt like a small dofferent game, that combined gave you a full completed experience. FP2 operates in weeks that fly by the seconds without changing weather. The sense of passing time and progression feels vague as if no time has passed at all. The city grows, the laws are passed, the same amount of real hours has passed, but the feeling is, as if you were somehow frozen in time and nothing has happened at all. It's more of a vibe thing, rather then a mechanic one. But most of the mixed reviews are coming exactly from the vibes. The writing has become even better, the music is still soul-tearing, the gameplay makes all the logical steps to make an expansion on the first part, but also introduce something novel and etc. The overall quality is great, it just needs some polishing at making it FEEl right. [h2] In conclusion, I would like to say... [/h2] There is a moment, when you sign a law "Dedicated motherhood" - you basically force women to be only mothers in your society. Your delegates say that there is one, who, despite the law, doesn't want to be a mother only, but also a bookwriter. Should you act persistent in pursuing the book of law, she will leave the world on her own accords, but should you allow writing, the next event will appear [i] "Steward, Virginia Stephen, the woman whose manuscript you returned earlier, has finished her novel, 'Cantos Shrieked By Unseen Voices.' The book's nearly one thousand pages are riddled with obscure metaphors and cryptic references. It's sparked a heated debate amongst its readers regarding its intended meaning. What we can agree on is the general sense of paranoia, pain and loathing. She has dedicated it to you" [/i] I've tried to recommend this game to many of my friends, but only retelling this small story made them say "F*ck, now I get why you like it". Maybe you will like it to.
Good
DLC имба, добавили много новых механик, но не добавили чай из лавы(
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.